Selvaxri
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So, the only table open at my weekly Saturday game- is a CORE game. I don't have any Core characters, as Core isn't run often in my locale.
So, pondering I want to try to make the Un-core-est Core character possible.
My idea? A HALFLING RANGER
Stats:
13 Str/14 Dex/14 Con/12 Int/15 Wis/10 Cha
Was considering Two-Handed Weapon Combat Style with a Katana, but neither are in the Core. :( So, look for advice on building a good Halfling Ranger build for a Core campaign.
Alternatively, a DWARF BARD with several flutes stuffed into an air-bladder and called a "bag-o'-Pipes"
Possible Stats:
13 Str/12 Dex/14 Con/11 Int/14 Wis/14 Cha.
That said, i have no idea what other resources are available to Core Character Creation, like Traits and so forth. Also, considering some Prestige classes for these builds, because why not?
Any help in building either character is welcome, and appreciated.
| SmiloDan RPG Superstar 2012 Top 32 |
Mounted Archer Halfling ranger? Just start out as a regular archer feats at levels 1-3 (Point Blank Shot, Rapid Shot, Precise Shot), get an animal companion to ride at 4+, and start taking Mounted Combat at level 5, and Mounted Archery at 7.
You get to move AND full attack!
EDIT:
Depending on the campaign, dip into rogue for sneak attack. You can move, shoot, hide, and move all in 1 round, depending on the terrain.
| JDLPF |
How about an ungodly mess of a core multiclass?
Race: Human
Stats: (20 point buy)
Str: 14 +2 12th +2 14th
Dex: 15 +2 Racial +1 4th +1 8th +1 12th
Con: 14 +2 16th
Int: 7 +1 16th +2 18th
Wis: 12
Cha: 14
1st: Fighter
Feat: Point Blank Shot
Feat (Human) Precise Shot
Feat: (Fighter) Deadly Aim
2nd: Fighter
Feat (Fighter): Dodge
3rd: Ranger
Feat: Mobility
4th: Ranger
Feat (Combat Style): Rapid Shot
5th: Bard
Feat: Combat Reflexes
6th: Shadowdancer
7th: Shadowdancer
Feat: Two-Weapon Fighting
8th: Shadowdancer
Feat (Rogue Talent-Combat Trick): Manyshot
9th: Shadowdancer
Feat: Double Slice
10th: Shadowdancer
11th: Dragon Disciple
Feat: Improved Two-Weapon Fighting
12th: Dragon Disciple
Feat (Bloodline Feat): Power Attack
13th: Dragon Disciple
Feat: Quick Draw
14th: Dragon Disciple
15th: Dragon Disciple
Feat: Improved Precise Shot
Feat (Bloodline Feat): Blind-Fight
16th: Dragon Disciple
17th: Dragon Disciple
Feat: Greater Two-Weapon Fighting
18th: Dragon Disciple
Feat (Bloodline Feat): Improved Initiative
19th: Dragon Disciple
Feat: Two-Weapon Rend
20th: Dragon Disciple
Total Stats:
+14 BAB
Base Saves: Fort +13 Ref +11 Will +9
8th caster level Bard spellcasting
3rd level Bard spells
Ranger spell trigger wand activation
Ranged Feats: Point Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, Manyshot, Improved Precise Shot
Melee Feats: Combat Reflexes, Two-Weapon Fighting, Double Slice, Improved Two-Weapon Fighting, Power Attack, Quick Draw, Blind-Fight, Greater Two-Weapon Fighting, Two-Weapon Rend
Special Powers:
Bravery +1, favored enemy, track, wild empathy, bardic knowledge, bardic performance, countersong, distraction, fascinate, inspire courage +1, hide in plain sight, evasion, darkvision, uncanny dodge, shadow illusion, summon shadow, shadow call, shadow jump 40 ft., defensive roll, improved uncanny dodge, claws (5 rounds/day), energy resistance 10, natural armor increase (+5), ability boost (Str +4, Con +2, Int +2), dragon bite (5 rounds/day), breath weapon (2/day), wings, blindsense 60 ft., dragon form (2/day)
Imbicatus
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The resources available for pfs core are the CRB, the Traits web enhancement, and the pfs guide.
Personally, I'd go with a gnome barbarian, but halfling ranger works.
Fromper
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I have an elven archer at level 2 in PFS Core. His character class is wizard (transmuter). He just uses his racial dex bonus and longbow proficiency to be good with a bow at low levels, along with Point Blank Shot and Precise Shot as his level 1 and 3 feats. Needless to say, I didn't dump strength like a stereotypical wizard. In fact, it worked out that I started with 11 str, and use the level 1 transmuter bonus to boost it to 12, so I can use a composite longbow with a +1 str rating.
He just uses archery as something to do at low levels, when he doesn't have enough spells per day to get through lots of combats. Sure, I could have done the normal wizard thing of picking up scrolls or a wand of Magic Missile to get me through those levels, but I like playing against type. By level 5, he'll probably never use his bow again, but those archery feats will still help him hit with ray spells.
Selvaxri
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Mounted Archer Halfling ranger? Just start out as a regular archer feats at levels 1-3 (Point Blank Shot, Rapid Shot, Precise Shot), get an animal companion to ride at 4+, and start taking Mounted Combat at level 5, and Mounted Archery at 7.
We're playing Master of the Fallen Fortress, so mounted combat isn't viable.
And "Mounted archer" is a trope that i'm shying away from.And yes- This is PFS-Core.
That said, currently the party composition is a Paladin, Rogue, & Monk; playing a Bard or Cleric would provide some spell casting and support.
I don't have a cleric or an Elf in PFS, and i don't know if/when I'll play another core scenario.
Elf Bard:
10 Str/16 Dex/12 Con/12 Int/10 Wis/16 Cha
Elf [reach] Cleric:
13 Str/12 Dex/12 Con/12 Int/14 Wis/14 Cha
The idea of an off the wall Core character is moot at this point.
Rosc
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If nobody has a wand of Cure Light Wounds, go with the cleric. Otherwise, it doesn't matter that much.
If the PFS players have a few scenarios under their belt and they HAVEN' picked up their own cure wands, they're not being considerate and they're missing out on a really necessary (one might say a CORE) survival tool.
If you want to look un core, the best shortcut is to do your best to mimic other classes. A Druid with a lance, horse companion, dragonhide full plate and mounted combat feats can look like a Cavalier. A Shadow Dancer can be played up like a Spiritualist.
Pound for pound, the best way to look un-core is to nitpick scenarios to collect as many oddball boons as you can. Wizards can use scrolls of non core spells for their own spellbook if its on a chronicle. Entire weapon and armor loadouts can be filled with random noncore stuff that most people don't look at twice. I know of at least one scenario that has a built in race boon.
Fromper
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Fromper wrote:If nobody has a wand of Cure Light Wounds, go with the cleric. Otherwise, it doesn't matter that much.If the PFS players have a few scenarios under their belt and they HAVEN' picked up their own cure wands, they're not being considerate and they're missing out on a really necessary (one might say a CORE) survival tool.
He said it's a group of level 1s in an area that doesn't do Core much, so I was thinking that it could be an entire group of brand new level 1s with no prestige available to buy a wand.
Selvaxri
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He said it's a group of level 1s in an area that doesn't do Core much, so I was thinking that it could be an entire group of brand new level 1s with no prestige available to buy a wand.
A while back, I played a lvl 2 in Crypt of the Everflame, and had a Wand of Cure Light Wound- and burned half the charges in that Module.
A cleric can provide healing support and be decent in combat with the proper build; a bard provides more rounded support, and has knowledges, but are limited in their healing capabilities.