| Garion Beckett |
Hey all. I have questions abut the rules about adding vampire to an enemy. When it comes to wording a little perspective is all i need thanks.
You can turn an existing living creature into a vampire using the following steps.
Increase the creature's level by 1 and change its statistics as follows.
It gains the undead and vampire traits, and usually becomes evil.
Increase AC, attack bonuses, DCs, saving throws, and skill modifiers by 1.
Increase damage with Strikes and other offensive abilities by 1. If an ability can be used only a small number of times (such as a dragon's breath weapon), increase the damage by 2 instead.
Reduce HP by the amount listed on the table.
The vampire gains fast healing and resistance to physical damage (except silver) as indicated in the table. These abilities are the reason the vampire has less HP.
Now when for the damage increasing by 1 does it mean 1 step or literally just adding 1 to the damage counter? EG I make a 8 lvl swashbuckler and he is using a rapier does it go from d6s to d8s or does it go to 1d6+1?
| breithauptclan |
Also, from the Creating Creatures: Strike Damage table, a one-level adjustment is often only a few points of static damage. Going up an entire die size takes more than a couple of levels.
For example, a level 8 creature with moderate damage is doing 2d8+9 damage. A level 9 creature is doing 2d8+11 damage. 2d10 damage doesn't start until level 10 or bumping up to high damage rating.