The Shifty Mongoose
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Unless you take the magician archetype and declare one of your weapons as your arcane bond, you'll need to drop or put away one of your weapons, pick up Still Spell, or make a list of spells by components.
You could also dance or do a comedy routine, if you don't want to be a singer.
| IfritSlasher |
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Interesting! I actually have a very similar idea! An Ifrit Flame Dancer/Flamesinger Bard who wields a flaming Quarterstaff in battle! Given how double weapons work, it's practically the same idea!
Now granted, I haven't gotten much of an opportunity to play him, but I can tell you what I've done! First level, I of course took Two Weapon Fighting. With 14 Str and the reduced penalties, canceling each other out, I have a pretty decent chance to land at least one attack. Then Flamesinger comes in, adding 1d4 fire damage to each attack, which I think is mighty respectable with multiple attacks. Later on, I then take Arcane Strike for even more damage and bypassing DR. Power Attack could also prove useful, once BAB gets high enough. Finally, of course, then I take the other Two-Weapon Fighting feats when I can. If you want, a dip or two into fighter might help if you wanna get them sooner.
Also, for my character, spellcasting mostly takes a backseat, but I can still take a hand off my weapon and cast spells like allegro and haste to get another attack in, and any form of attack buffing spell pretty much counts double.
That's my two cents on the matter. I wish you the best of luck!
Malik Gyan Daumantas
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Interesting! I actually have a very similar idea! An Ifrit Flame Dancer/Flamesinger Bard who wields a flaming Quarterstaff in battle! Given how double weapons work, it's practically the same idea!
Now granted, I haven't gotten much of an opportunity to play him, but I can tell you what I've done! First level, I of course took Two Weapon Fighting. With 14 Str and the reduced penalties, canceling each other out, I have a pretty decent chance to land at least one attack. Then Flamesinger comes in, adding 1d4 fire damage to each attack, which I think is mighty respectable with multiple attacks. Later on, I then take Arcane Strike for even more damage and bypassing DR. Power Attack could also prove useful, once BAB gets high enough. Finally, of course, then I take the other Two-Weapon Fighting feats when I can. If you want, a dip or two into fighter might help if you wanna get them sooner.
Also, for my character, spellcasting mostly takes a backseat, but I can still take a hand off my weapon and cast spells like allegro and haste to get another attack in, and any form of attack buffing spell pretty much counts double.
That's my two cents on the matter. I wish you the best of luck!
My character more or less has the same idea except instead of a quarterstaff my character would use duel starknives and Desna's Shooting star. I'm kinda set on desna's shooting star but i imagine it would be rather feat intensive yes?
Malik Gyan Daumantas
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It's quite good, you get flat accuracy and damage from inspire courage and your heroism offsets the TWF penalty, then when you get good hope that is more flat damage for you.
I'm guessing street performer wouldn't work in that regard? Cause i really like the concept of the archetype if only because you can be the ultimate BSer
| Gisher |
Unless you take the magician archetype and declare one of your weapons as your arcane bond, you'll need to drop or put away one of your weapons, pick up Still Spell, or make a list of spells by components.
The Magician is specifically prohibited from selecting a weapon as a Bonded Object. Even if they could select one it wouldn't help when wielding two weapons since they would still need a free hand for Somatic Components. The Arcane Duelist Bard, however, gets (at 5th level) the nearly unique ability to make Somatic Components with the hand holding their Bonded Weapon.
Benchak the Nightstalker
Contributor, RPG Superstar 2010 Top 8
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I had a TWF bard in my Strange Aeons game, using the Arcane Duelist archetype and Desna’s Shooting Star. He picked up starknife proficiency with a trait, and didn’t bother chasing the advanced bonus from the divine fighting technique, so it was pretty feat-lite (no more intensive than any TWF build, really).
He also did piles of damage, especially by the end of the campaign.
| Majuba |
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Yeah, it's a little hard on feats since Bards don't get any extras, but those flat bonuses to *all* damage rolls are fantastic, including Arcane Strike.
3rd: Double Slice or Weapon Focus
5th: Arcane Strike
7th: Feat of your choice
9th: Improved TWF
11th: Feat of your choice
13th: Feat of your choice (e.g. Greater Trip, Greater Feint, Imp TWFeint, Rapid Shot)
15th: Two Weapon Rend {Another damage roll for all your static bonuses}
Str/Dex versions (assuming more dex possible than strength due to prereqs):
At 10th:
Attack: BAB 7, Ability +4/+5, WF +0/+1, Enhancement +2, Inspire +2, Good Hope +2, Haste +1 = +16/+16/+16/+11/+11 or +18/+18/+18/+13/+13
Damage: Str +4/+2, Enhancement +2, Inspire +2, Good Hope +2 + Arcane Strike +3 = 1d6+13 or 1d6+11/10
Basically you buff the whole group for a round or two, then mow down anything left.