
Inlaa |

Obviously scrolls and potions exist, but what are some other good means? Assume Samsaran is NOT an option. I'm using a Destined Bloodrager in this context (because their 4th level ability gives them a Luck bonus to AC and saves, and I figure that's as good a reason to try to abuse Fate's Favored as any).
This is really tempting, but it costs a feat and is 1/day and requires specific deity worship. If I could boost the # of casts per day that would work just fine. Is there a way to do that?

Ellioti |

Celestial obedience following either Falayna or Irez gives 3/day, but needs level 12, unless you actualy take mystery cultist class levels. Deific Obedience (milani) will also work.

avr |

Potions aren't an option, it's a personal spell. Wands are. A ring of spell knowledge II would be the best magic item for this, probably.
Feats and class abilities - deific obedience (milani), diverse obedience & 3 levels in evangelist will get you there by level 8. 2 levels in pathfinder savant would also work, but the prereqs would be a pain.

David knott 242 |

Two levels of the Pathfinder Savant prestige class would give you the ability to add any spell to your class spell list. In this case, you would be able to gain Divine Favor as a 2nd level spell for any class at 9th character level (7 levels of Bloodrager to gain 2nd level spells, then 2 levels of Pathfinder Savant).
You would lose one level of spellcasting ability and one point of BAB in addition to having to take two feats and several ranks in skills that you might not otherwise want to bother with.

Inlaa |

Divine spells...in a ring of spell knowledge...?
*rereads the item*
Ah, crap.
witch with the str patron can get it. There's a new holy bard that could get it as a SLA 1 per day at like lv2 and then twice at lv6 I think, it scales up at some rate on uses.
But most things that get it are divine, or turn divine when you pick it (reliquary occultist)
Hm. So, dipping 2 levels into Witch (ouch) is an option to gain it as an arcane spell which I could then put into a Ring of Spell Knowledge which would thus mean the spells levels with me in usefulness as I gain levels.
Or... Okay, let's assume you're using Variant Multiclassing rules. If you VMC as Witch, you get a Patron at level 1 and a Familiar at level 3. Witch Familiars grant bonus spells to their Witches based on the patron you have... but according to this FAQ, this makes choosing a Patron effectively meaningless. You get the spell as a 'Spell known,' but it's not on your spell list. Correct?
But Scribe Scroll doesn't need you to have a spell on your spell list, only to have you know it. Since you know an Arcane version of Divine Favor, could you scribe an Arcane version of Divine Favor, and then use the scroll to put that into a Ring of Spell Knowledge?

Ierox |
claudekennilol wrote:Divine spells...in a ring of spell knowledge...?*rereads the item*
Ah, crap.
Quote:witch with the str patron can get it. There's a new holy bard that could get it as a SLA 1 per day at like lv2 and then twice at lv6 I think, it scales up at some rate on uses.
But most things that get it are divine, or turn divine when you pick it (reliquary occultist)
Hm. So, dipping 2 levels into Witch (ouch) is an option to gain it as an arcane spell which I could then put into a Ring of Spell Knowledge which would thus mean the spells levels with me in usefulness as I gain levels.
Or... Okay, let's assume you're using Variant Multiclassing rules. If you VMC as Witch, you get a Patron at level 1 and a Familiar at level 3. Witch Familiars grant bonus spells to their Witches based on the patron you have... but according to this FAQ, this makes choosing a Patron effectively meaningless. You get the spell as a 'Spell known,' but it's not on your spell list. Correct?
But Scribe Scroll doesn't need you to have a spell on your spell list, only to have you know it. Since you know an Arcane version of Divine Favor, could you scribe an Arcane version of Divine Favor, and then use the scroll to put that into a Ring of Spell Knowledge?
Use the Pathfinder Savant instead of witch. At least that one allows you to continue a level of bloodrager casting.

Zarius |
If you want it as a permanantly available thing, you could take it as the SLA from Greater Magical Talent, but that'd require four levels of rogue. You might as well take a level of some divine caster at that point.
You're basically looking at magical items, to be frank. Wand would be the most logical. My math says 4k for a continuous item (1 <SL> * 1 <CL> * 2 <1 minute intervals> * 2000 <base>), so not utterly horrible. Either having Craft Wondrous Item or getting in good with a wizard can cut that by upto half that cost.

Zarius |
to quote:
Aura moderate or strong (no school); CL 7th
Slot ring; Price 1,500 gp (Type I), 6,000 gp (Type II), 13,500 gp (Type III), 24,000 gp (Type IV); Weight —
DescriptionThis ring comes in four types: ring of spell knowledge I, ring of spell knowledge II, ring of spell knowledge III, and ring of spell knowledge IV. All of them are useful only to spontaneous arcane spellcasters.
Through study, the wearer can gain the knowledge of a single spell in addition to those allotted by her class and level. A ring of spell knowledge I can hold 1st-level spells only, a ring of spell knowledge II 1st- or 2nd-level spells, a ring of spell knowledge III spells of 3rd level or lower, and a ring of spell knowledge IV up to 4th-level spells.
A ring of spell knowledge is only a storage space; the wearer must still encounter a written, active, or cast version of the spell and succeed at a DC 20 Spellcraft check to teach the spell to the ring. Thereafter, the arcane spellcaster may cast the spell as though she knew the spell and it appeared on her class’ spell list.
Arcane spells that do not appear on the wearer’s class list are treated as one level higher for all purposes (storage and casting).
Construction RequirementsForge Ring, creator must be able to cast spells of the spell level to be granted; Cost 750 gp (Type I), 3,000 gp (Type II), 6,750 (Type III), 12,000 gp (Type IV).
The important parts are bolded or italicized. The RAI are fuzzy here, because those bolded parts clearly indicate that the ring IS meant to give access to spells well outside the mage's purview, while the italicized part seems like an afterthought. Even if we remove the "arcane" from this, though, it'd still be a 2nd level spell, so he'd be dropping 3k on this ring, period.

avr |

As I mentioned above 'deific obedience (milani), diverse obedience & 3 levels in evangelist will get you there by level 8.' 3 levels of evangelist gives you 2 levels of bloodrager class abilities including spellcasting, and +1 AC & a couple of extra class skills of your choice. The first boon can be divine favor 3/day as a SLA, caster level = character level.
Of course if you can use RAW rather than the very likely RAI of a ring of spell knowledge that does get you what you're after. Alternately a CL 6 wand of Divine Favor (outside PFS such things can exist) would cost 3K at market prices, CL 9 would be 4.5K. 50 castings is quite a lot.

Ierox |
As I mentioned above 'deific obedience (milani), diverse obedience & 3 levels in evangelist will get you there by level 8.' 3 levels of evangelist gives you 2 levels of bloodrager class abilities including spellcasting, and +1 AC & a couple of extra class skills of your choice. The first boon can be divine favor 3/day as a SLA, caster level = character level.
Of course if you can use RAW rather than the very likely RAI of a ring of spell knowledge that does get you what you're after. Alternately a CL 6 wand of Divine Favor (outside PFS such things can exist) would cost 3K at market prices, CL 9 would be 4.5K. 50 castings is quite a lot.
Bloodragers are also excellent candidates for being able to UMD stuff.
The wand is probably the simplest way to go about it, and the CL 9 wand is accessible fairly early in your carreer. If you have WBL, you can start thinking about it at level 6, which is earlier than you could feasibly do the obedience thing. And no lost BAB or bloodrager levels to boot.

Zarius |
At that point AVR, they might as well take a level of cleric or oracle. Still the same two levels of blood rager, but depending on the stuff they take, it could easily be nothing but a benefit (aside from whatever downside the curse has). I mean, if the rager is going with natural attacks, being able to swallow your enemy whole after biting them is pretty freaking useful. :P

Ierox |
At that point AVR, they might as well take a level of cleric or oracle. Still the same two levels of blood rager, but depending on the stuff they take, it could easily be nothing but a benefit (aside from whatever downside the curse has). I mean, if the rager is going with natural attacks, being able to swallow your enemy whole after biting them is pretty freaking useful. :P
By virtue of caster level on DF alone, I'd avoid using a dip to do this.

MichaelCullen |

This FAQ made it so arcane casters could not put divine spells in rings of spell knowledge and cast them.
They can still learn arcane spells form off their list because of the last paragraph in the rings description.

Ian Johnstone |
Might I suggest a Wand Key Ring and a wand?
Its 3750gp, but if he his a bloodrager, he will probably have a positive Cha mod, and can pick up UMD off a trait.

Chess Pwn |

prayer is a spell that also gives you a luck bonus, so if you can get someone in the party to cast that.
1 level of cleric or oracle gets you many divine favor's and domains/revelation
1 level of WP gives WF so your accuracy doesn't drop for the dip. And 2 gives you swift casts of DF.
Or you could just not go for DF and be happy with the AC and saves.
DF will give you a +2 to hit and damage, but unless WP 2 it'll take a standard action to last for 1 minute. basically you cast it R1 of a fight for it to be up that fight.
Is +2 worth giving up that first round for a bloodrager? Moving into position and readying an attack makes sure you get the first full attack off against them.
Personally I'm not a big fan of standard action self buffs that don't last long enough to pre-buff with. Especially when you don't really need it. Being full-bab with rage, power attack, and a furious weapon at lv 6 is giving you +1 to attack and +10 damage, with starting str of 18 that gives you an attack of +13 for dx + 18 with a THW. Ac at lv6 is ~19 so you need a 6 to hit. sure it'll take your DPR from 34.4 to 43, but you probably miss out on the 20 DPR of not swinging R1. Which will take you 3 more rounds to make it worth it.

Zarius |
@Entry Hazard, that's... actually a friggin' excellent point.
Strength: 2nd—divine favor, 4th—bull’s strength, 6th—greater magic weapon, 8th—divine power, 10th—righteous might, 12th—mass bull’s strength, 14th—giant form I, 16th—giant form II, 18th—shapechange.
Any second level witch can make it. The question at that point is if it's worth 1/3 more (another 1,000 gold) to just have it permanently active. There IS still the option of a wondrous item that gives it permanently for 4k.
@Ierox I wouldn't take a dip just for one spell either, but I find it slightly better than the idea of taking 3 levels of a prestige, which will only give him the same two levels of his base class - but only as it relates to the actual spell casting, NOT to the class perks - to get it.

_Ozy_ |
Custom magic items are not 'guaranteed' to follow that pricing formula explicitly, so I wouldn't bet on a 4k item.
If you look at the table, a normal +1 AC enhancement bonus is 1k, a +1 AC luck bonus is 2.5k. Divine favor essentially provides a +1 luck 'weapon' bonus (+1 attack/+1 damage), so if you scaled it similarly, instead of a 2k for a +1 weapon enhancement bonus, you would expect 5k for a +1 luck 'weapon' enhancement bonus.
Not too far off the 4k estimate I suppose.

Hubaris |

You my friend want a Silver Spindle Ioun Stone so you can cast it three times per day.
Just buy a couple of these and be done with it. Costly but it does the trick better than any dip could do.

_Ozy_ |
The 2k weapon enhancent cost is for one weapon, not all weapons you might wield. Compare the cost of a +1 longsword to a +1 amulet of mighty fists, I'd say 5K is still too low by a factor of two or so.
A good point. Double the cost.
Actually, probably triple, since Amulet of Mighty fists just works with all of your unarmed/natural attacks and this would work with those plus normal weapon attacks.