
Yossarian |

After nearly 4 years, with side quests, role playing and all sorts of shinanegans, my party finally defeated Karzoug. Playing on average once every two weeks... its a long journey.
The dice mostly went in their favour, the battle never really looked like it would turn against them except at one moment when Karzoug managed to blind most of them and they realised they lacked spells to get rid of it in quantity.
I only took three spells off the table for Karzoug:
- Mages Disjunction. Because of the maths.
- Maze. Because, effective as it is, its boring for the PC who' stuck in it for the whole fight.
- Mass suffocation. That 20 round duration is just ... mindbendingly evil.
Here's the photo for when they just arrived...
The verdict: a great adventure path! Next up: Curse of the Crimson Throne, Hardback edition.

Latrecis |
1 person marked this as a favorite. |

Very cool. Like the map. My group is in the middle of the Karzoug fight - we're caught in some Thanksgiving scheduling challenge but only one more session left.
I did not take anything off the table. Indeed the cleric and fighter have mass suffocation on them. Saved every round so far. Karzoug stopped with maze and horrid wilting because the cleric retaliated with greater spell immunity communal to block them. Hidden reason I had Karzoug throw those spells out from his images so the players could anticipate them and not be lost to Maze (for example) in the final fight.
I did not take mage's disjunction off the table but have been holding it in reserve - he didn't memorize it (mostly for the math reasons) Karzoug would use his arcane bond option if needed. But the party wizard is filling the Eye with monadic deva's. (Via time stop, etc.) Karzoug probably has no choice - if they start spamming holy smite's he won't last long even if he can stay away from melee range with the fighter.

Yossarian |

Sounds intense. From your various posts your group sounds a lot more experienced than mine. Although I did underestimate one of the players, who ended up writing a strategy guide for the group and working out a huge buff spreadsheet that was very optimised. The party played with the best teamwork they've shown all campaign, and deserved to win. There were a couple of moments when it looked like they might fall apart but they rallied with good coordination.
I only used Wail of the Banshee on my party from the images earlier, i also wanted to give them a heads up about that spell. I used it right after a fight with them - and ended up with a TPK! Although the cleric had 2 hero points so they survived.
I did take some spell suggestions from one of your posts. Some of the spells I had the most fun with were:
Ride the lightning
Spellbane (for the antimagic shield prevention)
Death clutch
Sunburst - a lot of them failed their saves and were blinded
Greater hostile juxtaposition
Sirocco
Repulsion
And ofc horrid wilting and wail of the banshee.
Let me know how long in hours your fight lasts :) Mine took 7 hours. And good luck!
I also immediately led them into an encounter and then celebration back with their NPC allies, before ending the session. A big party was had with a few speeches and NPC reunions.