What is level 20 like?


General Discussion


The title. Are there any indications of what high-level play could be like?

I may have a deep craving to build my own Death Star.


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We know that the Mystic has a 19th level ability called "transcendence" and a 20th level ability called "enlightenment". Other than that, I don't think we know any of the capstone abilities or what very high-level play looks like.


Do we know yet what sort of 'scale' (for lack of a better word) Starfinder will be? Are adventures centered around the handful of planets of Golarion's solar system or has there been talk of a Star Wars style galaxy wide government.

If 20th level characters are supposed to be the most powerful individuals and capable of influencing the whole setting in profound ways their power level looks different if we're playing Firefly vs. Deep Space 9.


Ring_of_Gyges wrote:
Do we know yet what sort of 'scale' (for lack of a better word) Starfinder will be? Are adventures centered around the handful of planets of Golarion's solar system or has there been talk of a Star Wars style galaxy wide government?

Starfinder's scale is galaxy wide - with a drift-capable ship, you can get anywhere in the galaxy within a month (distance isn't really a factor, it's connect to the Drift). There's no sort of galaxy-wide government, however; we haven't seen empires larger than a few star systems. Kind of a "unsettled frontier" feel.


Jimbles the Mediocre wrote:
Ring_of_Gyges wrote:
Do we know yet what sort of 'scale' (for lack of a better word) Starfinder will be? Are adventures centered around the handful of planets of Golarion's solar system or has there been talk of a Star Wars style galaxy wide government?
Starfinder's scale is galaxy wide - with a drift-capable ship, you can get anywhere in the galaxy within a month (distance isn't really a factor, it's connect to the Drift). There's no sort of galaxy-wide government, however; we haven't seen empires larger than a few star systems. Kind of a "unsettled frontier" feel.

Which is great for 3PP. Third parties can make campaign settings that span multiple systems, a single system, a planet - and GMs can just have those places for the PCs to drift too.

Legendary games is doing the Legendary Planet adapted to Starfinder - a series of worlds connected by startgates. That is going to be off in on fringe my galaxy, RGG's Blood Space will be in another area, and the worlds from Frog God's Planetarium will be scattered Hither and Yon. :)


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Nice, I like that approach much better than having to figure out how to shoehorn new groups or organizations into an existing setting. The Starfinders can be a launching place into a part of the galaxy that opperates under a completely original and separate series of societies a la ST: Voyager, where your GM introduces multi-system-wide dominating forces that exist just outside of Paizo official material.


I feel like Star Trek strikes a nice balance. There are large interstellar empires that intrigue against each other, but there are also enough planets that if you want to introduce one for a single episode there is no suggestion that it is strange no one has heard of them before and not weird if no one ever hears from them again.

The Empire in Star Wars is perhaps too universal, it would be weird to have a Star Wars story set on a planet that had literally no relationship to the Empire in ways that you can more easily have Star Trek planets that don't have a relationship to the Federation.

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