
AntipodeF |
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(abridged; meaning not lost)
"You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune."
Can the target simply negate the spell by making a reactive Spellcraft check to identify it? Spellcraft takes a d20 roll, after all....

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The intent of the spell is clearly to affect a meaningful d20 roll, or to use up a move action. So I'd hold to that. Now, if a witch casts ill omen and then their friend follows it up with a SoS spell, the Spellcraft roll on the second spell is indeed meaningful so it could use up the reroll. The spell gets a lot better once it affects two rolls at 5th level.

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(abridged; meaning not lost)
"You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune."Can the target simply negate the spell by making a reactive Spellcraft check to identify it? Spellcraft takes a d20 roll, after all....
Sounds right. If they ID the spell, but can't stop it, they could burn a movement action to negate a reroll. Though Ill Omen only does the single reroll at first level. At 5th level casting, their are 3 dice, reduced to 2 dice if they burn a movement action. So the effect is greater with more levels behind your casting.

Derklord |
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Identifying a creature is a free action.
Nope, it's not an action at all. It's explicitly a mechanic to represent the memory process. If a player wants to make a Knowledge (Plains) check to "Recognize current plane" while still on the prime material plane, just to use up Ill Omen, I think you're legally allowed to yell "knowledge this!" and hit him/her on the head with the CRB.

miscdebris |
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Quickened Ill Omen + Persistent Blindness/Deafness? Hope you can make 4 consecutive saves, buddy.
Even if the opponent CAN negate it on their turn, Quicken Spell alone makes it worthwhile.
That's my plan for my next feat as my Dual Cursed Oracle. Quicken Ill-Omen followed by one of Waves of Ecstasy, Chains of Light (favorite as they can't take actions until they beat the save), Greater Forbid Action, Serenity, Debilitating Portent, Charitable Impulse, or Reach Bestow Curse.
It occurs to me that I need some non-will save attack spells.

Snowlilly |

Ring_of_Gyges wrote:Identifying a creature is a free action.Nope, it's not an action at all. It's explicitly a mechanic to represent the memory process. If a player wants to make a Knowledge (Plains) check to "Recognize current plane" while still on the prime material plane, just to use up Ill Omen, I think you're legally allowed to yell "knowledge this!" and hit him/her on the head with the CRB.
Just tell him there is no roll necessary for information he already posses.
Then smack him with the CRB.