Constant Class Dipping - Charisma Builds


Advice


So I had an idea after thinking of the Oracle and Paladins and the usefulness of Charisma. I wanted to try a Monk/unarmed build that pumped up Cha and Str, using Dragon Style for damage and Cha for defense.

Plan is to take 2-4 levels min/max of any class. I did this before, and it mainly turned into a monk which is why I wanted to try this.

Start off with Noble Scion (of War) to get Cha to init over dex.
Enlightened Paladin gives IUS and half levels as monk damage die, gives 1 bonus AC until you take Scaled Fist Monk, and Cha to saves.
Scaled Fist Monk gives Cha to AC and gains Dragon Ferocity as a free feat at first level, and free extra attack with flurry.
Oracle with Ascetic Mystery can gain damage progression on unarmed, +4 Armor AC, and possibly increasing paladin's lay on hands if you can take merciful curse.

From there going Brawler or into other classes that have a Monk archetype to keep the weapon damage die to keep going up.


hey sorrysleeping can I chime in with my own charisma combo?


Scaled Fist monk doesn't get Dragon Ferocity as an option until class level 6. Dragon Style is an option at 1st though.

If you're going to use charisma that much a dip into exciter + fractured mind spiritualist might be worthwhile.


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My Charisma stack build usually ends up like

Paladin 4 (Oath of Vengeance)/Scaled First Monk 1/Sorcerer (Draconic) 1/Dragon Disciple 10

Paladin with Oath of Vengence for Heavenly Intervention shenanigans and Cha to saves (potentially Cha to Hit and Cha to AC when you smite evil), Scaled Fist for Cha to AC, Draconic Blooded Sorcerer for access to Shield, Ki Arrow, and eventually Mage Armor when you gain your 3rd level bloodline spell. Lastly, you get into Draconic Disciple and gain the various awesome stat enhancements + free sorcerer progression all the way to 8th level so you have 4th level wizard/sorcerer spells.

For the last four levels, you can stick them wherever honestly. Paladin improves your Smite powers, improves your lay on hands, grants you second level paladin spells, and gives you either +2 on your divine bond or allows you to form the Agathion bond. The Agathion bond gains you your Charisma as a bonus to your heals.

Stick the last four levels into Sorcerer and you get +3 natural armor, up to 6th level spells, and your Dragon Disciple flight speed improves.

Stick the last four levels into Monk and you gain a Ki Pool, an extra Monk feat, the elemental fury Ki power, and a style strike. It also allows a Gnome to qualify for Bewildering Koan, even if you can't break the game with an endless bottle of Sake.

Of course, you could also invest in a few levels of other charisma based classes. Oracle, Bard, Swash, Bloodrager, or Mesmerists come to mind. However, I think either selecting one of your existing classes or a mix of them is your best bet.


zainale wrote:
hey sorrysleeping can I chime in with my own charisma combo?

Go for it.

avr wrote:

Scaled Fist monk doesn't get Dragon Ferocity as an option until class level 6. Dragon Style is an option at 1st though.

If you're going to use charisma that much a dip into exciter + fractured mind spiritualist might be worthwhile.

I meant to say Dragon Style.


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One build I was looking at was Paladin 4 (Oath of Vengeance)/Monk 1 (Scaled Fist)/Sentinel 10 with god Shelyn. Take crusader's flurry with glaive. Shelyn deific boon adds charisma to hit and damage on smites

Sczarni

I was looking at an Scaled fist unchained monk 3 / Whirling Dervish Swashbuckler 8 with weapon versatility and pummeling style. This to make unarmed strikes light piercing weapons and thus eligible for the precise strike deed which makes for insane damage when pummeling.

The best part is that Whirling dervish gives dexterity to damage to any type of weapon useable with swashbuckler's finesse, including your unarmed strikes, allowing to buy a different neck slot item than an agile amulet of mighty fists. (I'm looking at you, fortuitous)


Desna's shooting stars would come in strong here as well.


I was thinking about that, and with Ascetic style you can just go 100% Cha, but you would need more ways to increase monks unarmed damage to increase the damage of the Star Knife.


IDK I still like the old Nature Oracle / Paladin / Mystery Cultist of Arshea combination. Sure, you don't get Charisma on anything, but on the other hand I doubt much is bypassing your AC / Saves either.

It was before Scaled Fist was released though, so maybe there are better combinations.


unchained scaled fist 2 urban primal bloodrager 4 enlightened paladin 4 dragon disciple 10, and a reasonable gm would also allow you to gain rage powers instead of upgrading your bloodrager bloodline powers from dragon disciple if the character is showing up at level 4 or higher you could also just replace one level of paladin for lycanthropy for a were tiger which will net you pounce on top of dragon style


my scaled fist went with dodge then crane style and the moment he could Osyluth Guile.
with the aldori caution trait and 3+ acrobatics he's defensive fighting was at -2 to attack but +5 ddoge to ac and added his cha against one enemy. his ac was aowsome


Carla the Profane wrote:


The best part is that Whirling dervish gives dexterity to damage to any type of weapon useable with swashbuckler's finesse, including your unarmed strikes

If you're playing PFS expect table variation. A lot of people say this applies to scimitar only. No need to get into the argument again, just be aware.


Jodokai wrote:
Carla the Profane wrote:


The best part is that Whirling dervish gives dexterity to damage to any type of weapon useable with swashbuckler's finesse, including your unarmed strikes
If you're playing PFS expect table variation. A lot of people say this applies to scimitar only. No need to get into the argument again, just be aware.

You shouldn't need to worry, the ability is clear that it works for all your finesse weapons. If you're worried don't flaunt what you're doing, and most GM's wont care. But since it's the rule that it works a GM shouldn't be stopping you in PFS.


Chess Pwn is correct. All it changes is that you treat Scimitars as one handed piercing weapons, nothing else.

Liberty's Edge

nicholas storm wrote:
One build I was looking at was Paladin 4 (Oath of Vengeance)/Monk 1 (Scaled Fist)/Sentinel 10 with god Shelyn. Take crusader's flurry with glaive. Shelyn deific boon adds charisma to hit and damage on smites

Unfortunately you loose the Channel Energy class feature with the Oath of Vengeance class feature so you do not qualify for Crusader's Flurry.


the Diviner wrote:
nicholas storm wrote:
One build I was looking at was Paladin 4 (Oath of Vengeance)/Monk 1 (Scaled Fist)/Sentinel 10 with god Shelyn. Take crusader's flurry with glaive. Shelyn deific boon adds charisma to hit and damage on smites
Unfortunately you loose the Channel Energy class feature with the Oath of Vengeance class feature so you do not qualify for Crusader's Flurry.

Yeah I realized that after I posted it. I was posting from memory. I never played this concept. I think tea of transference builds are better anyways.


Chess Pwn wrote:
Jodokai wrote:
Carla the Profane wrote:


The best part is that Whirling dervish gives dexterity to damage to any type of weapon useable with swashbuckler's finesse, including your unarmed strikes
If you're playing PFS expect table variation. A lot of people say this applies to scimitar only. No need to get into the argument again, just be aware.
You shouldn't need to worry, the ability is clear that it works for all your finesse weapons. If you're worried don't flaunt what you're doing, and most GM's wont care. But since it's the rule that it works a GM shouldn't be stopping you in PFS.

The fact that it alters swashbuckler finesse, and counts as Dervish Dance, means it's not all that clear. Again, I'm not going to go down that path, but be aware.

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