| Greylurker |
So far they have told us about the rough outline for the new edition and then they gave us a Blog about the Action system.
What do we need to see first in future Blogs?
I know Paizo has their own idea on what info to give and when but there are a lot of implied things from what they have said and what people have heard in the podcast that people are jumping on, some of which judging from comments by Paizo stuff have surprised them.
So What needs to be cleared up first and what info do you want them to get to in a hurry?
| Anguish |
#1 priority for me: why having monsters/NPCs built with different rules isn't going to be as frustrating, annoying, tooth-grittingly maddening as it is in Starfinder.
I get all the reasons to want to do it. I really do. I DM and I'm OCD, so I know all about spending hours building a high-level statblock, making every number perfect, even when I know it'll only last a round or two. But it really feels better when playing, when the opponents are different. Better-than-you by a lot different. Not just "has a couple levels advantage" better.
That's the one massive gripe my group has with SF, and monster design is a thing that all PC abilities will predicate on, so it has to be done right.
| Stone Dog |
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For my money, they should be going in the same steps as playing the game.
Show off character creation. Spotlight the ancestries. Let us peek at some class info. Talk about skills. Talk about feats. Throw some combat examples at us.
Teach us about the new changes like we all are sitting around a table over pizza and you want to talk about this fun new game you are reading.
Starting out with action economy with zero context is interesting, but is like trying to eat a burrito from the middle.
| GreyWolfLord |
All of the varied systems and formulas for determining your character's bonuses and statistics, like saving throws, attack bonuses, and skills, have been unified in a single, easy-to-use proficiency system based on your choices and your character's level.
This appears to be the core of the new PF2e system. I want them to explain exactly how this core works.
This says, right here, that combat, skills, and saving throws are now all unified. They are the same system.
Tell us what this system is and how it works.
This will tell us what the core is right away, and if people like it, they can cheer it on, but if they DO NOT LIKE IT...they can tell them and hopefully get it changed in concept BEFORE the playtest document goes to print.
If it turns out the core of the new PF2e is hated and needs to be changed...it is better to find out SOONER than later, because changing that will impact almost everything else related to it in the game...and that can be HUGE in a unified mechanic.