
Lanathar |

Hi all
In an unofficial game I want to add another player who missed the first game (so is behind on gold, xp, prestige etc.)
I don't want them to be behind since it is unofficial.
What should I allow them to start with.
My thoughts were:
- Same XP, Fame and Prestige as those who played the scenario
- No access to the boons from the scenario as this doesn't make sense
- Gold - either the same as what the group got or the minimum the module allows (so making the deductions assuming various failures)
Also I started with the confirmation which by my understanding grants everyone a Wayfinder. I was thinking of granting the new player that as well
What do people think
(I know it isn't really a big deal I just wanted some opinions)
Thanks

Lanathar |

No intention of reporting as two players have non legal races anyway - they came up with characters before I sent around the guide and were phenomenally stubborn about it. Unfortunate really as I have no GM credits in PFS and it would have been good to get some. But actually playing is the most important thing in this case

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I am wondering why you bother with PFS at all. Sounds to me like you could just be playing a regular game of Pathfinder. You could still use PFS adventures and never have to worry about meeting PFS rules. My home group we play mostly once a week with 6 people total (including GM), running adventure paths. We only play PFS rules when we are missing a couple of people. Then we do keep it all official.

Lanathar |

Yes I am not clear how you play the scenarios without sticking to the treasure / reward element
It just seems easier to stick to the planned rules when running the scenarios
And I no longer intend to run adventure paths as there is never enough commitment and regular availability amongst players to get anywhere near finishing them

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Lanathar, you've discovered one of the big reasons that people put up with the extra rules of PFS: it suits drop-in play. When I had my first child, my time became erratic (something it has never fully recovered from). I started up PFS so I could play without having to commit to running or playing every week with set characters.
Through that, I met a huge number of new gamers, including some of my best friends - that's the biggest benefit of the PFS system. Now, instead of the game being about the GM's storyline, it's really about me and my characters - I can play Drel, my halfling shadowcaster, at any PFS event in the world, and still be Drel, with his crazy voice and fun tricks and so on. He gets to interact with different PCs, play under different GMs, and be Drel. Or, if I feel like it, I can instead be Aram bin Kaleel, Qadira holy warrior. Or one of a dozen other PCs, depending on what I want to play. It means I get to determine the game, rather than just taking what the GM offers.
There are really only a few "extra rules" to worry about, and they're mostly about fairness in loot disposition - it's not fair if the pushiest players gets all the items, so we have Chronicles and a system so you can access gear you've encountered, even if someone else also wants it. We don't track time between scenarios, so there's no crafting. Stuff like that just simplifies the need for other rules. Yeah, there are a few that cause great controversy... with the 0.1% of the player base that frequents these forums. It's not like that in the real world at the table, in general.

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Since it's unofficial, you really can do what you want. It seems like you're using the chronicle sheets as a way to track advancement, so I will suggest you might convince the others to take slow advancement for a couple scenarios to allow the latecomer to catch up. It's more boons and day job $ per level for them. Wayfinders are pretty ubiquitous, if the latecomer eventually wants one, it's only 250 gold.
Maybe after a handful of scenarios your players will be regularly playing enough to consider restarting with PFS-compatible characters for that sweet tangible advancement feeling.