
Xunriina |

Hello, so in my RotRL AP, with this being my first time playing it, though for the amount of time o have been playing, it is very long over due. So we just got through Tsudo, charmed him and sent him off back to town not dead, and began exploring the tunnels under the Glassworks. While exploring, we found the first split and everyone (but myself and Shalelu) went down the right side, and the two of us went down the left, and I found this secret room with a

Callum |

I can't understand how it is that your GM couldn't find what was supposed to be in it - how can s/he be running the adventure without this information to hand? In any case, I would speak to your GM first about whether s/he is interested in changing what you found - and, if so, suggest s/he comes here to ask the question.

Wheldrake |

As long as you're not running PFS sessions, of course the Dm is free to add anything he wants to a given gaming session, location, critter or loot drop. I'm doing it constantly in my RotRL campaign. Sometimes it's entire sidequests, sometimes it's something as small as an interesting character quirk on an NPC.
If the DM placed a loot drop with a Numerian super-weapon for you to pick up, he either intends you to have and use it, or else he intends to dick around with your character for his own sadistic pleasure. Or both. <g> So just go with the flow, eh?