mekka2000 |
Hello, I'm GMing a game with 1 player in Belkzen.
The pc woke up in a cave in the ghostlight marshes, suffering amnesia, she escaped the savage degenerate humans (grimlocks from ToH4) that planned to eat her.
[Fast Forward >>>>] :)
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Now she is in Freedom Town, working for Marotis, because she needs a tribal token and he'll give her one if she works for him.
She don't know he's a cleric of Mammon, and he's like the kingpin of the town. Everyone told her "go talk to Marotis" everytime she asked for a job or for a way to buy a tribal token to the black market.
Now, before she get a tribal token and continue her travel to Urgir, I want something happening with Marotis.
The PC discovering he's not really a good guy, and having to take a side...
The "quest" given by Marotis was to hunt a human/orc family because they ran away because they owe money to Marotis. He said they are in danger and he want them alive to pay him back but in reality, he want to sell them as slaves to reimburse himself.
So she'll probably help the family escape and try to steal the token from Marotis. But after that ?
I have no idea.. who could be Marotis' adversaries with wich the PC could take a side.
She could just steal it and run away from Freedom Town, but I'd like this to be more "subtle" and make her discover NPC against Marotis and helping her (and her helping them).
Could the council, in a hidden way, try to destabilize Marotis because of his influence in town ? Or maybe there's opposition against a Mammon Cult (but who ?).
Some ideas ? :D (and sorry for my bad english.. it's not my native language)