
DM Default |

@ Vik'richir
As stated in the OP, I don't mandate posting everyday. I usually have time to update every other day, sometimes next day, and others times two to three days apart.
Submitted Characters
Eban Taldrom - Male Aasimar (Idyllkin) Life Oracle (Spirit Guide (Life))
Vik'richir - Male Deep One Hybrid Blight Druid
Geoff Raneker - Male Human Fighter Barbarian
Noro Kasuri - Female Human Barbarian
Median Zeroux - Female Human Cleric of Hathor
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Irian Davies - Male Human Fighter
Maskini - Male Human Unchained Monk

Me'mori |

@GM Default, i have another qwestion, how much time do you allow beetween post, one in a week? Or a post on specific days, like monday and friday? This can help narrow down timeframes.
I've found that it's more relevant to the scene at hand, though there have been a few gaps as things sort of fell into that spot where someone is waiting on someone to post, and not wanting to step on any toes. We've had a couple of "scene bumps" where that happened. Otherwise, it's a "post when you can" sort of situation, though one week is a bit much for this group, barring extenuating circumstances.

Irian Davies |

Background is now complete!
For RP/post examples, please see here. Devan Covarie
Thanks for the consideration!

Dunganagar the Mad |

Dunganagar still has a campaign trait I have to swap out for something else, and needs mundane gear (I'll pick some up after selection if I am picked) but other than that he is basically done.
Since the campaign is in Varisia at the moment I'm going to change the Brevoy details in his background to stuff around Korvosa. I'll have to make up some names. So he will be a wanted dwarf in the Korvosa area. I don't know if you have plans to bring the party there but if you do it should be interesting.

Peet |

I had the same thing man.
Vik'richir:
Since you are submitting a Deep One Hybrid, it is probably a good idea to put a link to the race, which appears in Bestiary 5.
Like this:
Deep One Hybrid
Click "reply" if you want to see how I did that. You could copy the link directly if you want.
Note though that the place where we will be joining the campaign is a town called Ilsurian, which will be a problem for you, since it is more than 10 miles from the sea, and Deep One Hybrids have this drawback:
Sea Longing (Ex) Every 24 hours a deep one hybrid spends in an area more than 10 miles from the sea, it must succeed at a DC 20 Will save or take 1 point of Wisdom drain.
Your will save is +7, which is good, but you are still going to fail that save 60% of the time and your Wisdom will gradually go down. You would need the restoration spell to fix it, and that is a 4th level spell.
So I am suggesting that you might want to change to a different race.
If you really want too play a Deep One Hybrid, I would recommend looking for a game set in a nautical environment, like a Skull & Shackles AP (which is about pirates).

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Vik'richir wrote:I had the same thing man.Vik'richir:
Since you are submitting a Deep One Hybrid, it is probably a good idea to put a link to the race, which appears in Bestiary 5.
Like this:
Deep One HybridClick "reply" if you want to see how I did that. You could copy the link directly if you want.
Note though that the place where we will be joining the campaign is a town called Ilsurian, which will be a problem for you, since it is more than 10 miles from the sea, and Deep One Hybrids have this drawback:
PRD wrote:Sea Longing (Ex) Every 24 hours a deep one hybrid spends in an area more than 10 miles from the sea, it must succeed at a DC 20 Will save or take 1 point of Wisdom drain.Your will save is +7, which is good, but you are still going to fail that save 60% of the time and your Wisdom will gradually go down. You would need the restoration spell to fix it, and that is a 4th level spell.
So I am suggesting that you might want to change to a different race.
If you really want too play a Deep One Hybrid, I would recommend looking for a game set in a nautical environment, like a Skull & Shackles AP (which is about pirates).
It might be a bit cheesy, but i have an orb with seawater, which is almost a sea. Ill try and find another race then.

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Thank you, Peet, ill change my character to an aboleth-ancestered undine(link).
You can find the new and updated character here

Peet |
1 person marked this as a favorite. |

Thank you, Peet, ill change my character to an aboleth-ancestered undine(link).
You can find the new and updated character here
OK, so let's look at Ruchi. You seem to be fairly new to the forums so I'll try to give you some feedback.
Note these are general opinions of mine. Not every GM does things the same way.
Part 1: Auditability
One of the first things you want to do is make sure that your numbers are correct, and that your character complies with the rules. In order to do that, you want it to be easy to check the math and the abilities for your character.
Include as many links as you have time to include, especially to archetypes, weird traits, weird spells, and so on.
You want to show the math of how you arrived at the numbers you have. If you are using HeroLab or some other utility then you can output that directly and since it does the math for you shouldn't need to do that, though it still helps. But here it looks like you have done it yourself, so you should show your work.
You have this listed for your AC:
"AC 18 Touch AC 12 Flat-footed 16 (+1 Dex +4 Armor +2 shield +1 Dodge)"
That's a good way to do it (with the math in brackets) and I would recommend doing this for other things.
For example, under attacks, instead of:
Meele stainless steel skimitar +2 (1d6+2;18-20/2x)
or
dagger+2(1d4+2;19-20/2x)
I would put:
Melee (+1 BAB, +2 STR):Scimitar +3 (1d6+2;18-20/2x) BTW Scimitar is spelled with a c, not a k.
Dagger +3 (1d4+2;19-20/2x)
As you can see, by doing the math, I found the first problem already. You should have a +3 to hit, not +2, with your weapons.
Skills are another one. Instead of:
Heal +8 Perseption +8 Handle Animal +6 Knolege[Nature] +6 Swim +8(racial) Proffesion(fisherman) +2, Linguistics +1
It would be better to do this:
Adventuring Skills (4+INT/level = 8 ranks):
Heal +8 (1 rank, +4 WIS, +3 Class)
Perception +8 (1 rank, +4 WIS, +3 Class)
etc.
====================================================================
Part 2: Actual Audit
Let's look at your math for things.
* Ability Scores:
Undines get a +2 to DEX and WIS, and a -2 to STR. So without those adjustments, you have:
Strength 16 +10 points
Dexterity 10
Constitution 12 +2 points
Intelligence 10
Wisdom 16 +10 points
Charisma 7 -4 points
So you actually have another 2 points to spend here. You could increase DEX or INT by 2, or improve CHA to 8.
* Armor Class: Looks Correct.
* HP: Total CON bonus should be 2, not 3. With a 12 you get +1 per level.
* Attacks: already mentioned they should be +3, not +2. Note you could add a ranged side and those attacks would be +2. Daggers can be ranged weapons.
* Traits: Deft Dodger and Reactionary are both combat traits. You can never have more than one trait of any category. So you need to get rid of one of those and pick a trait from a different group.
* Dodge: You need to have a DEX of 13 or more to qualify for the Dodge feat. Your DEX is only 12, so this is not legal. BUT: remember above I said you had two points left over for ability scores? If you bring DEX up by 2 points then you do qualify for this feat.
* Skills: Total adventuring ranks should be 8 and background should be 4 ranks.
You have listed adventuring skills:
Heal +8 ... (1 rank, +4 WIS, +3 Class)
Perception +8 (1 rank, +4 WIS, +3 Class)
Knowledge (Nature) +6 (1 ranks, +0 INT, +3 Class, +2 Nature Sense)
Swim +8(racial) (1 rank, +2 STR, +3 Class, +8 Racial, -3 Armor Check) Should be +11 (or if you want no ranks, +7)
By this math you have only spent 4 out of 8 of your adventuring skill ranks. Maybe add a rank to Climb, Survival, and Spellcraft? And another rank in Perception?
And background skills:
Handle Animal +6 (2 ranks, -2 CHA, +3 Class) Should be at most +3, not +6
Profession(fisherman) +2, (1 rank, +4 WIS, +3 Class) Should be +8
Linguistics +1, (1 ranks, +0 INT) BTW this means you can speak one more language.
I'm guessing you don't know how background skills work, but it's an optional rule that most campaigns use nowadays. The main thing is you get extra ranks that can only be spent on background skills. HERE'S A LINK.
Since you don't have an animal companion it is debatable whether you need Handle Animal. Your Charisma is low enough that you will generally suck at it, though trained animals are not too hard to order around.
* Spells: Looks okay.
* Equipment:
- There's no such thing as a "stainless steel" weapon in Pathfinder. Regular steel should work just fine.
- I have no idea what a "Hoc" is. Did you mean Hawk?
- Scrolls of lesser restoration normally cost 150 gp each, so you wouldn't be able to afford to start with them in this game. If you are buying them as Paladin scrolls, make sure you check with the GM if he is okay with that, since it is one of those loopholes GMs hate.
* Background: It's best to separate parts of your background into separate spoilers for backstory, personality, and appearance.
====================================================================
Part 3: Build Advice
It is hard to tell exactly what your goals are here so I am assuming you want a character that is versatile.
* Armor & Shield:
One thing you may not have thought of is how you need a free hand to cast spells. So imagine that you have your shield in one hand and your scimitar in the other. You want to cast a spell, but both hands are full. So you spend a move action to put your scimitar away as a move action (which provokes attacks of opportunity), then you cast your spell as a standard action. Great! but now your turn is over and you have no weapon handy.
If you get a light shield instead of a heavy shield, then the shield is strapped to your arm but you can still hold things with that hand. So as a free action, you switch your scimitar to your shield hand, cast your spell, and then as a free action switch it back again. Not only are you still holding your scimitar, but you haven't provoked an attack of opportunity and you can still move.
So I would switch to a light shield.
* Feats: It's good to have a plan of what feats you want to end up with because plenty of good feats require you to have other feats first.
Dodge isn't amazing, but it is the prerequisite for some good ones, like Spring Attack.
On the other hand, Toughness might be a better option if you plan on fighting in melee a lot, and then you could get Power Attack at level 3, and maybe Furious Focus at level 5.
If you want to be more of a spellcaster, I would take Spell Focus (conjuration) at 1st level and then Augment Summoning at level 3. Remember you can cast a summon in place of a prepared spell. Augment Summoning makes that more worth it.
* Traits: You already have to change a trait. One of the most common ideas for traits is to find a skill that you wish you had and find a trait that gives you that skill as a class skill. "Wisdom of the Flesh" is a particularly good one for you but you would have to worship Irori to take it.
* Spells:
- You have darkvision so you might not need light.
- Produce flame mostly just does what your icicle power does. I might want something different there, like longstrider or cheetah's sprint, or cure light wounds (for when you run out of berries).
* Gear:
- I'd recommend getting a ranged weapon. Slings are free, and sling bullets are cheap. So are javelins, if you want to throw things.
- You might want a blunt weapon. A club is free. A morning star covers piercing and blunt. A cold iron morning star makes a great backup weapon.
====================================================================
Part 4: Story Advice
It wouldn't hurt to give names to some family members and other people in your life, so the GM has something to work with if he wants someone from your past to show up. It also might be good to add a few other people after you left your family. Maybe a tutor of some kind in the library.
Try and work in some reasons for having the traits that you do. The whole point of traits is to give you ideas for your background.
Your character is a loner. Don't go too far with that, because Pathfinder is a social game. You want to have things that let you get along with others and make interactions interesting and worthwhile. A character that doesn't talk to the other people in the party isn't much fun.
You make a lot about this "mysterious library" your character found. Don't go overboard with that, because your character is only second level, so he can hardly have all knowledge at his feet.
If there are things that your character doesn't personally know but are significant to the story you could include them in ooc tags. Like what is the Glow, anyway?

Gaurwaith |

Well as it turns out, I was accepted to a different game. I'm apprehensive about adding too many games to my plate at once, because I don't want to get overwhelmed and end up being a bad player.
So I guess I won't be submitting a character. I had some pretty interesting thoughts about one, maybe I'll use him somewhere else.

DM Default |

Greetings all!
I've come to a decision, and would once again like to thank everyone for their interest. I have settled on two characters that I think would fit well.
Selected Characters
Median Zeroux
Irian Davies
If you both could join the discussion thread here.