Alchemist Archetype: Experimental Chef


Homebrew and House Rules


I like the idea of an alchemist that makes alchemically enhanced food instead of the usual potions. This can be a simple change of fluff, but I think there's potential here for something more.

My idea is to replace the normal Mutagen & Brew Potion class features with Alchemical Meal. Alchemical Meals are made and ingested in an hour (usually as the alchemist prepares other abilities) and can be eaten by a number of other allies up to the alchemist's Int modifier.

The Alchemical Meal grants a long-lasting bonus to whomever eats it, lasting for a number of hours per alchemist level. The bonus starts as a +2 to either Str, Dex, or Con (chosen by the alchemist when the meal is prepared) as well as temporary hit points equal to the alchemist's Int modifier. As the alchemist levels up the ability score bonus will increase and other features can be added, like DR, increased movement speed, darkvision, fast healing, etc.

Also, the alchemist adds spells like Hero's Feast to their Extract list.

The alchemist can also use Craft: Cook or Profession: Chef instead of Craft: Alchemy.

Thoughts? Comments? Ideas? Apologies if this idea has already been done.


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That's a cool idea.. My only issue is that I feel like I should just point you to the Iron Chef from Spheres of Might.

http://spheresofpower.wikidot.com/iron-chef

Though if you wanted to make a chef based alchemist this guy might be a good reference

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