Understanding the Spellthrower Fusion


Rules Questions


2 people marked this as FAQ candidate.

Making sure I understand this one.

Loads 1 spell gem into the gun. Unclear if this is in addition to ammunition, or if I have remove normal ammunition to load the spell gem in.

I have to be both wielding the weapon and Proficent with it. Then I cast the spell as a full-round action, even if I'm not a spellcaster.

Since I'm not a spellcaster, the spell level is higher than my level, so I need an attack roll against AC 1 + <spell level> in order to cast the spell. Easy enough.

Now, does this enable me to cast the spell normally, or is the weapon's range and damage somehow applied?

For example, I want to cast Mystic Cure via my Level 2 "Spellthrowing" Tactical Sniper Rifle. Is the range of the sniper rifle used at all? Does the Damage apply? Or do I just cast Mystic Cure normally as if I were a Mystic casting it (as in, range touch)? With touch spells, does the weapon need to touch them, or do I touch them with my hands?

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