Holographic Amusement Chamber Modules


General Discussion

RPG Superstar Season 9 Top 16

I'm not sure if this is the right section for this, but I wanted to make some games players could run if they choose to equip their ship with an HAC.

General

One of the benefits of having a Holographic Amusement Chamber (HAC) on deck is the ability to run simulations of challenging situations and either compete with your crew mates for high scores, or to try out equipment you don’t actually own. Most modules expect only one player at a time, but they will run for teams as well (and show how many points each team member earned for the group in that run).
When you select a module, the HAC scans your current gear. If you elect to use it, you can play for points. If you elect to edit your gear, the HAC will equip you with the items of your choosing for the sim, but your score will not be counted.

HAC Module: Extraction I

The sim places the character onto the grassy clearing of a forest planet. At the center of the clearing is a set of 10ft tall standing stones (10ft diameter, do not impede movement but can be used for cover), and in the middle of the standing stones is a Flare Gun, Survival (CRB, p. 173) and 5 flares. 30ft from the standing stones is a dense tree line. Creatures in the wooded area have concealment against creatures more than 5ft away from them.
The mission proper begins when a character fires the flare gun into the sky, signaling for extraction. This begins a 1 minute (10 round) countdown.
At the start of the 2nd round, spawn 2 space goblins (First Contact, p. 8) in the wooded area and roll for initiative. At the start of the 4th round, add 4 space goblins to initiative. At the start of the 6th round, add 6 space goblins to initiative. At the start of the 8th round, add 2 space goblins to initiative.
At the start of the 9th round, the rescue ship arrives and drops a ladder in the center of the standing stones, however the ladder is 20 ft. off the ground (characters may still be able to reach it, perhaps by climbing a standing stone and leaping to grab it). On the 10th round, the ladder reaches the ground and can be grabbed without issue.
The sim ends when all participants have grabbed onto the ladder (which does not require an action once they’ve reached it).

Challenge Mode: Load into the sim with no equipment.

Scoring
+100 per Goblin Kill
+100 per Respite (round that ends with 0 goblins alive after flare is fired)
+3,000 Elusive (Participant killed no Goblins during the sim)
+2,000 Early Escape (Completed extraction on the 9th round)
+500 Timely Escape (Completed extraction on the 10th round)
-1,000 Late Escape (Completed extraction on the 11th round or later)
+3,000 Challenge Mode Completion

I haven't tested this scenario, though hopefully I'll get a chance to this weekend. I have ideas for more sims (Corporate Espionage I, a more skill slanted module in which you need to sneak past some security guards to hack and download some valuable data.)

Let me know if this seems like a good idea, if the descriptions are enough or if you want maps, and any other feedback.

And if you make an HAC module, post it! Would love to build a library.

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