
Imnotgoodwithnames |
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I am 100% sure that Paizo will release a martial artist type and a gunslinger type archetype in the very near future, but until then here are some I homebrewed just for fun. Let me know what you think, are they OP or UP?
Martial Artist
Level 2: Unarmed Training - A martial artist gains the feat Improved Unarmed Strike. If you already have the feat or once you take the feat, you gain the ability to use stunning fist.
Level 4: Maneuver Training - A martial artist may perform a combat maneuver with an unarmed strike. In addition to this, the martial adds their Dexterity modifier as a bonus when calculating a Combat Maneuver.
Level 6: Unarmed Expert - The damage die for your unarmed strike increases to a d8.
Level 9: Style Strike - As a full round action you can make a special attack. Pick 2 styles from the Unchained Monk to add as a special ability usable once per round.
Level 12: Unarmed Mastery - The damage die for your unarmed strike increases to a d10.
Level 18: Quivering Palm - A martial artist gains Quivering Palm as a supernatural ability. They use their character level in place of monk levels.
Gunslinger
Level 2: Fast as Lightning - A gunslinger gains the feat Quick Draw. If you already have the feat or once you take the feat, you gain the ability to use quick draw twice per round.
Level 4: Quick Strike - Add +4 to any ranged attack against those who haven’t acted yet in the encounter.
Level 6: Rapid Reaction - You can spend a Resolve Point to increase your initiative by a +4. This stacks with the Improved Initiative feat.
Level 9: Deadly Accuracy - Add your character level to damage level when using a small arm, instead of the half your character level as with Weapon Specialization. Against any creature that hasn't taken a turn on the first round, add 1-½ your character level to damage.
Fortunate
Level 2: Up the Ante - When gambling or negotiating a trade you receive 30% more credits.
Level 4: Second Chances - A number of times per day equal to your Charisma modifier, as a swift action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it’s worse than the original roll.
Level 6: Double or Nothing - Pick one skill, when you use that skill you can choose to roll 2 dice and take the better one. If both fail, treat it as a critical fail.
Level 9: Unmatched Fortune - Spend 1 Resolve Point per encounter to roll 3 d20s and take the best result. You must declare you are using this at the beginning of your turn and all 3 dice must be rolled at the same time.
Level 12: Shared Luck - When using Unmatched Fortune, keep the other two dice to distribute to any enemy or ally in that encounter.

Mark Carlson 255 |
I myself would prefer to see the above integrated into one or two classes instead of an Arch Type.
So I would like to see a Operative martial artist and a Soldier martial artists and some other options for the other classes.
As a side note for people with math problems I would just spell out how much more you get for things such as Up the Ante: ie when selling something 30% more is multiple by 13% so instead just say you get 15% when you sell something instead of 10%, the same should be used for trade goods.
You might also require a roll to see if you can sell it for more and not just give it to them.
MDC