baggageboy |
So my group of four started out without a melee character and realized that not having a melee was not so great. So as I was one of the two soldiers on our group (my group also includes a exocortex mechanic and a particular combat adverse envoy) I build a new character to fill the gap. He's a goblin blitzarian currently level 3. I built him not with the best feats or weapons as far as combat goes, but he's been of great help.
He's got a tactical pike and coordinated shot. This has made my guy a great help. My guy has taken quite a few hits and has been nearly knock out a couple of times, but he's gotten several OoAs when the other soldier has not, and the bonus he provides has made the difference between a hit and a miss a couple of times. Also he's prevented my party from taking a lot of aggro which makes them better at putting down my enemies so I don't die.
All of this is to say I think that melee support, even if you don't have the best to hit bonus, seems to me as an effective role. I can even see a less combat oriented class making great use of the reach weapons increased effectiveness to great advantage.
Has anyone else seen this? or is my experience (it is limited) an anomaly?
Torbyne |
I honestly kind of dislike that melee is still so vital a role, the feedback so far seems to be that every group needs a melee specialist. I would have liked pure ranged set ups to be more effective. i think the closest you can get to is either a Kasatha or Operative switch hitter which still needs split stats and WBL into multiple "main" weapons.