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Magi the Labyrinth of Magic is basically as D&D/PF as it gets. A setting where dungeons sprout from the ground and completing a dungeon, you are granted an artifact with amazing powers.
-Aladdin: Samsaran Summoner, he uses mostly his genie eidolon Ugo (Fire elemental biped) and Mystic Past life some other spells from the wizard list.
-Alibaba: Male Human Unchained Rogue, Alibaba is mostly a rogue. He ends up getting his hands on a flaming sword artifact. He relies on feint and using a dagger to fight.
-Morgiana: Female Human Unchained Monk, the brute of the group, mostly focus on unarmed combat. She is from the dark continent, their version of Africa essentially where apparently all her people are monks and prized slaves.
-Sinbad: Tons of powers from various magical items obtained from dungeons, Male Human Occultist fit Sinbad rather well.
Theme: Arabian Nights
A lot of Arabian motifs is used in the setting, between the idea of capturing a genie at the end of a dungeon to get your heart desire, the way people dress etc...there is an ancient china like setting and other cultures but mostly in general, Arabian theme.
Metal Vessels and wealth:
Are the magical items/artifacts that you obtain for completing a dungeon. Not only completing a dungeon comes with a great amount of wealth, the dungeon capturer usually has enough gold to live comfortably for the rest of his life and gain a genie bound to an item important to him. Each metal vessel is unique and should be artifact intelligent weapons power wise + the ability to fuse with their owner for increased powers. (Take the ability from the Synthesist summoner for this).
Best part is those metal vessels in turn can give powers/familiars to chosen members of your "family"/entourage. So party members don't have to feel left out, as only one person can get the main artifact.
There is a limit on the metal vessels in this setting:
Sinbad has captured 7 dungeons, which is unheard of and can't seem to be able to get more. Funny enough this works quite well in general with the idea of PF having magic item slots and can't get more than the number of slots that you have available.
Bestiary:
Basically everything is possible, clones of Wizard, Demons, Dragons, Plant, Magical Beasts, Society of Evil Wizards, Constructs, traps etc...
Potential insertion with your favorite campaign/stories:
Magi the labyrinth of Magic has a big center theme, the magi is here to represent the one that he has chosen to become a King. Kingmaker is very fitting for someone doing something like the Sinbad adventures, where he built the seven kingdom alliance. Making your own kingdom with your peers after capturing a dungeon for resources sound like fun.
It is of course a dungeoncrawl adventure too with a setting paying big attention to dungeon capturers/adventurers. A world where adventurers are a big deal could be an interesting change of pace for your usual PF games.
Anyway, just my opinion on using Magi the labyrinth of Magi to enhance your PF game.