
Voss |

I can understand putting them in- lots of people love them. But I do want more options (like the current paladin's divine bond) to not take them. And a bit more equality in the trade off.
I really want to see PF2's ranger. I honestly hate every feature of the current class. Favored Enemy/Terrain that is entirely encounter dependent on if its useless or too good, pets I don't want, weapon styles I don't want, and a capstone that comes 12 levels too late. (though the capstone tends to be a universal problem- class signature abilities need to come at the prime of the class (6th-8th level) not after the campaign is over (if you ever get to that point at all)

Malwing |
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I'm sure pets will be around but I do hope there's a separate"companion section instead of having to refer to the druid but with x exceptions each time. Having a universal chassis with class specific specifications would help down the line when it comes to weird companions and can be used to play out cohorts without breaking the game.

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Yeah, a good system for familiars and animals will be a thing to really watch for in the playtest - clear mounted combat rules would be really nice to see as well, almost a must (love my sky knight, hate the seminar I have to give on how all his rules work together before a session).
And I end up wondering if they'll be gutsy enough to have archetypes for companions and familiars in the core book too? those were cool.

ChibiNyan |

I can understand putting them in- lots of people love them. But I do want more options (like the current paladin's divine bond) to not take them. And a bit more equality in the trade off.
I really want to see PF2's ranger. I honestly hate every feature of the current class. Favored Enemy/Terrain that is entirely encounter dependent on if its useless or too good, pets I don't want, weapon styles I don't want, and a capstone that comes 12 levels too late. (though the capstone tends to be a universal problem- class signature abilities need to come at the prime of the class (6th-8th level) not after the campaign is over (if you ever get to that point at all)
Favored X is classic but it can go to hell for being both Insanely strong and totally useless, depending on the encounter.
Fighting styles are very cool and a reason many dip Ranger, but I guess they aren't super thematic.
QuidEst |

Everybody's got their one issue they go on about too much.
Mine is wanting talking familiars, rather than restricting it to speaking with their master after a bunch of levels. If crows and thrushes can do it, it seems reasonable to allow it more generally.
Hem.
More generally, I can see them reducing the action count between the two from six to five. I'd be surprised by four, but it's possible. It's substantially better than 5e's one-or-the-other system.
I think summons were mentioned to show up and act on the caster's turn with two actions, at least in this stage of development? That's for a three-action casting. (Don't know if the summons stay at two actions per round, though.)

NetoD20 |
1 person marked this as a favorite. |

Everybody's got their one issue they go on about too much.
Mine is wanting talking familiars, rather than restricting it to speaking with their master after a bunch of levels. If crows and thrushes can do it, it seems reasonable to allow it more generally.
Hem.
More generally, I can see them reducing the action count between the two from six to five. I'd be surprised by four, but it's possible. It's substantially better than 5e's one-or-the-other system.
I think summons were mentioned to show up and act on the caster's turn with two actions, at least in this stage of development? That's for a three-action casting. (Don't know if the summons stay at two actions per round, though.)
I'm all for talking familiars, but reducing the action count from 6 to 5? Heavens no, at least then we can have familiars that are good for something other than spying. I understand that familiars were never meant for combat, but it always irritated me on 1ed that I couldn't at least give them a feat or two.
Also, I would like to see broader familiar templates, like stats that apply to all "bird" familiars, independently from which bird you actually choose. Because the owl (and I think the eagle) were always the best options for avian familiars. Want a raven? Well it sucks, choose an owl instead. We could have a "tunneler" template that applies to familiars with a burrowing speed, and so on (always wanted a familiar that could hide under the earth, surprise deliver a touch spell, and then continue tunneling, like Fly by Attack, but underground lol).