| Metaphysician |
"Because augmentations are coded to your body, it’s not possible to resell an old augmentation, nor can you reimplant one into a different person."
So, the answer is 100% of the price, because augmentations have to be built/grown for the recipient, and there's thus no such thing as a "salvaged" augmentation.
Shisumo
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"Because augmentations are coded to your body, it’s not possible to resell an old augmentation, nor can you reimplant one into a different person."
So, the answer is 100% of the price, because augmentations have to be built/grown for the recipient, and there's thus no such thing as a "salvaged" augmentation.
And yet we already have a printed adventure where an uninstalled datajack is part of the reward the PCs are given.
| ENHenry |
that really sucks
might as well jsut get a new one so I dont have to put in the one I ripped out from someone else's body
I think that was literally the idea the devs were trying to push. No "hey, fella, that's a nice arm you got there..." (fires up the Fangblade)
And yet we already have a printed adventure where an uninstalled datajack is part of the reward the PCs are given.
Which adventure is this, if I may ask? Was it previously uninstalled by anyone, or was it ripped out of someone's body?
| River of Sticks |
Also, pretty realistic. The body rejects foreign objects, and a lot of work goes into making the immune system see implants/prosthetics as "itself". That isn't going to change with future-magic. Yes, it is now easy to make the implant recognized by the recipient's immune system - but only their immune system. Notice the lack of Fortitude saves to not have the cybernetics be rejected.
Deadmanwalking
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Metaphysician wrote:And yet we already have a printed adventure where an uninstalled datajack is part of the reward the PCs are given."Because augmentations are coded to your body, it’s not possible to resell an old augmentation, nor can you reimplant one into a different person."
So, the answer is 100% of the price, because augmentations have to be built/grown for the recipient, and there's thus no such thing as a "salvaged" augmentation.
Nothing says they're coded before being installed. Maybe that's part of the installation process.
Still, this does make how much it costs for installation alone relevant.
| Claxon |
Metaphysician wrote:And yet we already have a printed adventure where an uninstalled datajack is part of the reward the PCs are given."Because augmentations are coded to your body, it’s not possible to resell an old augmentation, nor can you reimplant one into a different person."
So, the answer is 100% of the price, because augmentations have to be built/grown for the recipient, and there's thus no such thing as a "salvaged" augmentation.
If we assume it hadn't been installed in another person previously, then it might be that the intention is that the reward is the data jack and the person sets you up with someone who will install it for free.
| Thom Colgan |
Shisumo wrote:And yet we already have a printed adventure where an uninstalled datajack is part of the reward the PCs are given.Which adventure is this, if I may ask? Was it previously uninstalled by anyone, or was it ripped out of someone's body?
It's the SFS "The Commencement" module. I don't think it was ripped out of someone...one of the treasures is a standard datajack.
| someweirdguy |
Shisumo wrote:If we assume it hadn't been installed in another person previously, then it might be that the intention is that the reward is the data jack and the person sets you up with someone who will install it for free.Metaphysician wrote:And yet we already have a printed adventure where an uninstalled datajack is part of the reward the PCs are given."Because augmentations are coded to your body, it’s not possible to resell an old augmentation, nor can you reimplant one into a different person."
So, the answer is 100% of the price, because augmentations have to be built/grown for the recipient, and there's thus no such thing as a "salvaged" augmentation.
It's sent as part of a reward via courier bot in the SFS Commencement adventure. There's no comment on installation.
| Metaphysician |
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Note that the game generally discourages looting, compared to D&D and Pathfinder, since your only going to get 10% resale value for salvaged equipment. You'll mainly only want to grab trade goods, cash, high level gear, and utilitarian stuff ( everybody can use more batteries and grenades ). Stripping down everything for salvage would only be worthwhile if you have a ready means to store the stuff.
Jurassic Pratt
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I miss the days of Shadowrun where you'd perform surgery on corpses after combat to salvage their cyberware for resale. An arm here, eyeball there, good times all around. ;)
All in all, Starfinder isn't nearly as gritty as something like Shadowrun, so I'm not surprised they don't encourage post-battle surgery.
Deadmanwalking
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I miss the days of Shadowrun where you'd perform surgery on corpses after combat to salvage their cyberware for resale. An arm here, eyeball there, good times all around. ;)
All in all, Starfinder isn't nearly as gritty as something like Shadowrun, so I'm not surprised they don't encourage post-battle surgery.
Ah, yes. Actually, you can sell dead bodies themselves to organleggers in Shadowrun, too.
One Shadowrun game I played in we literally bought a freezer truck more or less specifically for this purpose. Cut down on the work not having to chop the bodies ourselves, we just loaded them in and sold them as is.
And we were a fairly nice team as runners went...