
Dave Justus |

Use Activated or Continuous (the x2000) modifier probably wouldn't be appropriate for an item like this, command word is a better fit.
Luckily that is actually a little cheaper, 1800 instead of 2000 gold.
That is the basic formula for the item and what the creation guidelines say it should cost.
The thing to remember though is that any custom magic item is totally up to a GM to allow, disallow, adjust the price from the basic formula or any thing like that. A lot of GMs are going to be leery of any unlimited spell-in-a-can item and it may well be a pretty hard sell.

Gallant Armor |
Use Activated or Continuous (the x2000) modifier probably wouldn't be appropriate for an item like this, command word is a better fit.
Luckily that is actually a little cheaper, 1800 instead of 2000 gold.
That is the basic formula for the item and what the creation guidelines say it should cost.
The thing to remember though is that any custom magic item is totally up to a GM to allow, disallow, adjust the price from the basic formula or any thing like that. A lot of GMs are going to be leery of any unlimited spell-in-a-can item and it may well be a pretty hard sell.
If they were making it, it would be 900 GP to craft for a slotted item, 1800 for a slotless item. It's pretty easy to abuse this concept as for a little gold you could craft an item of infinite CLW that anyone can use without a UMD check.

skizzerz |

An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster level x 1,500 gp (so 1,500 gp for a CL 1 magic missile). It would require having the spell on your class list or a DC 20 UMD check to cast.
Alternatively, you could try a use-activated item which casts magic missile, which would be spell level x caster level x 2,000 gp. This has the advantage of not needing the spell on your class list or UMD in order to use, but is more expensive. However, as casting a spell like magic missile is more in the realm of wands/scrolls, you may need to do extra convincing for your GM to allow that as a wondrous item.
In either case, your GM is free to say "no" or adjust the pricing.

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If you want an existing item: Quarterstaff of Entwined Serpents from Inner Sea Gods. 5,050 GP. It is a +1 quarterstaff (not a Staff, its a weapon) that allows you to use Magic Missile CL 3 at will (no charges), also allows you to use Eschew Materials feat while held in hand.
No UMD, No CL check, just point and click.
If you were going for the Item creation rules using command word this would cost at least 1*3*1800 = 5,400gp just for the spell part alone, but this also allows you to use a (situational) feat for free and is still a +1 weapon.

Claxon |

Just double checking I'm understanding this correctly.
So if I wanted to make an item that's basically an unlimited wand of magic missile, it'd be Caster Level x Spell Level x 2000, so 1 x 1 x 2000 = 2000?
Is that correct?
Considering that a wand of magic missile is 750 gold, an unlimited use item probably shouldn't be priced at a paltry 2000 gold.

Link2000 |

RavenStarver wrote:Considering that a wand of magic missile is 750 gold, an unlimited use item probably shouldn't be priced at a paltry 2000 gold.Just double checking I'm understanding this correctly.
So if I wanted to make an item that's basically an unlimited wand of magic missile, it'd be Caster Level x Spell Level x 2000, so 1 x 1 x 2000 = 2000?
Is that correct?
I'd actually would consider it pretty fair. For 2000 gold worth of wand you would have like 137ish charges (which equal 137ish ROUNDS) that only do 3.5 dmg on average. That's a waste of 2000 gold in my book. Go for the 750 wand for early levels.
Having the ability of infinite rounds to do 3.5 dmg each round is no better.

Fuzzy-Wuzzy |

If you want an existing item: Quarterstaff of Entwined Serpents from Inner Sea Gods. 5,050 GP. It is a +1 quarterstaff (not a Staff, its a weapon) that allows you to use Magic Missile CL 3 at will (no charges), also allows you to use Eschew Materials feat while held in hand.
No UMD, No CL check, just point and click.
If you were going for the Item creation rules using command word this would cost at least 1*3*1800 = 5,400gp just for the spell part alone, but this also allows you to use a (situational) feat for free and is still a +1 weapon.

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If you want an existing item: Quarterstaff of Entwined Serpents from Inner Sea Gods. 5,050 GP. It is a +1 quarterstaff (not a Staff, its a weapon) that allows you to use Magic Missile CL 3 at will (no charges), also allows you to use Eschew Materials feat while held in hand.
Now I want a version with five entwined serpents that shoots black, white, red, blue and green magic missiles... Staff of [product identity forbidden]. :)

Ryan Freire |

It's true that at a certain point, it's really not that useful of an item. XD I don't think that's enough damage to hurt most objects, so you can't even wear barriers down over time with it.
I thought magic missile couldnt target objects. Maybe that was an old 3.0 faq or something tho

Jeraa |

GM Rednal wrote:It's true that at a certain point, it's really not that useful of an item. XD I don't think that's enough damage to hurt most objects, so you can't even wear barriers down over time with it.I thought magic missile couldnt target objects. Maybe that was an old 3.0 faq or something tho
You are correct. Magic missile specifies it targets creatures. It can't be used on objects.

JoeElf |

http://dungeonsdragons.wikia.com/wiki/Magic_Missile [all but 3.5 + PF]
https://www.dandwiki.com/wiki/SRD:Magic_Missile [3.5 only]
http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/magicMissile.html [PF]
OD&D: d6+1; 2 extra missiles every 5 levels = 3 missiles at 6th. Targets: unclear.
BEMCI: d6+1; 2 extra missiles every 5 levels = 3 missiles at 6th. Targets: any visible target.
AD&D: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
2e: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
3e: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
4e: 2 + Int mod damage at 1st - 10th level. Targets: 1 creature. No objects.
3.5: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
Pathfinder: d4+1; 1 extra missile every 2 levels = 2 missiles at 3rd. Targets: 1 creature/missile. No objects.
5e: 3 missiles x d4+1; add d4+1 missile by increasing spell level. Targets: 1 creature/missile. No objects.
One thing I didn't know/recall until reading the PF SRD:
FAQ/Errata
Can I use magic missile to destroy one or more images from a mirror image spell?
No. Magic missile targets a creature and does not require an attack roll, so it bypasses all the images and always hits the caster.

JoeElf |

Regarding the Quarterstaff of Entwined Serpents:
"At will, the wielder can use the staff to cast magic missile..."
Is it certain that you do not need UMD to activate this?
An at will ability is a standard action unless specified otherwise, so this seems to operate like any magical Staff: standard action activation, and if the spell is not on your list, use UMD. Is my understanding wrong?

Cevah |

Were it a staff, it would generate more missiles for a higher level user. Since it only does 2 every time, and is CL3 (way below minimum staff), it is not a staff.
You do not need UMD as it is not a spell completion or spell trigger item.
It is a great item, especially for a caster that has run low (or out) of useful spells. Use to disrupt opponent casters by timing well.
/cevah