| Lokiel |
Never thought i'd be one to make a thread like this, but it seems my current group of adventuring buddies are adverse to the idea of an all kobold game.
What i'm looking for and will hopefully find is 4 other friends to be my fellow kobolds and one great sky dragon for us to follow the words of, aka, a GM.
I'm pretty well open to any campaign, minus the city-heavy ones.
My -big- favorites would be:
Kingmaker
Skull & Shackles
Jade Regent
Because there is nothing like a kobold-run city, ship, or dynasty.
Anyway, here's hoping this game gets a good look and the flock of like-minded kobolds come in.
| Skoll Sharssak |
Skoll Sharssak agrees, or at least it was until it lasted only 100 posts. Hopefully you can find one that runs to its conclusion.
Raynor Black
|
I haven't scheduled my next semester in college but I'm definitely free on the weekends, and I could probably handle after 5 as well.
Stat 1: 4d6 ⇒ (1, 6, 5, 5) = 17 dropping 1, 6+5+5=16
Stat 2: 4d6 ⇒ (4, 2, 6, 1) = 13 dropping 1, 6+4+2=12
Stat 3: 4d6 ⇒ (5, 6, 2, 5) = 18 dropping 2, 6+5+5=16
Stat 4: 4d6 ⇒ (3, 2, 3, 3) = 11 dropping 2, 3+3+3=9
Stat 5: 4d6 ⇒ (3, 6, 3, 6) = 18 dropping 3, 6+6+3=15
Stat 6: 4d6 ⇒ (6, 4, 1, 4) = 15 dropping 1, 6+4+4=14
| Lokiel |
Lemme start off the trend of hopefully nice rolls.
stats: 4d6 ⇒ (2, 4, 4, 2) = 12 = 10
stats: 4d6 ⇒ (2, 2, 6, 6) = 16 = 14
stats: 4d6 ⇒ (3, 6, 1, 1) = 11 = 10
stats: 4d6 ⇒ (4, 1, 4, 2) = 11 = 10
stats: 4d6 ⇒ (4, 1, 4, 5) = 14 = 13
stats: 4d6 ⇒ (6, 3, 5, 6) = 20 = 17
Maybe not something like that, 2nd time's the charm?
stats: 4d6 ⇒ (1, 5, 4, 1) = 11 = 10
stats: 4d6 ⇒ (1, 6, 1, 3) = 11 = 10
stats: 4d6 ⇒ (5, 4, 1, 6) = 16 = 15
stats: 4d6 ⇒ (1, 3, 5, 6) = 15 = 14
stats: 4d6 ⇒ (4, 4, 3, 3) = 14 = 11
stats: 4d6 ⇒ (5, 5, 5, 3) = 18 = 15
3rd time, dicelords?
stats: 4d6 ⇒ (4, 3, 6, 1) = 14 = 13
stats: 4d6 ⇒ (3, 3, 5, 3) = 14 = 11
stats: 4d6 ⇒ (4, 2, 6, 5) = 17 = 15
stats: 4d6 ⇒ (1, 2, 6, 1) = 10 = 9
stats: 4d6 ⇒ (3, 5, 5, 1) = 14 = 13
stats: 4d6 ⇒ (2, 5, 6, 6) = 19 = 17
Workable, lets all try for at least a 25 PB in your rolls, folks.
Saashaa
|
I am very interested, though it seems we could just do 25 pt buy.
4d6 ⇒ (5, 3, 3, 4) = 15 12
4d6 ⇒ (1, 6, 4, 6) = 17 16
4d6 ⇒ (3, 6, 6, 4) = 19 16
4d6 ⇒ (2, 3, 4, 6) = 15 13
4d6 ⇒ (5, 2, 1, 2) = 10 9
4d6 ⇒ (6, 4, 3, 4) = 17 14
29pt
4d6 ⇒ (6, 2, 4, 5) = 17 15
4d6 ⇒ (5, 3, 6, 6) = 20 17
4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (4, 2, 1, 1) = 8 7
4d6 ⇒ (2, 2, 5, 3) = 12 10
4d6 ⇒ (2, 6, 6, 5) = 19 17
42pt
4d6 ⇒ (3, 3, 4, 3) = 13 10
4d6 ⇒ (2, 4, 2, 4) = 12 10
4d6 ⇒ (6, 6, 2, 2) = 16 14
4d6 ⇒ (5, 4, 2, 2) = 13 11
4d6 ⇒ (1, 5, 4, 1) = 11 10
4d6 ⇒ (5, 3, 3, 1) = 12 11
OR
We could just use 25 pt buy so that all characters ability score arrays are equal.
I'm also available on weekends.
| Lokiel |
Okay, so I have gathered together from the various areas the classes and colors of their kobolds.
Myself, A "Fearless" Black Kobold Swarm Fighter.
Vill, A True-shooting Copper-colored Kobold Bolt Ace
SinneD, A yip-yapping White Kobold Bard
Raynor, A kobold of unknown scale that rocks the rogue lifestyle.
Get those submissions in folks and we'll be ready to sail the high seas of kobold suffering together.
Raynor Black
|
Could I propose a custom item? I've always wanted to build this and I think I've found a way to make it more than reasonable.
Hidden Blade
Cost 75 gp Weight 2 lb
Damage 1d3 (small), 1d4 (medium); Critical x2 Range -; Type P or S; Special -
Category Light; Proficiency Simple
This 4-inch blade is attached to a modified spring-loaded wrist sheath. With a flick of the wrist, a spring thrusts the blade outward, where it locks into place until it is reset. Releasing the blade is a swift action, and resetting it is a full round action. A hidden blade is easy to conceal: an observer must succeed at a DC 22 Perception check to notice the hidden blade. You can only wear one hidden blade, or wrist sheath per arm. You may hold, but not wield, a weapon or other object in a hand while the blade is ejected. You cannot use a hand weilding a hidden blade for spellcasting.
I thought with the Kobolds natural trap building abilities if anyone were to figure out a way to build hidden blades they would. Assuming everyone is okay with the hidden blades here's my character: presenting Alt.
| Lokiel |
Raynor Black
|
Using the custom weapon rules would and dropping the swift action eject (because there's not a thing for that) and the perception check (also not a thing) they would cost 4 gp and have the same stat block. From what I've read the custom weapon rules are a little broken, lol. I would also be very happy if I could potentially craft them for half price using craft (traps) with the appropriate rolls.
Saashaa
|
The purpose was early entry into mystic the urge. I had an interesting and amusing idea for a kobold theurge. But, late game they can be pretty powerful.
I'm thinking of a Dragon druid, if I can switch out the drake for the Dragon subdomain, or an Oracle with the Dragon mystery.
Saashaa
|
I was gonna go a little bit of dragon disciple for the druid as they can spontaneously cast summon spells. Some fun mix between wild shape and supportl casting.
The oracle I was going to go straight full caster and support casting with the dragon revelations.