So how impractical is a 2-weapon fighting bard?


Pathfinder First Edition General Discussion

Silver Crusade

Pretty much the title, wondering if it's just too feat intensive to be worth it.


1 person marked this as a favorite.

As long as its an axe-guitar with spikes coming out of it. Actually that might be more of a skald thing.

Silver Crusade

Vidmaster7 wrote:
As long as its an axe-guitar with spikes coming out of it. Actually that might be more of a skald thing.

I believe that is 2-HANDED good sir.


AH ok missed that. In that case I would say you better take singing as your performance.

Shadow Lodge

Pathfinder Adventure Path Subscriber

Unless you take the magician archetype and declare one of your weapons as your arcane bond, you'll need to drop or put away one of your weapons, pick up Still Spell, or make a list of spells by components.

You could also dance or do a comedy routine, if you don't want to be a singer.

Shadow Lodge

Bardic Performaces don't need to be what you have ranks in, but for this Perform(Dance) is thematic and useful.

I feel like it could be decent, but you'd need buff spells too. Maybe something that leaves your hand free, like a gauntlet or cestus?


if im remembering correctly it can actually be quite good as there is an archetype that is suited for just that not sure but i think it was called dirvish dancer


1 person marked this as a favorite.

Interesting! I actually have a very similar idea! An Ifrit Flame Dancer/Flamesinger Bard who wields a flaming Quarterstaff in battle! Given how double weapons work, it's practically the same idea!

Now granted, I haven't gotten much of an opportunity to play him, but I can tell you what I've done! First level, I of course took Two Weapon Fighting. With 14 Str and the reduced penalties, canceling each other out, I have a pretty decent chance to land at least one attack. Then Flamesinger comes in, adding 1d4 fire damage to each attack, which I think is mighty respectable with multiple attacks. Later on, I then take Arcane Strike for even more damage and bypassing DR. Power Attack could also prove useful, once BAB gets high enough. Finally, of course, then I take the other Two-Weapon Fighting feats when I can. If you want, a dip or two into fighter might help if you wanna get them sooner.

Also, for my character, spellcasting mostly takes a backseat, but I can still take a hand off my weapon and cast spells like allegro and haste to get another attack in, and any form of attack buffing spell pretty much counts double.

That's my two cents on the matter. I wish you the best of luck!

Silver Crusade

IfritSlasher wrote:

Interesting! I actually have a very similar idea! An Ifrit Flame Dancer/Flamesinger Bard who wields a flaming Quarterstaff in battle! Given how double weapons work, it's practically the same idea!

Now granted, I haven't gotten much of an opportunity to play him, but I can tell you what I've done! First level, I of course took Two Weapon Fighting. With 14 Str and the reduced penalties, canceling each other out, I have a pretty decent chance to land at least one attack. Then Flamesinger comes in, adding 1d4 fire damage to each attack, which I think is mighty respectable with multiple attacks. Later on, I then take Arcane Strike for even more damage and bypassing DR. Power Attack could also prove useful, once BAB gets high enough. Finally, of course, then I take the other Two-Weapon Fighting feats when I can. If you want, a dip or two into fighter might help if you wanna get them sooner.

Also, for my character, spellcasting mostly takes a backseat, but I can still take a hand off my weapon and cast spells like allegro and haste to get another attack in, and any form of attack buffing spell pretty much counts double.

That's my two cents on the matter. I wish you the best of luck!

My character more or less has the same idea except instead of a quarterstaff my character would use duel starknives and Desna's Shooting star. I'm kinda set on desna's shooting star but i imagine it would be rather feat intensive yes?


It's quite good, you get flat accuracy and damage from inspire courage and your heroism offsets the TWF penalty, then when you get good hope that is more flat damage for you.

Silver Crusade

Chess Pwn wrote:
It's quite good, you get flat accuracy and damage from inspire courage and your heroism offsets the TWF penalty, then when you get good hope that is more flat damage for you.

I'm guessing street performer wouldn't work in that regard? Cause i really like the concept of the archetype if only because you can be the ultimate BSer


The Shifty Mongoose wrote:
Unless you take the magician archetype and declare one of your weapons as your arcane bond, you'll need to drop or put away one of your weapons, pick up Still Spell, or make a list of spells by components.

The Magician is specifically prohibited from selecting a weapon as a Bonded Object. Even if they could select one it wouldn't help when wielding two weapons since they would still need a free hand for Somatic Components. The Arcane Duelist Bard, however, gets (at 5th level) the nearly unique ability to make Somatic Components with the hand holding their Bonded Weapon.

Shadow Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber

Oh right, I got my archetypes mixed up. But yeah, a double weapon also works.


Razor Edge Hand-Gong and a Hefty Mallet? Bang away as part of a performance, either mallet & gong or the baddies your tuning your melody on... Maybe Gong can double as a shield?


The flat damage bonuses from the Sorrowsoul would work well with TWF.

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

I had a TWF bard in my Strange Aeons game, using the Arcane Duelist archetype and Desna’s Shooting Star. He picked up starknife proficiency with a trait, and didn’t bother chasing the advanced bonus from the divine fighting technique, so it was pretty feat-lite (no more intensive than any TWF build, really).

He also did piles of damage, especially by the end of the campaign.


1 person marked this as a favorite.

Yeah, it's a little hard on feats since Bards don't get any extras, but those flat bonuses to *all* damage rolls are fantastic, including Arcane Strike.

Quick Build:
1st: TWF
3rd: Double Slice or Weapon Focus
5th: Arcane Strike
7th: Feat of your choice
9th: Improved TWF
11th: Feat of your choice
13th: Feat of your choice (e.g. Greater Trip, Greater Feint, Imp TWFeint, Rapid Shot)
15th: Two Weapon Rend {Another damage roll for all your static bonuses}

Str/Dex versions (assuming more dex possible than strength due to prereqs):
At 10th:
Attack: BAB 7, Ability +4/+5, WF +0/+1, Enhancement +2, Inspire +2, Good Hope +2, Haste +1 = +16/+16/+16/+11/+11 or +18/+18/+18/+13/+13
Damage: Str +4/+2, Enhancement +2, Inspire +2, Good Hope +2 + Arcane Strike +3 = 1d6+13 or 1d6+11/10


Basically you buff the whole group for a round or two, then mow down anything left.

Community / Forums / Pathfinder / Pathfinder First Edition / General Discussion / So how impractical is a 2-weapon fighting bard? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion