Is it just me, or are automatic weapons not that good?


General Discussion

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kadance wrote:
There's a feat for that: Suppressive Fire

No, there isn't. What I described also does damage. The feat does not allow you to do damage and gain the benefit.


Friday Night Firefight laid it out with automatic fire like so:
Full Auto

This attack is best used to cover a wide range of targets or to make sure a single target is dead, dead, dead. A weapon on full auto is a bucking bronco; hard to hold on a target more than a few meters away. Using a scope or taking aim is also impossible. Therefore, range is critical in the full auto technique.

The full auto option is based on the rate of fire (ROF) of the weapon. If attacking more than one target, you must divide the ROF of the weapon by the total number of targets (round down), then roll for each target individually.
FULL AUTO RULES
At Close Range:
For every 10 rounds fired at Close range, add 1 to your Attack Total.
At Medium, Long and Extreme Ranges:
For every 10 rounds fired at Medium, Long and Extreme ranges, subtract 1 from your Attack Total.

For every point of success over the required to Hit roll, one round hits the target, up to the maximum ROF for the weapon.


One good option for Automatic weapons: Longarm Technomancer + Empowered Weapon + Haste.

Since Empowered Weapon applies to all attacks within its duration, and uses a move action, you can use Empowered Weapon and then multiply its benefit across every target of an area weapon.


Nerdy Canuck wrote:

One good option for Automatic weapons: Longarm Technomancer + Empowered Weapon + Haste.

Since Empowered Weapon applies to all attacks within its duration, and uses a move action, you can use Empowered Weapon and then multiply its benefit across every target of an area weapon.

Doesn’t work, the Haste bonus move action has to be used to move in coordination with a full attack. Only a Skittermander or an allied Envoy can get/provide an unrestricted bonus move action.


Xenocrat wrote:
Nerdy Canuck wrote:

One good option for Automatic weapons: Longarm Technomancer + Empowered Weapon + Haste.

Since Empowered Weapon applies to all attacks within its duration, and uses a move action, you can use Empowered Weapon and then multiply its benefit across every target of an area weapon.

Doesn’t work, the Haste bonus move action has to be used to move in coordination with a full attack. Only a Skittermander or an allied Envoy can get/provide an unrestricted bonus move action.

Fair point - suppose you need an Envoy's help or Polymorph to make it work as a non-Skittermander. Although you could use a Polymorph 2 Spell Amp as a sort of budget Haste, plus the extra trick to it...

Although that just brought up a brand new rules question, so if you'll excuse me...

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