
martinaj |

I honestly don't know if they do need any kind of boost. I think that the fact that they let you consistently deal level-scaling damage that adds weapon specialization is awesome. However, they are a significantly worse option for dealing with a single tough target. While it is fine for this weapon to have this niche, I feel like a lot of people who would be drawn to "shotguns" would be people that would want to deal a lot of damage at short range, and I was wondering if there was a tweak that lets them fill this role with the weapon they want.
What if you gave shotguns the ability to toggle to a narrower spread as a swift action, changing its damage to about the same as a like leveled rifle, but it still has the same range increment of the cone attack (it can fire beyond this range, but in most cases penalties for range would stack fast). Any sort of cover provides full cover against weapons fired in a narrow spread (it's impossible to fire around people).
So in this case, the possible damage output for shotgun weapons would be the same as assault rifles, and they have the alternate option to deal lesser damage in a cone, at the cost of "you will often take a -2 to attack from range penalties, or else have to move and give up your full attack."

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If you want to I don't see what it would hurt, shotguns have chokes on them that essentially do this now days. They dont really remove spread but cut it way down to give improved range and put more pellets in the "kill zone" when hunting.
I wouldn't really let them have range increments though. While chokes increase shotgun range its no where near double. Might want to add 10+ft as you see appropriate, but I wouldn't give them range increments overall

martinaj |

Well, for the range increments, I wanted avert the trope we always see in video game where shotguns are useless past 15 feet. I mean people use them to shoot clay ducks, so I figure if my PCs want to take a -6 or whatever penalty to fire at something that fire away and still use damage that's no higher than other longarms, it should be okay.

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That's fine as it will be your game to run. Most ranges in games are generally nonsense though (hence why shotgun style weapons always seem to suffer needlessly)
A normal 12 gauge has a range of about 50-70 yards according to the shell being used (with a slug being 75-120 yards according to if you're using a smooth bore or a rifled bore)
In this game you have ranges of like 120ft for weapons and even for a mildly skilled shooter that's nonsense levels. Rifles are usually sighted in at 100 or 200 yards and shooting to 300 or so is pretty easy for most. So the fact that rifles only have range increments of 40 yards is crazy to begin with
To avoid the trope you'd have to greatly increase all ranges in the game overall because none of them make sense really. Oddly enough the pistol weapons with 60ft ranges are about the only realistic ranges as most people shoot between 15 and 30 yards practicing with sidearms and to go beyond that starts to take s decent amount of training and skill