What type of ship is the Acreon?


Dead Suns


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

Because with a compliment of 8 max, 2 expansion bays (both cargo holds), no listed weapons, and a length of about 175 feet I'm having trouble stating one up. I like the layout and want to build something similar. Thoughts (or official position)?


AP page 23 wrote:
A PC can scan the Acreon with the Hippocampus's sensors......... If successful, they can identify the ship as a Medium transport that can carry a full crew complement of six......... The Acreon is armed, though none of its weapons are currently active,


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

I should have mentioned I saw that, sorry. It doesn't explain where 3 expansions and the turret access have gone, or the presence two extra berths. That's what is messing me up.


A piece of s&$$. :-D


Ah, ok. How I would explain this:

Those two extra berths could be for guests. Gunnery positions are on the bridge while maintenance is done through the airlocks. The three missing expansion bays are smuggler compartments.

But that is not really satisfactory.


There might just not be a gun installed in the turret section? The fact that it has room to fit one doesn't mean someone installed one per se.


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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Arise from the grave!

Ahem. Anyway, I statted up the Acreon on the assumption my players will scan it before boarding in our next session and thought I'd share.

These stats use the revised BP costs. The light ship tether in the turret is what the Acreon uses to haul the Drift Rock, for the record. The chain cannon is mainly used to carve into asteroids.

ACREON
Tier 4 Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 14; TL 14
HP 65; DT —; CT 13
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) chain cannon (6d4; 5 hexes; ripper)
Attack (Port) gyrolaser (1d8; 5 hexes; broad arc)
Attack (Starboard) gyrolaser (1d8; 5 hexes; broad arc)
Attack (Turret) light ship tether (2d6; anchoring)
Power Core Nova Heavy (200 PCU); Drift Engine Signal Basic; Systems advanced long-range sensors, crew quarters (common), mk 1 duonode computer (computer countermeasures), mk 4 armor, mk 4 defenses; Expansion Bays cargo bays (3), tech workshop
Modifiers +2 to two checks per round; +4 Computers (sensors only); Complement 6 (minimum 1, maximum 6)
BP Budget 55/55; PCU 70/80

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