
Tarik Blackhands |
1 person marked this as a favorite. |
Well fortunately (or unfortunately depending on perspective) wanting to specialize in pistols and quick reflexes really only points to one class in SF: that of the Operative. Trick shooting and its derivative abilities allows for all sorts of cowboy shots and triple (and eventually quad) attack can very easily be skinned as fanning the hammer.
Bounty Hunter isn't a bad theme since extra con is always appreciated for those fort saves and doesn't interfere with the standard Operative modus operendi of stacking the hell out of dex.
As for your exploits, there's enough choice out there to get basically anything you want although many depend how spacey you want your space cowboy to be (if you don't want gadgets like cloak field or holoprojector you can still be fairly effective going for the debilitation trick shots, mobility boosters, or just stuff like Stalwart because you're just that gritty)

TheSpaceCowboy |
1 person marked this as a favorite. |

Well fortunately (or unfortunately depending on perspective) wanting to specialize in pistols and quick reflexes really only points to one class in SF: that of the Operative. Trick shooting and its derivative abilities allows for all sorts of cowboy shots and triple (and eventually quad) attack can very easily be skinned as fanning the hammer.
Bounty Hunter isn't a bad theme since extra con is always appreciated for those fort saves and doesn't interfere with the standard Operative modus operendi of stacking the hell out of dex.
As for your exploits, there's enough choice out there to get basically anything you want although many depend how spacey you want your space cowboy to be (if you don't want gadgets like cloak field or holoprojector you can still be fairly effective going for the debilitation trick shots, mobility boosters, or just stuff like Stalwart because you're just that gritty)
I never thought of skinning those as a fanning the hammer! That's brilliant! I really like that! It does seem like Operative would be the best bet. Thank you!

TheSpaceCowboy |

Ok everyone, starting to make it today, the only issue I have run into is the race, I'm liking Ysoki and human, but am torn between which one. Which do you all think will be the most enjoyable, RP wise? I like both races fine and I can make them both fit the flavor I'm going for. Also, thank you all for your input and help! I've never been more excited to play a character!

CeeJay |

Depends on your character concept. (Which I don't know if you've mentioned, there seems to have been a first part of this thread that I don't see.) Steely-Eyed Imposing Gunslinger - human. Adorable Lightning-Fast Rodent Gunslinger - ysoki. Roguish Space Cowboy Flying by the Seat of Their Trousers - Either One.

The Space Cowboy |
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Ok, apparently this is what happens when I try and post from my phone hehe sorry for any confusion there. Thank you all so much for your great help and suggestions! I've decided to go for a Ysoki, as I like the idea of playing him to act like a larger than life Spaghetti western hero, despite how small he is. I actually have some issues in life with self-confidence, which is the main reason why I always looked up to these Western movie characters growing up, so to play a character with that same level of confidence as the heroes I grew up with but measuring in at half the size is something that I'm incredibly excited for.

TheSpaceCowboy |
3 people marked this as a favorite. |

Ok, here goes:
Maurice
Ysoki
Theme: Bounty Hunter class: Operative (Daredevil) level:1
Str:8
Dex:18
Con:13
Int:12
Wis:10
Cha:12
Raised in a slum in Akiton with his extended family of brothers, sisters, and cousins, Maurice never stood out much. He scraped out a living on Akiton as best he could and after a hard days work, he would frequent the taverns with his cousins. He never drank much, but his cousins were more than happy to drink his fill for him. They were going through the usual routine of having a bit too much and getting into about as much trouble as you could expect a motley crew of intoxicated ysoki. Though Maurice was used to playing mediator if his cousins got in too deep, he knew most everyone in town more or less, and he would always get them out of trouble with a quick joke or a convincing bluff. One day his cousins bit off more than they could chew. His older cousin made the mistake of calling a vesk "lizard" and in no time was hoisted into the air by his neck. Maurice to this day doesn't know what came over him, but he bull rushed that vesk for all he was worth. He clawed and bit hit as hard as his small paws could muster. Enough to make the vesk change his victim. As Maurice felt his life fading, he heard a boom and a collective gasp from the onlooking tavern patrons, as the stranglehold the vesk had on his frail body loosened and he weaseled his way free and plopped to the hardwood tavern floor. He looked up to see the towering vesk plummet to the ground slamming with enough force to make him lose his balance. A smoldering wound adorned the forehead of the vesk and a man who seemed to be the least shaken up by the affair stepped forward and scooped up Maurice with one hand, while still holding a smoking pistol in the other. "You a'right, boy? " the old man said. Maurice struggled to squeak out a reply and just nodded his head. "Ain't every day I see one er yer kind try and tackle a wanted man more'n twice his size. Takes guts." Maurice recognized the man almost instantly. Without a moment's hesitation, Maurice begged the man to teach him his ways, to get him off this God-Forsaken rock. The man explained that he was a bounty hunter, but that fact was well known by both Maurice and the onlookers, this old man was famous around here. You see, in some parts of Akiton, bounty hunters are almost like celebrities, they don't have normal names, more so they have titles, and this man was one of the oldest in the business. What started as a joke turned into a full-fledged title for the old-timer: "The Old Fashioned". This man fought like they did back before most anyone around today could remember, the last of his kind so to speak, but he wasn't about to let this way of life down, and now, neither was Maurice. Seeing the young little ysoki's tenacity, he agreed to show Maurice the way that he had safe guarded all these years. After The Old Fashioned realized he was in fact, getting a bit to old for this job, he passed on his hat and his revolver to the next gunslinger in line. Eager and ready to prove himself, Maurice is more than happy to take on anyone that crosses him, or a friend. He doesn't seem to understand the concept of "size advantage", which can make him a bit of a pain to work with sometimes. Regaled by tales from his former teacher of gunslingers from years past, he's ready to join their ranks and become a bounty hunting legend.

BretI |
2 people marked this as a favorite. |

Love the concept and story.
You really need to play Fugitive on the Red Planet with this character! I think you would like how well it fits your background.

TheSpaceCowboy |

Love the concept and story.
You really need to play Fugitive on the Red Planet with this character! I think you would like how well it fits your background.
WOW! This AP sounds perfect! Can't wait to bring him through it!

GM_Beernorg |
1 person marked this as a favorite. |

A certain person, maybe me, would note that Spike (THE space cowboy IMHO) has martial arts training...flowing monk and gunslinger levels could be very fun if this PC is a sorta Spike tribute. (plus double mileage from Wisdom score, and a very effective way to melee without all the hassle of needing a melee weapon, and fists are VERY old fashioned, just like smokeless powder firearms in SF :) )
Figured I would just mention that :)
Love the backstory BTW, my inner GM approves sir!
Oh, and energy shields don't protect against the FIST ability hehehe!

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Well fortunately (or unfortunately depending on perspective) wanting to specialize in pistols and quick reflexes really only points to one class in SF: that of the Operative. Trick shooting and its derivative abilities allows for all sorts of cowboy shots and triple (and eventually quad) attack can very easily be skinned as fanning the hammer.
Bounty Hunter isn't a bad theme since extra con is always appreciated for those fort saves and doesn't interfere with the standard Operative modus operendi of stacking the hell out of dex.
As for your exploits, there's enough choice out there to get basically anything you want although many depend how spacey you want your space cowboy to be (if you don't want gadgets like cloak field or holoprojector you can still be fairly effective going for the debilitation trick shots, mobility boosters, or just stuff like Stalwart because you're just that gritty)
solders can also be pretty good with pistols but yeah operatives are better with them damage wise

TheSpaceCowboy |

Oh boy, this is some necromancy bringing this post back from the dead! Just an update: I FINALLY found a group to play Starfinder, and Maurice F. Mouskewitz will be making his debut! I elected to us the new gadgeteer option in Armory for his specialization (I liked the idea of him fanning or doing something fancy with the handcannon to catch people off). I'll be sure to inform you all how things go, as well as show his miniature when I finish painting as well as a concept art!