Steel Headbutt Shenanigans, or How Do I Make My Helmet Look Awesome?


Pathfinder First Edition General Discussion


Fighters have access to an advanced armor training technique called Steel Headbutt, which on top of granting an additional attack, allows you to enchant your helmet with weapon enhancements.

So now I have to ask; which weapon enhancement would be the most effective for the helmet attack? Alternatively, which one would look the coolest? Flaming is an obvious choice, but how good would be a brilliant energy brain bucket look?


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for silliness, I would go disrupting, since it allows you to win a head-to-head against a demilich.


Some scattered thoughts: dancing might be funny, defending sounds good (but a touch cheesy), thundering is thematic.

If you have a GM that injects some logic/realism rulings be careful with brilliant energy, I can see it ruled that whilemthe helmet passes through platemail your skull still.comnects with the opponents armor.


What would happen if you give the helmet a blade, sorta like an axe beak? Would you be able to put on a vorpal helmet or is that just a trap?


Use the variant skullsmashing instead of vorpal. ;)


Would an anchoring helmet just hold you in place? Would it choke you?

Silver Crusade

I have a dwarf with a dwarven boulder helmet as his backup weapon (his main weapon is a dwarven longhammer with reach, so he needs a backup without reach). I was going to take the feats that redirect crit damage into breaking his helmet, so I was planning on using cheap, non-magical versions and just keep pulling new ones out of the haversack when they break. His motto will be "Crunch all you want. We'll make more."

So unfortunately, the awesome concept of this thread won't apply to me.


Reduxist wrote:
What would happen if you give the helmet a blade, sorta like an axe beak? Would you be able to put on a vorpal helmet or is that just a trap?

+1 keen vorpal helmet.


Fromper wrote:

I have a dwarf with a dwarven boulder helmet as his backup weapon (his main weapon is a dwarven longhammer with reach, so he needs a backup without reach). I was going to take the feats that redirect crit damage into breaking his helmet, so I was planning on using cheap, non-magical versions and just keep pulling new ones out of the haversack when they break. His motto will be "Crunch all you want. We'll make more."

So unfortunately, the awesome concept of this thread won't apply to me.

My friend, helmet weapons are always useful, especially in this thread. Did he ever sell any to make a profit? Any of them ever enchanted?


If you want it to look awesome then either dazzling radiance or glamered.

For effect, on an attack which is at -5 and has no iteratives, a one-per-combat effect like spell storing or dispelling, if there's someone in the party who'd charge it would be best IMO.


I'm not sure you can beat flaming Ghost Rider style


Spell Storing, on hit, release a Fireball!


Super cheesy, Spell storing, on hit: Stinking Cloud
you can guess what's the effect is...


Scrapper wrote:

Super cheesy, Spell storing, on hit: Stinking Cloud

you can guess what's the effect is...

ok, who made wind

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