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Add some challenge into your game with 101 Cursed Items!
101 Cursed Items presents a litany of memorable and engaging curses to use in your game. Each curse and drawback enhances the story and mythos of your campaign, providing additional challenges without seeming unfair.
The curses and drawbacks within range from goofy to punishing to campaign threatening, but they are always fun for both the GM and players, presenting unique complications that must be overcome for the party is to survive.
101 Cursed Items Includes:
You can get it at the Paizo Store, RPGnow, or the Zenith Games Blog

Pizza Lord |
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There's a solid spread of cursed items ranging from low level right up to the stuff the big guys run into.
Using cursed items is a fine balancing act for a GM to generate tension and challenge without overuse and this product has many you'll want to throw at your PCs. Luckily, it has advice for adjusting the difficulty of detection and removal of curses and the the range of effects are really good options for situations ranging from temporarily inconvenient to disturbing to deadly as the need calls.
I think it's a fun read just to get the (devious) imagination juices flowing.

THUNDER_Jeffro |
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So, from my view, there are a few different types of cursed items:
The cursed item that screws you over (-1 sword).
The cursed item that can be made useful, but doesn't fit its intended usage (bag of devouring, dust of choking and sneezing).
"Gently cursed item": The item is genuinely useful, but has some kind of drawback that may limit use or require a hard choice (net of snaring, mace of blood).
Is there a very rough guess of what percentage of the items in the book are each type? Because I've actually been trying to brainstorm a lot of that third type.

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1 person marked this as a favorite. |

So, from my view, there are a few different types of cursed items:
The cursed item that screws you over (-1 sword).
The cursed item that can be made useful, but doesn't fit its intended usage (bag of devouring, dust of choking and sneezing).
"Gently cursed item": The item is genuinely useful, but has some kind of drawback that may limit use or require a hard choice (net of snaring, mace of blood).
Is there a very rough guess of what percentage of the items in the book are each type? Because I've actually been trying to brainstorm a lot of that third type.
The book is about a third "oh gods, get it off GET IT OFF," a third "this would make for a hilarious gift for my rival" and a third "hmm, perhaps it's worth using this cheaper robe of eyes even though it removes my face."
All items are given prices and crafting costs, so a character could intentionally buy any one of these cursed items if he feels the drawback is worth it. Prices are scaled to make the choice a tantalizing one.
So, over thirty of that third category for you, and plenty of evil gifts for your enemies.
(Loads of pun cursed items as well)