[GM School] Into the Unknown: Station (Inactive)

Game Master Lysle

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Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

An offering by GM Valen.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Each of you is a member in good standing of the Starfinder Society. You have been hastily summoned to the Lorespire Complex aboard the vast, artificial construct known as Absalom Station that serves as the Society's home.

The summons, which arrived via comm message, was issued by none other than Venture-Captain Arvin, a tall, confident lashunta, known both for his no-nonsense approach to Society affairs as well as for having a penchant for magic, although he would likely never refer to it as such.
The comm message contained only sparse information, but held the promise of an opportunity to recover some information critical to the Starfinder Society and indicated that urgency is required if this opportunity is to be seized.

Upon arrival at the Lorespire Complex, an assistant ushers you into a waiting conference room with an assurance that Venture-Captain Arvin will be with your shortly. There above the conference table floats the blue-hued, holographic image of a spacecraft bearing the markings of a Starfinder vessel. Appearing on the side of the holographic vessel is the name, "Unbounded Wayfarer".

Culture (DC15+):
The Unbounded Wayfarer was a Starfinder vessel that departed Absalom station months before the Scoured Stars Incident. It left on a mission to explore a series of uncharted planets in the Vast. Neither the ship nor any of the seven Starfinders among its crew have been heard from since. After the Scoured Stars Incident had occurred, the Society no longer had sufficient resources to devote to an adequate search and rescue operation to recover the lost vessel or its crew. Due also to the massive losses of Starfinder personnel during the Scoured Stars Incident, having more seasoned and veteran Starfinders, like the crew of the Unbounded Wayfarer, would be a great benefit to the Society.

Acquisitives

Host LG Shirren gladiator soldier 1 | SP 0/10 HP 1/13 | RP 1/4 | EAC 12; KAC 13 | F +4 R +1 W +3 | Init: +1 | Perc: +1, SM +1 | Speed 30 | Active conditions: Stable

A tall, darkened red shirren walks into conference room. In his hands is a weathered-looking staff that has a dark glow to it. He is slightly hunched over and looking at the ground, trying to focus away from those gathered. He makes his way into an empty corner of the room, separating itself from the rest of the gathered group. In a very chittery voice, the arthropod says, "K'zict, here. Tell me where to go."

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

A male android enters next. His skin is somewhat waxy looking and that new car smell wafts in with him. He wears low level freebooter armor and a tactical baton is on his belt. A tactical crossbolter is across his back. Running up his left arm are a series of exposed circuits, controls and small screens. Blinking as he focuses first on the room and then on K'zict he interacts. Greetings K'zict. You are Shirren. Are you singular or multiple? I am Rig. He takes a seat, and waits for a reply.

Wayfinders

Female Shirren Xenoseeker Empath Mystic 1 Init +2 | Per +4 (darkvision 60') | KAC 14, EAC 13 | SP 2/7, HP 12/12, RP 4/4 | Fort +1, Ref +2, Will +5 | 1st: 2/3

Culture: 1d20 + 6 ⇒ (12) + 6 = 18
A honey-yellow shirren enters the room and telepathically introduces herself to everyone present. She then notices the holographic display over the table. "The Unbounded Wayfarer? Didn’t that go missing months ago?" After musing to herself, she takes a seat by the conference table.

Acquisitives

Host LG Shirren gladiator soldier 1 | SP 0/10 HP 1/13 | RP 1/4 | EAC 12; KAC 13 | F +4 R +1 W +3 | Init: +1 | Perc: +1, SM +1 | Speed 30 | Active conditions: Stable

Telepathically, K'zict replies to the android Rig in common, "I am me and only me." and to Jchak-Chtal in shirren, "Welcome cousin."

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

interesting, you both speak but do not speak. I have read of this. Quite interesting. Rig says out loud before trying to think back at both of you. Its a little forced. << I AM RIG! >>

Exo-Guardians

Free | Male CG Half-Orc Gladiator Blitz Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +1; Will +2 | Init: +5 | Darkvision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: 4 NL Dmg

A unusually tall half-orc with a Tactical Doshko strapped to his back enters the conference room. Even now after having served with the Society for a time, the Akitonian Dust of the gladiatorial arena falls from his large frame to floor; its redish hue similar to that of the Shirren already in the room.

Locking eyes with the Shirren Morroda looks at him with a cold stare Do I know this one? Didn't I fight him months ago in the arena? That was a truly wonderful battle the crowd loved the way we blitzed eachother without a care for the world about us.

Moving faster than expected the Orc stands before K'zict. His stern face morphs into a large smile; grinning from ear to ear Morroda speaks "Ay Laddy! Well Met, tha names Morroda, of Clan Metalbender." The Strange orc with a dwarven accent extends his hand in only a way another Gladiator would know. "I think you an' I fought a few cycles b'fore. T'was the battle that earned me ma freedom from the arena. Looks like we are on the same mission ta'day."

"An look we have more coming in. By me recollections I saw one other on that message Arvin be senden us." Extending his hand again to Rig he says "I be betten your the Mechanic, am I right?"

and to Jchak-Chtal he greets her in a gracious bow noticing the glimmering symbol of Hylax across her brow. "Respect to those of the Mystic Arts."

Wayfinders

Female Shirren Xenoseeker Empath Mystic 1 Init +2 | Per +4 (darkvision 60') | KAC 14, EAC 13 | SP 2/7, HP 12/12, RP 4/4 | Fort +1, Ref +2, Will +5 | 1st: 2/3

Jchak reels a bit from Rig’s attempt at telepathy, responding with "Well, it’s definitely a start." She then returns Morroda’s bow, pulling out a chair beside her.

Acquisitives

Host LG Shirren gladiator soldier 1 | SP 0/10 HP 1/13 | RP 1/4 | EAC 12; KAC 13 | F +4 R +1 W +3 | Init: +1 | Perc: +1, SM +1 | Speed 30 | Active conditions: Stable

Gripping Morroda's extending hand, K'zict bows in reverance. "I do remember you. Nice fight. Now we fight together," xe says directly to the half-orc telepathically. After the exchange, xe presents his favored weapon, the shadowstaff xe has called "Dark Justice", in a familiar gesture gladiators would know completes the greeting.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1
Morroda Metalbender wrote:

Extending his hand again to Rig he says "I be betten your the Mechanic, am I right?"

Rig shakes Morroda's hand with zeal. Quite right. I do possess that skill set. So yes. I will respond to mechanic. Do you require something to be repaired?


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

As you are talking, the swishing sound of the automated door alerts you to the entry of a lashunta man, who enters the room. It is Venture-Captain Arvin. He gestures to several functional chairs, inviting those of you still standing to sit.

Picture of VC Arvin is in Slides (link located at top of this page or via the Campaign page).

“Thank you for arriving so quickly.” says the Starfinder. “As I mentioned in my comm message, we have an urgent opportunity to recover some critical information.”

“Several months ago,” Arvin continues, while directing the the Starfinders’ attention to the hologram hovering over the conference table, “a crew of Starfinders took a ship called the Unbounded Wayfarer into the Vast to explore a series of uncharted planets. They never returned.” The Venture-Captain accents his statement with a brief, sorrowful pause.

Arvin then continues, “Earlier today, a vesk pawnbroker in the Downlow neighborhood contacted us, offering to sell us several Starfinder insignias. These insignias belonged to the lost crew of the Unbounded Wayfarer, and that immediately caught the Society’s attention. The pawnbroker—named Julzakama—doesn’t realize the true value of the insignias. We negotiated a purchase price in exchange for the insignias and information about the seller. We hope this seller can lead us to the Unbounded Wayfarer and its crew.”

“We’ve remotely transferred the requested credits to Julzakama. Now, we need you to collect the insignias and all the information you can from the vesk regarding whoever sold him the insignias, and then track down that seller. Learn where to find the Unbounded Wayfarer and its crew. I’m worried that the seller might not be on the station for long, so act quickly.”

Life Science re Vesk (DC 10+):

Vesk are a common, reptilian species that are predatory and war-like both in practice and appearance. They are heavily muscled and covered with thick scales and short, sharp horns. Though they have long since adopted technological weapons, vesk retain the thick claws and teeth of natural predators and enjoy using them to intimidate “softer” races. For that reason, a vesk is always considered to be “armed”. In addition, they have long, powerful tails—while primarily used for balance, some vesk martial arts incorporate formidable tail slaps.

Culture re Julzakama (DC 10+):
Julzakama is a vesk pawnbroker. Originally hailing from a star system near the Pact Worlds, the vesk sought to conquer and subdue their stellar neighbors, as they had all the other intelligent races in their own system, until an overwhelming threat forced them into a grudging alliance with the Pact Worlds. Vesk society is highly organized and militaristic. Though obsessed with conquest, dominance, and social rank, vesk have an equally strong sense of honor and pride in fulfilling their agreements and treating subordinates of all races fairly. They are stoic and taciturn with strangers, but capable of great bursts of emotion in private life or in the heat of battle. Outside of their home system, vesk are most often lawful, though usually according to their own code of honor rather than whatever society they happen to be in. They tend toward morality, though individuals can easily skew good or evil.

Culture re Julzakama (DC 12+):
You recall the information under the prior spoiler. In addition, you recall hearing stories that Julzakama is a domineering brute and that only the truly desperate deal with him. Further, he responds better to bluster than to honeyed words. Due to your detailed recollection, the PCs gain a +2 insight bonus to Intimidate checks against Julzakama for the remainder of the adventure.

Culture re Downlow (DC 10+):
Downlow is a neighborhood located in the area of Absalom Station known as “The Spike”, which contains much of the vast machinery that maintain the station’s life support and defenses, some only partially understood by the engineers who maintain them. The Spike is home to the poorest classes of Absalom Station’s citizenry, many of whom have trickled down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into half-explored Ghost Levels, discovered abandoned at the end of the gap. It is said that monsters of all kinds, from aberrations to criminals, hunt within the depths of the Spike.

Culture re Downlow (DC 15+):
You recall the information in the above spoiler. In addition, you recall that Dowlow offers affordable housing and retail space. Indeed, Downlow is largest and safest of the Spike districts, as well as one of the most cosmopolitan. Complex maraquoi family units live above shirren-run option bars along the crowded corridors, while kasathan youth and ryphorian battleflowers dare each other to visit dangerous Kuthite sensation houses. Like poor but trendy neighborhoods everywhere, Dowlow is disparaged by wealthy residents of the Eye even as they succumb to its allure.

Culture re Downlow (DC 20+):
You recall the information in the above two spoilers. In addition, you recall that law enforcement can be scarce except during raids in Dowlow. However, the powerful Lowrigger gang keeps the neighborhood of Downlow relatively safe.

Wayfinders

Female Shirren Xenoseeker Empath Mystic 1 Init +2 | Per +4 (darkvision 60') | KAC 14, EAC 13 | SP 2/7, HP 12/12, RP 4/4 | Fort +1, Ref +2, Will +5 | 1st: 2/3

Life Science (Vesk): 1d20 + 5 ⇒ (7) + 5 = 12
Culture (Julzakama): 1d20 + 6 ⇒ (6) + 6 = 12
Culture (Downlow): 1d20 + 6 ⇒ (11) + 6 = 17
Jchak nods. "I have heard of Julzakama. I believe we may have more luck convincing him with intimidation than diplomacy, as much as I hate to resort to threats."

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

I must get out more I guess. I have not heard of Julzakama or this Downlow. Perhaps I can research this area on the net and find out more... Rig pulls his datapad and begins typing.

Computers: 1d20 + 8 ⇒ (4) + 8 = 12

It seems that both Life Science and Culture are trained only skills...


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)
Rig DataRunner wrote:
I must get out more I guess. I have not heard of Julzakama or this Downlow. Perhaps I can research this area on the net and find out more... Rig pulls his datapad and begins typing.

EDITED FOR CITATION TO RULES - The scenario doesn't call for Computers checks, but I will allow the use of the Recall Knowledge rules (CRB, pg. 133). By using the infosphere through the datapad and taking 20 on an unskilled check, Rig knows the information under the first Culture spoilers (DC 10+) for both Downlow and Julzakama.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Ah, here is a reference. Julzakama is a vesk pawnbroker which means he should have a strong sense of honor and pride in fulfilling his agreements and dealing fairly. And from what I am seeing on this Downlow, we should go armed and be ready for trouble there. There is no telling what we might meet up with on the streets in broad daylight.

Exo-Guardians

Free | Male CG Half-Orc Gladiator Blitz Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +1; Will +2 | Init: +5 | Darkvision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: 4 NL Dmg

Morroda sits back knowing full well that he knows he has little to offer in this area. He is more suited for the intimidation factor.

"If ya be need'n some'on ta be shaken in thar boots I have that covered."

If you had been waiting for me sorry about that. This weekend turned busier than expected.

Acquisitives

Host LG Shirren gladiator soldier 1 | SP 0/10 HP 1/13 | RP 1/4 | EAC 12; KAC 13 | F +4 R +1 W +3 | Init: +1 | Perc: +1, SM +1 | Speed 30 | Active conditions: Stable

K'zict just takes in everything that is being said, looking from person to person. Knowing things is not something xe is concerned with; xe leaves that up to others. In xyr very choppy common, xe says "You talk. I listen. I fight."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

ON THE SLOTTING OF BOONS...

As a SFS GM running one of these Quests, I am obliged at this point to note that this would be the point in most scenarios, where one would normally be asked to review and select boons for the adventure, based on the mission briefing. However, I am also obliged to let you know that no boon slots are available for the Into the Unknown quests, except any Personal boons that grants access to a new playable race or a similar permanent ability. Note that PCs acquire boons as they play adventures.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

You make your way to Downlow, a poor and densely-populated section of the Spike that extends below Absalom Station.

You may purchase things, if you'd like on route. Please just note any purchases here in Gameplay.

Also, now that the party has left the Lorespire Complex, they are free to use Diplomacy to gather information about Julzakama or Downlow. The information that can be obtained, and the DCs for the Diplomacy check necessary to obtain the information are the same as those previously provided for Culture checks.

Julzakama’s shop is less than an hour from the Lorespire Complex, the headquarters of the Starfinder Society, and reaching the run-down store is fairly simple. Based upon directions provided by Venture-Captain Arvin, the party has no trouble locating the alley where the shop is listed as being located.

Although some areas of Downlow are clean and trendy, this narrow alley of concrete and metal buildings drips with oil and sparking wires. A wide, red neon electric sign reads “Julzakama’s Loans” on a building sandwiched between a Kuthite sensation house and a derelict building covered with graffiti. The shop’s solid metal door contains a single, small window too grimy to peer through.

Assuming you enter (if you made any special preparation before entering, please note them in your post)…

Upon entering the store, your nose is hit with the acrid smell of a reptile house that has not been cleaned in months. You find the interior of Julzakama’s Loans to be crammed with shelves containing all manner of near-valueless items, from small appliances to VR game consoles and jars of colored powders.

Behind a low desk in the rear of the shop, enveloped within a series of metal bars anchored into the ceiling, stands a massive vesk in a muscle shirt stands, who looks up from what appears to be the carelessly disassembled remains of an old computer as you enter the shop. With a visible glint within his reptilian eye, a smirk begins to form across his scaly face.

"I always welcome paying customers," he says, displaying a toothy smile, ”but it appears to me that you folks must be lost.”

A picture of Julzakama can now be found in the Slides.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Unsure about the no boon slots are available for the Into the Unknown quests statement. I have a potion boon from this being my first Starfinder character. Do I not have that potion? Also what about faction slotting?

Exo-Guardians

Free | Male CG Half-Orc Gladiator Blitz Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +1; Will +2 | Init: +5 | Darkvision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: 4 NL Dmg
GM Poblano wrote:
This Scenario is Strange in this regard but it has been Clarified by Thurston that may use the Welcome to Starfinder boon as well as be able to receive credit for the faction they are championing as if they did slot these boons.

Morroda looks over the vesk, some may notice he is sizing up the reptilian and wagering within his mind if he were to fight him who might win.

"Lost? Ha! We've been sent ta retrieve the batch o' Starfinder Insignias that ye be selling ta the Society and ta get tha information on who it be who sold'm ta you." Morroda stares sternly at the man and waits for his reply.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Rig stands behind Morroda obviously backing him up. His crystal blue android eyes study the vesk..


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

“So you’re Starfinders, eh?” the brutish vesk replies knowingly, with a wide, toothy smile. Well, why didn’t you just say so, orc-ling?”

From behind a place of protection, Julzakama reach reaches down to a low shelf, close to his feet. As he does so, his thick, lengthy tail flies upward, whipping against the protective bars. Once he is again standing upright, the vesk clutches a small, metal box within his clawed, scaly hands. “Thank you for your business.” he says as he slides the box towards you, pushing it with one clawed hand through a small opening in the bars.

Once he has removed his hand, he urges, “Go ahead, orc-ling. Open it.”

As he waits for Morroda to comply, the vesk looks past the half-orc and matches eyes with the studying Rig. “Don’t worry, droid-ling,” he says, still sporting a broad, reptilian grin. “You can trust ole Julzakama.”.

If you open the small, metal box:
You find that the box contains seven insignias bearing the compass-like logo of the Starfinder Society.

Glancing over at the two shirren Starfinders, the pawn dealer calls out, “I know you ren-lings like makin’ choices. Well, you’re in luck ‘cause good ole Julzakama’s got plenty of goods here in his store for you to choose from.” He reaches down to a low shelf, once again and produces a very antiquated portable viewer with two bent, metal antennae protruding from one side. The vesk holds it up in front of him as if comparing its silhouette to that of the two shirren Starfinders.

"So, what else can I interest you in?" asks Julzakama.

Exo-Guardians

Free | Male CG Half-Orc Gladiator Blitz Soldier 1 | SP 8/8 HP 13/13 | RP 4/4 | EAC 14; KAC 16 | Fort +3; Ref +1; Will +2 | Init: +5 | Darkvision; Perc: +0, SM: +0 | Speed 35ft | Active conditions: 4 NL Dmg

Morroda opens the little box inspecting the goods and peers over his shoulder to his brother, not in blood but in deed. "K'zict the goods look good don't you think?" giving a wink to the red colored shirren he begins turning back to Julzakama the "orc-ling" continues "Alright now to the other part of the agreement. What can you tell us about who sold these too you? Are they still on station? Did they mention anything specific? What do they look like?"

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

And where might they be now. Rig speaks up for the first time.

Acquisitives

Host LG Shirren gladiator soldier 1 | SP 0/10 HP 1/13 | RP 1/4 | EAC 12; KAC 13 | F +4 R +1 W +3 | Init: +1 | Perc: +1, SM +1 | Speed 30 | Active conditions: Stable

K'zict looks around the store, not yet accustomed to the material wealth present outside of the arenas of Akiton. Xe barely catches Morroda's words to xyr, replying, out of habit, telepathically "looks good to me." K'zict returns xyr focus to the plethora of objects on display.

Rolls:
Perception: 1d20 + 1 ⇒ (14) + 1 = 15


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

As he listens with a grin to the half-orc and android posing questions, Julzakama scratches the scaly skin between his bony beardspikes with a clawed hand.

In response, the vesk merely says, “Seems I’m now fully paid for those trinkets there. I remember Arvin said something about wanting information, too, and I can do that. But information costs extra.”

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

The android frowns at this and growls in anger. You will not change the deal now Lizard! You know the information was part of what we were paying for. The price is set! His body language is all wrong and despite his words he cannot seem to pull off being intimidating.

Intimidation Assist: 1d20 - 1 ⇒ (7) - 1 = 6

Acquisitives

Host LG Shirren gladiator soldier 1 | SP 0/10 HP 1/13 | RP 1/4 | EAC 12; KAC 13 | F +4 R +1 W +3 | Init: +1 | Perc: +1, SM +1 | Speed 30 | Active conditions: Stable

K'zict snaps back to reality when xe hears the android, Rig, getting forceful with the caged vesk. Xe decides it's prudent to join in, "We have numbers on our side and will stick to the deal. If you will not, we will make you pay in other ways." K'zict flips Dark Justice over as a ball of dark energy starts to form on the end of the staff. Xe levels the staff at the crooked shop owner, "What will it be?"

Rolls:
Intimidate(to Aid): 1d20 ⇒ 2

Wayfinders

Female Shirren Xenoseeker Empath Mystic 1 Init +2 | Per +4 (darkvision 60') | KAC 14, EAC 13 | SP 2/7, HP 12/12, RP 4/4 | Fort +1, Ref +2, Will +5 | 1st: 2/3

Intimidate: 1d20 + 0 + 2 ⇒ (15) + 0 + 2 = 17 +2 from culture check earlier
Reroll (Communalism): 1d20 + 0 + 2 ⇒ (19) + 0 + 2 = 21
"I think what my associates are trying to say is that you should give us the information and we’ll be on our way. The alternative, of course, is making an enemy of the Starfinder Society. Now, I’m no weapons expert, but that…" Jchak pauses and gestures to the ball of energy forming on K’zict’s staff, "looks unstable, and I don’t know how long K’zict can keep it in check. I’m not sure I want to be around to find out, either."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

"All right! All right!” Julzakama cries out as his prior bluster quickly fades. As he speaks, he backs away from the bars.

"The seller was named Exegara. he blurts out rapidly. "And she wasn’t from around here. Definitely an Eoxian. She looked like a manling, but didn’t breath or blink or anything. Wore a flight suit, like she had come off a long trip. Once she had her money, she asked about where to purchase clean skeletons.” He points to the littered shelves around his shop. "I don’t carry goods like that!"

Culture re Eoxians (DC 10+):
You know that Eoxians are from the planet Eox, a planet inhospitable to most living creatures due to its thin, poisonous atmosphere and areas of rampant radiation and runaway magic. Eoxians do not worry about death from these hazards because they are not alive, but undead. Politically, Eox is divided into individual fiefdoms, each of which has a bone sage—a title granted only to the most politically and magically powerful Eoxians. Though the bone sages bicker and battle among themselves, they present a powerful, unified front to the Pact Worlds. Indeed, Eox was one of the first planets to support the creation of the Absalom Pact.

Culture re Eoxians (DC 15+):
In addition to the information underneath the prior spoiler, you know that Eox’s entry into the Absalom Pact resulted in the formation of the Corpse Fleet, a group of renegade undead that broke off from Eox’s navy that refused to cooperate with worlds of living beings, which they considered inferior. These first defectors disappeared into the depths of space where they regrouped. The heads of the Corpse Fleet have sworn to oppose the unity of the Pact Worlds and their former foes in the Veskarium as well as all other living threats, viewing themselves as exiles from the almost spiritually sacred soil of Eox. In order to strengthen their loses and replenish their numbers, the Corpse Fleet seeks to maintain a steady supply of converted troops.

"So I sent her to the Vat Garden." Julzakama continues. "And she stormed out of here. Mentioned something about hiring some local muscle. ‘Just in case’, she said.“ The vesk pawnbroker raises his clawed hands in protest. "That’s all I know. Honest!”

Culture re Vat Garden (DC 12+):
You know that Downlow’s Vat Garden was once a vast pool of bio-active substances that drained away decades ago. It was purchased by an enterprising ysoki family that turned it into a garden, selling fresh plants around Absalom Station. Given the relative scarcity of fresh plants and produce on the station, demand for products from the garden is high. Residue in the pool that is now the Vat Garden still enhances the growth of biological organisms. As demand for fresh plants exceeded their supply, the ysoki family that operates the garden is known to take in any sort of biological waste as mulch to grow their riotous tangle of plants.
Didn't make the check? Then, why are you looking here!?! No problem, you will have a chance to Gather Information via Diplomacy in an effort to obtain it.

Culture re Vat Garden (DC 17+):
In addition to the information underneath the above spoiler, you also know that the ysoki family that tends the Vat Garden surreptitiously accept corpses to help grow their plants. The fact that they act as a mortuary for the very poor—they take the dead bodies for free as mulch for their plants—is a bit of an open secret around Downlow. This side business is not technically illegal and the ysoki cultivate good relations with local law enforcement for protection.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Not trained in Culture. Can we make checks in Culture untrained?

Acquisitives

Host LG Shirren gladiator soldier 1 | SP 0/10 HP 1/13 | RP 1/4 | EAC 12; KAC 13 | F +4 R +1 W +3 | Init: +1 | Perc: +1, SM +1 | Speed 30 | Active conditions: Stable

According to the CRB, a Recall Knowledge check can be made if the DC is 10 or less.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Culture re Eoxians: 1d20 + 3 ⇒ (13) + 3 = 16


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Waiting to see if our shirren mystic wishes to wrack her insectoid brain before giving chase to the Eoxian. (I suppose my biology teacher was correct, cultures can take a little time!)

Wayfinders

Female Shirren Xenoseeker Empath Mystic 1 Init +2 | Per +4 (darkvision 60') | KAC 14, EAC 13 | SP 2/7, HP 12/12, RP 4/4 | Fort +1, Ref +2, Will +5 | 1st: 2/3

Culture (Eoxians): 1d20 + 5 ⇒ (6) + 5 = 11
Culture (Vat Garden): 1d20 + 5 ⇒ (2) + 5 = 7
"Hmm… I have not heard of this 'Vat Garden' before. I wonder what Exegara wanted with internal skeletons. We should proceed with caution."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

If you so choose, you may use Diplomacy to Gather Information about the Vat Garden (using the same DCs as above )(And kudos all for apparently not “peeking”.)

Wayfinders

Female Shirren Xenoseeker Empath Mystic 1 Init +2 | Per +4 (darkvision 60') | KAC 14, EAC 13 | SP 2/7, HP 12/12, RP 4/4 | Fort +1, Ref +2, Will +5 | 1st: 2/3

Diplomacy (Vat Garden): 1d20 + 6 ⇒ (6) + 6 = 12
Given 1d4 ⇒ 2 hours, Jchak asks around the Downlow to find information on the Vat Garden. "It seems like it is a garden, although the property used to contain bio-active substances many years ago. The ysoki family that now owns it takes any sort of biological waste to use as fertilizer. I suppose they might have bones of some kind."


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Asking around Downlow, the party learns the location of the Vat Garden, which is about 10 minutes from Julzakama’s Loans. Walking through the corridors of Downlow, your ears get accustomed to hearing a constant din filled with conversations, commerce, and the sounds of every-day life. Parts of Downlow are fairly crowded, as people go about their daily business. After walking for a few minutes on approach to the Vat Garden, however, you notice there appear to be fewer people travelling through the corridors, as if they are purposely detouring around the area.

Soon, the station passageways open into an enormous sunken pool filled with a riotous growth of plants. A narrow walkway leading to other parts of Downlow encircles the overgrown vat, and a spire of some kind of machinery stands in its center. For such a busy section of Downlow, the area is surprisingly quiet. Two ladders and a steep staircase pierce the foliage and lead down into the vat.

Down within the vat, a lanky, female figure dressed in a flight suit and wrapped in a concealing cloak is busy adding skulls to a small pile near the base of the machinery in the center of the garden. Two humans pace around the grounds, watching the access points to the garden, and brandishing assault hammers as an apparent warning to any that would dare to approach.
Map revealed in Slides. Place your PC token in green start area.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Secret GM Rolls:
Cloak, Perception: 1d20 + 5 ⇒ (9) + 5 = 14Human 1, Perception: 1d20 + 4 ⇒ (4) + 4 = 8]Human 2, Perception: 1d20 + 4 ⇒ (9) + 4 = 13


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Asking around Downlow, the party learns the location of the Vat Garden, which is about 10 minutes from Julzakama’s Loans. Walking through the corridors of Downlow, your ears get accustomed to hearing a constant din filled with conversations, commerce, and the sounds of every-day life. Parts of Downlow are fairly crowded, as people go about their daily business. After walking for a few minutes on approach to the Vat Garden, however, you notice there appear to be fewer people travelling through the corridors, as if they are purposely detouring around the area.

Soon, the station passageways open into an enormous sunken pool filled with a riotous growth of plants. A narrow walkway leading to other parts of Downlow encircles the overgrown vat, and a spire of some kind of machinery stands in its center. For such a busy section of Downlow, the area is surprisingly quiet. Two ladders and a steep staircase pierce the foliage and lead down into the vat.

Down within the vat, a lanky, female figure dressed in a flight suit and wrapped in a concealing cloak is busy adding skulls to a small pile near the base of the machinery in the center of the garden. Two humans pace around the grounds, watching the access points to the garden, and brandishing assault hammers as an apparent warning to any that would dare to approach.
Map revealed in Slides. Place your PC token in green start area.

Map Mechanics:
The floor of the Vat Garden is 15 feet lower than the walkway surrounding it, and the foliage is so thick that creatures in the vat have total concealment (50% miss chance) from creatures up on the walkway.

Within the vat, the orderly rows of plants provide concealment (20% miss chance) to opponents more than 10 feet away; enemies closer than this do not benefit from concealment. The two ladders and steep staircase leading down into the vat are easy to navigate, but the PCs can also climb down the plants themselves with a successful DC 15 Athletics check.

Secret GM Rolls:
Cloak, Perception: 1d20 + 5 ⇒ (5) + 5 = 10Human 1, Perception: 1d20 + 4 ⇒ (3) + 4 = 7]Human 2, Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Initiatives:

Jchak-Chtal: 1d20 + 2 ⇒ (15) + 2 = 17
Rig: 1d20 + 3 ⇒ (11) + 3 = 14
Morroda: 1d20 + 5 ⇒ (1) + 5 = 6
K'zct: 1d20 + 1 ⇒ (1) + 1 = 2
Cloak: 1d20 + 4 ⇒ (5) + 4 = 9
Human 1: 1d20 + 6 ⇒ (11) + 6 = 17
Human 2: 1d20 + 6 ⇒ (12) + 6 = 18


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Going Into Rounds

The two humans keep an eye out, waiting for any sign of trouble.

Round One Initiative Order
PCs in bold may act

Humans - delaying
Jchak-Chtal
Rig

Cloaked Figure
Morroda
K'zct

Wayfinders

Female Shirren Xenoseeker Empath Mystic 1 Init +2 | Per +4 (darkvision 60') | KAC 14, EAC 13 | SP 2/7, HP 12/12, RP 4/4 | Fort +1, Ref +2, Will +5 | 1st: 2/3

Jchak-Chtal sends a brief telepathic message to her allies before making her way along the walkway as quietly as possible. "I'm going to try to distract them if I can."
Stealth: 1d20 + 2 ⇒ (14) + 2 = 16
Then, she stops for a moment to summon some magical energy. A second later, the sound of footsteps and hushed whispers emanates from within the plants (where the red dot is on the map).
Casting ghost sound. DC 13 Will save to realize it's an illusion.

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Not in the mood to be coy, Rig moves up quietly to the rail and tries to put a bolt through the guy (purple)who agreed to be the muscle for this undead.

Stealth: 1d20 + 3 ⇒ (10) + 3 = 13

tactical crossbolter: 1d20 + 4 ⇒ (20) + 4 = 241d10 ⇒ 2

Crit: 1d10 ⇒ 2


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

GM Rolls:
Will save, green: 1d20 + 0 ⇒ (2) + 0 = 2Will save, green: 1d20 + 0 ⇒ (7) + 0 = 7 Will save, red: 1d20 + 6 ⇒ (17) + 6 = 23

The two humans turn to see the source of the new sound emanating from among the plants. NPCs in vat have concealment from walkway due to plants. Concealment miss (<51%): 1d100 ⇒ 79

As one begins to head into the plants, he is struck by a bolt from above. "We have company!" he cries out. The human (purple) races up the steps and swings at the android with the crossbolter.

Melee (assault hammer) v. Rig KAC: 1d20 + 6 ⇒ (13) + 6 = 19 Damage (B): 1d6 + 3 ⇒ (5) + 3 = 8

The human thug seems to relish inflicting pain on the shooter.

"The sound was a trick you fools!" hisses a female voice from under the cloak. The cloaked form (red) draws a laser pistol and enters the thick foliage of the garden, vanishing from sight! Following suit, the other human likewise disappears into the growth.


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

Round One Initiative Order Cont'd/Round Two Begins
PCs in bold may act

Jchak-Chtal
Rig - 8 SP
Human (purple) - 4 HP
Cloaked Figure
Human (green)
Morroda
K'zct

(Round 2)
Jchak-Chtal
Rig
- 8 SP

Wayfinders

Female Shirren Xenoseeker Empath Mystic 1 Init +2 | Per +4 (darkvision 60') | KAC 14, EAC 13 | SP 2/7, HP 12/12, RP 4/4 | Fort +1, Ref +2, Will +5 | 1st: 2/3

Jchak summons her pistol to her hand, and attempts to subdue Rig's assailant.
Semi-Auto Pistol, Tactical (nonlethal): 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 16
Damage: 1d6 ⇒ 3

Acquisitives

Host LG Shirren gladiator soldier 1 | SP 0/10 HP 1/13 | RP 1/4 | EAC 12; KAC 13 | F +4 R +1 W +3 | Init: +1 | Perc: +1, SM +1 | Speed 30 | Active conditions: Stable

K'zict moves up beside the man that attacked Rig, the head of the staff in xyr hand forming spikes along its length. Xe swings at the man.

Rolls:
Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage(P): 1d4 + 3 ⇒ (2) + 3 = 5


Devil We Know | Burden of Envy | B12 Somewhere Below (GM School)

The human mercenary (purple) is struck twice more. He still stands, though barely.

Round One Initiative Order Cont'd/Round Two Begins
PCs in bold may act

Jchak-Chtal
Rig - 8 SP
Human (purple) - 12 HP
Cloaked Figure
Human (green)
Morroda
K'zct
(Round 2)
Jchak-Chtal
Rig - 8 SP

Second Seekers (Luwazi Elsebo)

M Android | SP 7/7 HP 10/10 | RP 4/4 | EAC 15; KAC 16 | F +3 R +5 W +0 | Init: +3 | Perc: +4, SM -2 Mechanic 1

Somewhat staggered by the attack Rig steps back in a guarded step and fires again, but is a little off due to the wound.

tactical crossbolter: 1d20 + 4 ⇒ (4) + 4 = 81d10 ⇒ 6

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