How would you go about making a none magic character?


Advice


By none magic I don't mean a fighter or character that doesn't use magic, I mean like a magic no go zone. If you're familiar with the blank from 40K I'm sort of going for that feel.

A void kineticist sort of does it if you flavour it as him being a kind of an absence of soul or something? Any other ideas?


Well, in Pathfinder you have the Mana Wastes, which is a dead magic zone.

It is home to the country of Alkenstar, the place where firearms were developed. So my vote is Gunslinger.


aren't at least some of the kineticist's stuff spell-like abilities - so wouldn't work in no magic zone


A character with some sort of an antimagic ability, or one who has powers derived from the 'dark side of magic', like the shadow weave in the Forgotten Realms? I'm not clear which of these you mean or if it's something else entirely.


Well guns being invented in the mana wastes does make them an attractive option but I'm more interested in the character being none a sort of mana waste zone not their weapon.

Looks like some of them are Spell like which is a bumber


You keep saying "none" but the context in which you're using it doesn't make sense to me.

Regardless, I think you're going to find that most abilities which you are probably after are either Supernatural, Spell-like, or Spells. All of which don't work in a dead magic/anti-magic zone.


Antimagic would be best but if I can't get there then dark sort of void empty space no life magic would be a good second, which is what the void kineticist would be.

EDIT: the none was my iPad predicting me, but I wasn't aiming for none I honestly can't remember what word I was going for now 0.o it wasn't none though. The sentence puts across what I'm after better if you simply ignore that none.


For antimagic you might look at a superstitious barbarian with spell sunder. It's the closest I can think of without getting into obviously magical abilities.

Silver Crusade

Or the Untouchable archetype for Bloodragers, but that only applies to them, not an area around them or anything.


avr wrote:
For antimagic you might look at a superstitious barbarian with spell sunder. It's the closest I can think of without getting into obviously magical abilities.

Pretty much the Barbarian with (Ex) Rage powers and Combat feats to support doing their combat style.

Brawler always does really well as everything in their package is Ex and Combat Feats that you can take situationally to give you an advantage against things your fighting.

I'm not fully understanding what perimeters are for this Blank from 40k is. Maybe if you explain it more thoroughly?


Well SoP can create a neat effect somewhat like what you want but much more limited, however you are basically casting to create an anti-divination zone :(

To start with, the Blot. >:)
You can create a massive black blot where no divinations can pierce.
Divination Sphere as the base sphere with the Detect Scrying talent as the key focus.

Detect Scrying wrote:
Any attempt to scry or divine on a location or creature within 30 ft of you (unless you purposefully lower this defense) becomes impossible unless the caster succeeds in a magic skill check against you.

Then increase the range with Widen Sight (30+5ft per 2 CL) and Expansive Vision (400+40ft per CL)

You now have 800ft radius black hole for divinations.

Add in the Careful Magic feat to add your Casting Mod to your MSD and force people to roll twice to dispel it. That should make it practically impossible to dispel. :)

Sadly that's about it for SoP. You can make you equipment basically permanently immune to magic with the Magic Sink talent and the Whitesmiths ability to make it permanent.
You can also create a powerful Anti-Magic zone with the Spell Ward and Anti-Magic Aura talents but that is fixed to a location rather then a person :(

Ask your GM (or if you are the GM...) if you can treat the Spell Ward talent as an "Aegis" instead of a "Ward" (Tack on the Antimagic Aegis talent) and then you would have an hour per level Anti-Magic zone that follows you around to play with and create something from :)


Hmm the untouchable bloodrager looks kind of fun but although a bit on the tame side for this theme, what bloodline would you go for?


Spellscar mystery for Oracle grants Antimagic Field as a spell known, and gives a few minor options for mucking with magic. Pretty high-level before it gets rolling, though.

Silver Crusade

Chromantic Durgon <3 wrote:
Hmm the untouchable bloodrager looks kind of fun but although a bit on the tame side for this theme, what bloodline would you go for?

Arcane if you're wanting to play up the Antimagic.


Oooooo the spellscar oracle is the new best option


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Louise Bishop wrote:
I'm not fully understanding what perimeters are for this Blank from 40k is. Maybe if you explain it more thoroughly?

In the Warhammer 40k universe you have the normal, material universe and then you have the "Warp". The normal universe is like a nice, white tablecloth with a black, swirling tablecloth underneath. The white cloth makes sense, everything is ordered and physical. The black cloth is the stuff that dreams, souls and all demons are made up of, it is underneath and connected to all of reality but is usually hidden from sight.

A Psyker is the rare individual who can directly connect with this hidden tapestry and use it to do things normally impossible, like telepathy, teleportation or firing "Warp Bolts". However this is often dangerous :P
You see, accessing the Warp is like tearing a hole in the white fabric, exposing the blackness underneath, and you cant always control what comes through. Sometimes a demon comes through, or a horde of demons. Or you look into the warp and go mad. Or your planet gets sucked into the Warp. Or, or, or... Its usually bad :(
Yet all humans are connected to the warp, it is literally made up of our thoughts, dreams and our souls. The "Blank", or "Pariah" is a rare someone who has no connection to the Warp, aka no soul. This is extremely unnerving to just about anyone who interacts with them (think of meeting someone with no head :p). To a human he lacks that something that makes him human, to a demon he is invisible, and dangerous. To an Eldar (Psychic Alien) he is an abomination, to a Psyker he is lethal.
You see his mere existence blots out all connection to the Warp in an area around him, and if a Psyker were to stand next to him it would be like having his soul ripped out (which is lethal) and all Psychic abilities are impossible around him.

So of course humans try to weaponize them and the Culexus Assassins are born :p

Pariahs wrote:
Pariahs, also known as "Blacksouls", "Psychic Nulls" or the "Soulless", are mutants in whom the Pariah Gene is dominant. They have no presence whatsoever in the Warp and thus no "soul." Their aura of "otherness" is so powerful that a baseline human finds it impossible to be in the Pariah's presence; and they are a living embodiment of the worst possible nightmare for any psychically gifted being. Unlike Blanks, Pariahs can siphon off and thrive on the psychic energy of Psykers, and their aura quickly proves fatal to them. Pariahs are quite often killed at birth as mutants, for their "otherness" is very palpable. Surprisingly, Pariahs have always been much sought after by the Imperium, first organised in the all-female Sisters of Silence order, and now trained to become the much feared Culexus Assassins.

As for this game, I think the desired traits are:

Immune to Magic, Suppresses Magic, Undetectable via Magic, Gives off an uneasy feeling.


Thank you Gobo :)

Although now I'm thinking the spell scar oracle who just makes magic go bonkers every time it's used around him and can eventually turn it off sounds like pathfinders best bet, maybe with the haunted curse for the uneasy thing.


Chromantic Durgon <3 wrote:
...who just makes magic go bonkers...

Hello? Did someone call me? Oh, your welcome! For SCIENCE!!!!


I have this feeling like I'm talking to Nethys or something xD

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