Gravity Surge and Pull the Pin


Rules Questions


Alright, so I was looking through the book when I had this odd idea. What is the rule for using Pull the Pin feat with a Solarian Gravity Surge to activate a grenade from 30 feet away? According to the book Pull the Pin requires you to have made a successful disarm combat maneuver. The Solarian Gravity Surge allows you to make a disarm or trip combat Maneuver from a range of 30 ft so it seems so far that RAW yes you can.

If you can what happens if you're attuned as according to Gravity Surge if you are attuned when you perform the disarm combat maneuver with the Gravity Surge ability the item flies to your hand if you have a hand free. Would the grenade fly to your hand? Would the "pin"? Would nothing move towards you because you're not actually disarming them? Can you choose not to have the item fly towards you?


Aklerion wrote:

Alright, so I was looking through the book when I had this odd idea. What is the rule for using Pull the Pin feat with a Solarian Gravity Surge to activate a grenade from 30 feet away? According to the book Pull the Pin requires you to have made a successful disarm combat maneuver. The Solarian Gravity Surge allows you to make a disarm or trip combat Maneuver from a range of 30 ft so it seems so far that RAW yes you can.

If you can what happens if you're attuned as according to Gravity Surge if you are attuned when you perform the disarm combat maneuver with the Gravity Surge ability the item flies to your hand if you have a hand free. Would the grenade fly to your hand? Would the "pin"? Would nothing move towards you because you're not actually disarming them? Can you choose not to have the item fly towards you?

Well I would assume should your GM allow this combo that you would get the pin, not the grenade. After all your character controls their powers and it would be stupid to pull the pin on the grenade and then pull the active grenade to yourself.

Also since dropping something is a free action still I believe, then dropping the pin would be no problem (although most reasonable GM's would probably rule that you don't even actually catch it if you do not want to).

This seems like a very neat idea to me btw.


Gilfalas wrote:

Well I would assume should your GM allow this combo that you would get the pin, not the grenade. After all your character controls their powers and it would be stupid to pull the pin on the grenade and then pull the active grenade to yourself.

Also since dropping something is a free action still I believe, then dropping the pin would be no problem (although most reasonable GM's would probably rule that you don't even actually catch it if you do not want to).

This seems like a very neat idea to me btw.

That's what I thought myself but wanted to hear other opinions both on that and the idea as a whole. Thanks and glad you found it interesting!


It would definitely work, and be cool when it's successful, but it is expensive to unlock.

Pull the Pin requires Improved Combat Maneuver, and Gravity Surge explicitly gains no bonuses from Improved Combat Maneuver. Solarians get no bonus feats, so spending two feats for a single trick is very costly.

Gravity Surge requires a full round action, and outside of rare situations with a group of very clumped enemies, a grenade exploding with half of its normal radius is going to be less valuable than simply attacking.

It's a fun idea, but spending two feats and a stellar revelation to only be useful against clumped enemies with visible grenades equipped seems excessive.


Space McMan wrote:

It would definitely work, and be cool when it's successful, but it is expensive to unlock.

Pull the Pin requires Improved Combat Maneuver, and Gravity Surge explicitly gains no bonuses from Improved Combat Maneuver. Solarians get no bonus feats, so spending two feats for a single trick is very costly.

Gravity Surge requires a full round action, and outside of rare situations with a group of very clumped enemies, a grenade exploding with half of its normal radius is going to be less valuable than simply attacking.

It's a fun idea, but spending two feats and a stellar revelation to only be useful against clumped enemies with visible grenades equipped seems excessive.

Yeah it’s definitely situational and probably not gonna be worth it, but I found it very interesting

Community / Forums / Starfinder / Rules Questions / Gravity Surge and Pull the Pin All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions