
Micheal Smith |

I don't know if I overlooked it but I had a few questions about the mechanic.
First is how do you repair the drone?
- I am guessing it is with an Engineering check?
- If so then does this count as Equipment?
Second is if your drone has a weapon mount as the initial mod, do you need to buy the weapon or does it come with one automatically? I am guessing this works the same way for Starfinder Society?
Thanks in advanced.

gigyas6 |
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RAW a drone cannot be repaired as it is not identified as an object (or a creature for that matter they're a construct but that still doesn't help in regards to its HP until AA comes out) and there are no rules detailing how to repair it beyond a mechanic trick that increases your ability to repair it - an ability that is listed nowhere.
Based on the wording of the mechanic trick that says it increases the amount of HP you recover for your drone, I assume the method is supposed to be that you can spend 10 minutes and perform a DC 15 Engineering check (as per the Engineering skill), and then it recovers an amount of HP equal to 10% of the result. This would be increased to 25% with the trick.
I've no idea if that is how it's supposed to work, but there are no concrete rules for repairing a drone - it otherwise doesn't happen, and drone damage is currently permanent RAW.
Quick edit: It may recover hit points based on natural HP recovery, at a rate of 1 per Mechanic level during 8 hours rest, but again, this is unclear and not defined anywhere.

Micheal Smith |

Awesome thanks for the quick responses.
Starbuck_II I was afraid of all that.
Klobbermeister I figured as much and wasn't sure if I missed something somewhere.
gigyas6 That trick was ultimately why I asked the question. I saw that but Didn't seem to see anywhere talk about 10% and wasn't sure.
David knott 242 that would be odd and makes no sense, but I can see that based on the wording. In Society thats a huge negative.

Micheal Smith |

The mechanic trick sort of explains it but doesn't give a DC.
In a home campaign I would say taking 10 minutes you can fix it 10% of result and maybe make the DC to succeed = 15 + damage taken, or something along those lines.
As for Starfinder Society I hope this gets a campaign clarification. If it does I may just use that as home rules.

Wikrin |

The mechanic trick sort of explains it but doesn't give a DC.
In a home campaign I would say taking 10 minutes you can fix it 10% of result and maybe make the DC to succeed = 15 + damage taken, or something along those lines.
As for Starfinder Society I hope this gets a campaign clarification. If it does I may just use that as home rules.
That's a great way to get 100+ DCs. :/

bookrat |

Micheal Smith wrote:That's a great way to get 100+ DCs. :/The mechanic trick sort of explains it but doesn't give a DC.
In a home campaign I would say taking 10 minutes you can fix it 10% of result and maybe make the DC to succeed = 15 + damage taken, or something along those lines.
As for Starfinder Society I hope this gets a campaign clarification. If it does I may just use that as home rules.
Just make it so the DC is 10 (or 15) + The Damage you want to repair. One repair session takes 10 minutes or 1 hour or something like that.

Wikrin |

Wikrin wrote:Just make it so the DC is 10 (or 15) + The Damage you want to repair. One repair session takes 10 minutes or 1 hour or something like that.Micheal Smith wrote:That's a great way to get 100+ DCs. :/The mechanic trick sort of explains it but doesn't give a DC.
In a home campaign I would say taking 10 minutes you can fix it 10% of result and maybe make the DC to succeed = 15 + damage taken, or something along those lines.
As for Starfinder Society I hope this gets a campaign clarification. If it does I may just use that as home rules.
Except if you use that to set the DCs, you're either lowballing and wasting time or rolling and wasting time. Either have it at "DC 10, restore HP equal to the amount by which you exceed the check," or do away with the check altogether. Making the party wait around forever while you spend hours repairing your drone isn't fun for anyone.

bookrat |

bookrat wrote:Except if you use that to set the DCs, you're either lowballing and wasting time or rolling and wasting time. Either have it at "DC 10, restore HP equal to the amount by which you exceed the check," or do away with the check altogether. Making the party wait around forever while you spend hours repairing your drone isn't fun for anyone.Wikrin wrote:Just make it so the DC is 10 (or 15) + The Damage you want to repair. One repair session takes 10 minutes or 1 hour or something like that.Micheal Smith wrote:That's a great way to get 100+ DCs. :/The mechanic trick sort of explains it but doesn't give a DC.
In a home campaign I would say taking 10 minutes you can fix it 10% of result and maybe make the DC to succeed = 15 + damage taken, or something along those lines.
As for Starfinder Society I hope this gets a campaign clarification. If it does I may just use that as home rules.
Kind of like trying to repair a computer. Or a car. Or pretty much any equipment I've ever worked on. Seems fitting.

Wikrin |

Kind of like trying to repair a computer. Or a car. Or pretty much any equipment I've ever worked on. Seems fitting.
Maybe fitting, but not fun. You're already going to be slowing the party down for repairs; why exacerbate the issue? It wouldn't be so bad if the applicable healing options weren't limited to once a day. :/ Just kind of sucks that even with expedited repairs, you're still taking forty minutes to do what the rest of the party manages with ten minutes and some gumption.

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I am on the Gencon GM team and this is a known issue. They said they would be releasing a method to repair your drone shortly after release this week. It appears that he rules were accidentally removed from the final book as there are allusions throughout on repair, but nowhere does it describe how you do it.

bookrat |

What about the Repair Item rules on 142?
You can use Engineering to repair a mechanical, technological, or hybrid object or piece of equipment, as long you have access to it. The amount of time this takes typically depends on the complexity of the object. You can repair an object or piece of equipment you crafted in half the usual time. The DC of the check is determined by the GM and based on the complexity of the object. If you succeed, you restore a number of Hit Points equal to the result of your Engineering check. If you fail the check by 10 or more, you damage the object further, dealing 1d4 damage to it; this damage can’t reduce an item to fewer than 1 HP.

citricking |

What about the Repair Item rules on 142?
Quote:You can use Engineering to repair a mechanical, technological, or hybrid object or piece of equipment, as long you have access to it. The amount of time this takes typically depends on the complexity of the object. You can repair an object or piece of equipment you crafted in half the usual time. The DC of the check is determined by the GM and based on the complexity of the object. If you succeed, you restore a number of Hit Points equal to the result of your Engineering check. If you fail the check by 10 or more, you damage the object further, dealing 1d4 damage to it; this damage can’t reduce an item to fewer than 1 HP.
Drones aren't an item, they get separate rules.
They will have the option to take 10 minutes to repair 10%, possibly during your rest when you spend a resolve point, possibly requiring a skill check.

bookrat |

Anyone know where I could find where construct or object are defined in game terms? Or how they're differentiated and where it says it?
Because if they're distinctly different things, then it also means that constructs don't qualify for the Falling Objects rule if they happen to fall and land on a PC or enemy. Which is kind of a weird thing.
Are there any examples where something can effect an object but not a construct, other than us just reading into the rules and assuming they're different?
Or maybe it's like how an Android is both a humanoid and a construct, maybe drones are both construct and an object.
I'm trying to find a way to make it work. :/

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Anyone know where I could find where construct or object are defined in game terms? Or how they're differentiated and where it says it?
Because if they're distinctly different things, then it also means that constructs don't qualify for the Falling Objects rule if they happen to fall and land on a PC or enemy. Which is kind of a weird thing.
Are there any examples where something can effect an object but not a construct, other than us just reading into the rules and assuming they're different?
Or maybe it's like how an Android is both a humanoid and a construct, maybe drones are both construct and an object.
I'm trying to find a way to make it work. :/
Mending spells and such, effect both constructs and objects, but other spells such as inject nanobots (pg 361) and others effect either only constructs (with tech or magic subtype) or constructs and living creatures.
Objects are subjectively different in that they have zero awareness, are not sentient in anyway... I think. computers are objects and maybe they muddy that concept up some...

Rysky the Dark Solarion |
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Once per day, a mechanic can take 10 minutes to repair his drone, which then recovers 10% of its Hit Point maximum. Additionally, any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover his Stamina Points, he can also choose to repair his drone as part of that same time period. This is an exception to the normal rule that you cannot perform any tasks while taking a 10-minute rest to recover your Stamina Points. The repair drone mechanic trick increases the amount the mechanic's drone recovers when it is repaired (in either way) to 25% of its maximum Hit Points.

bookrat |

And hope you don't get interrupted for more than a few moments, or you add on 12 more hours.
Take out the trash? 12 more hours.
Get in an argument with your roommate? 12 more hours.
Get a call from your creditor? 12 more hours.
Run out of ingredients for dinner and have to run to the store? 12 more hours.
Sleep in an extra hour beyond the 8 hours allotted (and hope your sleep isn't interrupted!)? 12 more hours.
In fact, one very very unlucky mechanic still has 1,963,064 hours remaining before he finishes rebuilding his drone.

kuey |

One way to heal it is to spend 24 work hours to rebuild it
I would mostly be playing Starfinder Society and having 24h of off-time in scenario would a seldom happens. :(
I've found the spell ampoule of mending but that's 200 credits for one pop of 1d4. Or get a spell gem for 50 and pray your party has a technomancer.

Wikrin |

kuey wrote:Wow this is bad. So assuming a mechanic maxes out his intelligence, the maximum he can heal his drone is 60% of its HP per day. Are there other ways to heal, eg via equipment?Is healing HP of regular characters better without using magic?
Not really relevant since magic for healing living creatures is cheap and plentiful, and since 1 Resolve Point and ten minutes of resting heals all of your Stamina Points.
Repair Drone is a necessary mod for drone mechanics at level 2. You basically have to take it.

Zwordsman |
How does a mechanic repair his drone? wrote:Once per day, a mechanic can take 10 minutes to repair his drone, which then recovers 10% of its Hit Point maximum. Additionally, any time a mechanic takes a 10-minute rest and spends a Resolve Point to recover his Stamina Points, he can also choose to repair his drone as part of that same time period. This is an exception to the normal rule that you cannot perform any tasks while taking a 10-minute rest to recover your Stamina Points. The repair drone mechanic trick increases the amount the mechanic's drone recovers when it is repaired (in either way) to 25% of its maximum Hit Points.
Question about this....
The free healing is once per day.
Then it also says you can spend resolve and combo with your healing.
Question is...
Does this one count against the "once per day" Or is it its own thing because you're paying resolve ?
It says "additionally" meaning it is a separate thing. So I read that as a two options. One is the once per day free. the other requiring you to pay for it.
Since I don't think you would need to say "additionally" if it was just an option. Instead it would say something else along the lines of "you may also" or "the mechanic and also perform this during..." Something that links them rather than something that creates an additional situation.
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also someone earlier mentioned
""Wow this is bad. So assuming a mechanic maxes out his intelligence, the maximum he can heal his drone is 60% of its HP per day. Are there other ways to heal, eg via equipment?""
How did you get 60%? 25% per healing repair thingy. Which doesn't go into 60 as near as I know.
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IN general I think that if you get one free heal (the 10 min one above) and then you can also pay a resolve to restore your stamina point and heal the drone as long as you pay the resolves....
That would solve most of hte issues no?

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Distant Scholar wrote:kuey wrote:Wow this is bad. So assuming a mechanic maxes out his intelligence, the maximum he can heal his drone is 60% of its HP per day. Are there other ways to heal, eg via equipment?Is healing HP of regular characters better without using magic?Not really relevant since magic for healing living creatures is cheap and plentiful, and since 1 Resolve Point and ten minutes of resting heals all of your Stamina Points.
Repair Drone is a necessary mod for drone mechanics at level 2. You basically have to take it.
I think at level 2 you're better off taking +1d6 damage a round than 5 healing instead of 2 an action. I think that drone healing is a much deal as the 4th level mechanic trick than level 2.

Zwordsman |
The one free heal plus the resolve is how they got the 60%.
Assuming 5 resolve, and 10% without the mechanic trick, thats 50% healed from resolve, and the extra 10% from the free once/day repair.
Aah I see I see.
That really does make that tric absolutely required. (the 25% healing one I mean). That is a bit of a shame. Kind of like alchemist and infusion. Almost always needs it for the sake of game flow.
Well; as lon as I can pay for it the same way I heal my stamina points (instead of double paying for myself and it) i guess it'll smooth out a bit.
Though I forsee a few mechanics taking that technomancer spell feat thingy

Growan |
I appologize if this is posted elsewhere, but I'm new to the boards and have a couple questions concerning one of the drone mods. The cammera says it can take up to one hour of video, which can then be downloaded to the custom rig. Does this mean it can then record another hour later? And if it can take video, can it take still photos, and if so how many would equal an hour of video?
And thank you for explaining the healing. I don't feel so bad knowing I can have my buddy help with distracting enemies.

Zwordsman |
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AFAIK. If you download to your custom rig, no reason you can't take more video. nor does it really needto be all in one recording I imagine. I suppose you could factor in space from the computer section (if there is a listed storage space for computers? I don'tk now off hand).
There is no listing of Photo amount nor photo vs video.
Which I guess implies that either it can not, or they don't take up an appreciable amount of space to factor it in.
I'd d default with not tracking photos in general though I mean even on modern computers I can have several thousand photos that don't take up much of any space compared to my videos

Growan |
AFAIK. If you download to your custom rig, no reason you can't take more video. nor does it really needto be all in one recording I imagine. I suppose you could factor in space from the computer section (if there is a listed storage space for computers? I don'tk now off hand).
There is no listing of Photo amount nor photo vs video.
Which I guess implies that either it can not, or they don't take up an appreciable amount of space to factor it in.I'd d default with not tracking photos in general though I mean even on modern computers I can have several thousand photos that don't take up much of any space compared to my videos
Thank you. This does make sense, and was what I was thinking, but I wanted to pass it by those who know the rules more completely than me. Since the custom rig eventually turns into a portable computer-ish thing it stands to reason the drone can store some things. It already "knows" a skill or two, so data management is implied.
As for photo size, that is true. images are a LOT smaller than video. I'll run these thoughts by our GM and see what he says and report back here.