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So currently my RL group isn't interested in an Eberron game, which so happens to be my favorite setting. So I was wondering if there was a person or people who might be interested in one of 2 ideas.
1. Solo. I've seen a few people propose the idea of running an adventure for a solo player who is also running one for them. I like the idea but would have to see.
2. I would run an adventure for 2 or 3 people.
Either way the adventure would start with the 4 iconic adventures, The Forgotten Forge, Shadows of the Last War, Whispers of the Vampire's Blade and then Grasp of the Emerald claw.
From there I would see if people wanted to continue or not. If so I would continue with what ever the players have shenanigan'd up or a home campaign that was built to follow these adventures.
The Crunch I'm willing to run with (but I'm open to changes or additions):
Ability Scores: 25 Point Buy.
Races: I'm open to any as long as they have easy to read reference online if I don't have the book. With the exception of Warforged, Changelings, and Shifters I use the following site for their pathfinder conversions: HERE!
Classes: Any Paizo except Gunslingers (Bolt Ace is okay). 3rd party depending on material provided.
Skills: Background Skills would be used.
Feats: I will be using feat taxes, as described HERE! And Combat Stamina is free for Fighters.
Traits: Any two traits, plus a drawback for an extra one.
Deities: Prefer Eberron Deities which can be found at the site above. If you can give me a reason for another I might consider it.
Other Rules: I will be using Automatic Bonus Progression.
Just a reminder this is an interest check at this time and the basics for characters IF i choose to continue based on interest.

eakratz |
I’m willing to try it. I’ve only played Eberron in DDO.
Races: I'm open to any as long as they have easy to read reference online if I don't have the book. With the exception of Warforged, Changelings, and Shifters I use the following site for their pathfinder conversions: HERE!
I’m not sure I follow. Does this mean you use a different source for these three races?

Vagabond? |

You know, I've never really played in Ebberon, so there's no way I could ever run a game set there. But I *would* enjoy playing in a game set there, as I'm rather interested.
I'm willing to try to run a Solo Swap, but I can't run it in Eberron due to a lack of knowledge. I could run it as an, essentially, homebrew setting.
I had a Golarion solo character I've always wanted to run, a Cleric//Metaforge (Cleric for utility, Metaforge for combat) with two weapons of legacy, one her soul and the other the armor granted by the two warring gods who's brief alliance is basically the cause of her existence as a woman. Due to her lack of experience outside of her home, she could be an interest outlet for exploration, with the bulk and purpose to go exploring things.
For a regular game, I'd try a Psion, a bard, or (If spheres IS allowed), a Sphere-Bard who sacrifices her feats to be a Practitioner in Handle Animal.

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@Sapiens I'd have to read up on it as I'm unfamiliar with spheres of power,but that doesn't mean I'm willing.
@eakratz What I meant was that if you search around there are several eberron/pathfinder conversions and the one linked too is the one I will be using to run the game... That said if you find one you like better and doesn't conflict with the provided rules then I might look at that one...
Side note about site, if you read into the site they omit or remove or change items. If you have the book or found reference to something and like the flare of the original item or want to use a feat, prestige class, etc. Then we'd figure something out.
@Vegabond? My mistake on not being clear on the Solo Swap, as cool as playing in eberron would be fun. I'm open for anything youd be comfortable running, be that an AP, homebrew etc.

Joynt Jezebel |

You know, I've never really played in Ebberon, so there's no way I could ever run a game set there. But I *would* enjoy playing in a game set there, as I'm rather interested.
I'm willing to try to run a Solo Swap, but I can't run it in Eberron due to a lack of knowledge. I could run it as an, essentially, homebrew setting.
I am in almost an identical situation as Vagabond.
I am most interested in the solo swap idea. It gives me a chance to work on my PbP GMing and should move a lot faster. So interested in a swap with both of you.
The game I really want to play is Star Wars Saga Edition. Don't know how that goes with you guys. Pathfinder is good, but i am getting lots of that at present.

Kevin O'Rourke 440 |

Definitely interested.
What about Dragon Marks? Are you using the feats from the same site or just avoiding it. I really find the dragonmarked houses very interesting.
Actually just had an idea and wanted to confirm something. Would you be open to the new ultimate wilderness class, the Shifter? A shifter shifter could work out nicely RP wise as trying to explore and reach new heights with their natural abilities.

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@Joynt Jezebel Sorry, outside of occasions we're I watch the movies I'm not a fan of star wars, so I'd be running a pathfinder game.
@Kevin Dragonmarks are deffinatly in, it's a strong part of the world. As for the class while I don't have that book yet, I'm sure I can track down a copy or write up on the class, but since it's paizo it should be ok... Kinda like the shifter shifter idea in name at least.

Ivory Songbird |

I have my own thread for a solo request right on over here, so if you want, we could talk things out and see if we could reach an accord. If you are adverse to walls of text, I would recommend a shot of strong drink before sitting down to read what's on the other side of that link.
I have more character ideas than I could probably ever naturally run into games for on the forums and I am not above giving GMs a nudge to entice a game or two out of them by offering one in kind.

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Yes Psionics, is heavily involved in Eberron. There's a nation, people and tons of Monsters. It why I would be allowing complete Psionics the dreamscar press book of material.
Excellent! I look forward to hearing which mode you end up running with (party or solo). I presume it's too early to start throwing full character builds out here (?)

Philo Pharynx |

How about a small campaign of all Warforge? (Reminds me of the DDO Artificer w\ Rune Arm and Repeating Crossbow ... lol)
That would be interesting - a group of warforged just coming out of the mournlands. It would also explain some oddities in them. Since we'd all be warforged, it would be easier to have proper healing.

Dreaming Warforged |
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As I'm still undecided, I'll probably take the weekend before posting my decision on whether I'm running a Sm group or solo. That said keep asking questions or suggests cause they do help
In that case, let me clarify my interest. I love Eberron as a setting. It has amazing flavour and offers interesting takes on old things we've grown accustomed to. That being said, such richness is also a challenge for creating adventures, and one that has not been well handled. Let me explain briefly what I mean.
Most adventures offered are about adventuring in the classical sense: some independent adventurers are approached for some kind of mission by a third party. This is usually ok, but Eberron characters are deeply entrenched in factions, a century of war, polarized faiths, and very different regionalisms. For example, say you have a party consisting of independently made characters. To push things a bit, say you have a bone knight, a Talenta dino rider, a Thrane paladin, and a Changeling Dark Lantern. Now, what kind of adventures would bring these together beyond the weak tavern in Sharn excuse? Each character is tied to a rich theme full of potential for fantastic tales, but together, the four characters just don't mesh.
This is true for all settings, but I find it's worse in Eberron, as there is more conflict embedded in the setting, and also because the adventures published have not addressed the problem. Paizo's APs have the advantage of telling you to a great extent what fits or does not fit, in terms of races, classes, and character themes. The set of compatible flavours are identified. Not so clearly for Eberron adventures, unless the DM does a bit of that.
Not that brief after all... I guess what I'm saying is that, should you wish to run these modules for a group, I would need clear elements of flavour and context to create a character that would tie to a group and a set of modules.
I hope this helps. I've run Eberron campaigns and Eberron characters, and this has always been a challenge in my experience.

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Kayne Rhal wrote:As I'm still undecided, I'll probably take the weekend before posting my decision on whether I'm running a Sm group or solo. That said keep asking questions or suggests cause they do helpIn that case, let me clarify my interest. I love Eberron as a setting. It has amazing flavour and offers interesting takes on old things we've grown accustomed to. That being said, such richness is also a challenge for creating adventures, and one that has not been well handled. Let me explain briefly what I mean.
Most adventures offered are about adventuring in the classical sense: some independent adventurers are approached for some kind of mission by a third party. This is usually ok, but Eberron characters are deeply entrenched in factions, a century of war, polarized faiths, and very different regionalisms. For example, say you have a party consisting of independently made characters. To push things a bit, say you have a bone knight, a Talenta dino rider, a Thrane paladin, and a Changeling Dark Lantern. Now, what kind of adventures would bring these together beyond the weak tavern in Sharn excuse? Each character is tied to a rich theme full of potential for fantastic tales, but together, the four characters just don't mesh.
This is true for all settings, but I find it's worse in Eberron, as there is more conflict embedded in the setting, and also because the adventures published have not addressed the problem. Paizo's APs have the advantage of telling you to a great extent what fits or does not fit, in terms of races, classes, and character themes. The set of compatible flavours are identified. Not so clearly for Eberron adventures, unless the DM does a bit of that.
Not that brief after all... I guess what I'm saying is that, should you wish to run these modules for a group, I would need clear elements of flavour and context to create a character that would tie to a group and a set of modules.
I hope this helps. I've run Eberron campaigns and Eberron characters, and this has...
You've hit the nail on the head, the thing I find with the mentioned adventures is that it introduces these various faction. Some briefly some reoccurring and I will keep that in mind with my planning for what ever I choose.
The things I would expand for character creation, would include nation of origin since that plays a strong part in the campaign setting and can help with some of the things you mentioned, nation pride has strong influence in this setting...example I know that a group with a Silverflame Paladin and a Karnathi Necromancer might work temporarily for a fight... they would be at odds immediately any other time.
This is also one of the reasons I plan to keep group numbers lower.

Anderlorn |

I have some solo ideas too but I will talk about them later if that becomes the setting. They can all eventually survive on their own with help they can summon or have the ability to do so.
@Philo - Incanter Healing from Life Sphere is better than Creation Sphere and Sorcerer/Wizard Spell. Now the only ones to check is standard Paizo healer healing and maybe Arcanist.
Given a Warforge's background, I think that would be the most challenging and rewarding race to play.

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I have some solo ideas too but I will talk about them later if that becomes the setting.
Given a Warforge's background, I think that would be the most challenging and rewarding race to play.
First I'm shocked, you didn't say you might be interested in a Solo Swap or I'm misreading your message....
I also find Warforged interesting since they are also a blank slate race, given that fact most are no more then 3-5 years old, their a constant reminder of a century of war and that they get to make up their personality as they go it really is a challenging but rewarding race... plus then there's all the old shenanigans the race had in 3.5....
Warforged Barbarian - Full plate adamantine armor at first level, plus not fatigue.... DOOM IS UPON YOU!!!! at least that's what I named the one I played..

Anderlorn |

And I have finally gotten around to reading up on Sphere's of Power, at least the magic ones. I still have questions but I think I would allow it.
Cool!
First I'm shocked, you didn't say you might be interested in a Solo Swap or I'm misreading your message....
Misread, I rather be in a group. I have played solo before but you have to choose the correct class or classes (Gestalt) for it.
EDIT: Actually misread the Solo Swap idea, yeah I don't have time to GM any size game or I would most certainly.