
Canadian Bakka |

I have read through numerous suggestions on changing Vordakai's spells selections, feats, adding more class levels, and etc. All of them are great ideas but I wanted to go for an entirely fresh take (no pun intended) on him.
So instead of Vordakai having arcane spells, I was looking at recasting (heh) him as a psychic. Because I run a mythic campaign, I considered making him mythic as well but then I saw the following two templates: psychic lich and dread lord.
With those two templates in mind (I can alter his mental stats slightly so that it will fit whatever psychic discipline I decided on for him), there are a few things I wanted more information/recommendations on to reach a satisfying and memorable villain.
Although I might still make Vordakai mythic as well (I have 5 experienced players, with above average optimized mythic characters), I was looking for a good archetype for the psychic class to help bring in the flavour of Vordakai being a necromancer and/or a devotee to the Four Horsemen. In addition, I need an appropriate psychic discipline.
So far, based on my limited knowledge of the psychic class (pretty much only official Paizo material but I am open to 3rd Party materials if you know of any good ones for the psychic class), I have the following: male cyclops psychic 9 (warp discipline) with the dread lord template and the psychic lich template. His CR should be CR 14 (in theory). By the time my players reach him, their characters should be 9th level, with 4 mythic tiers (4 mythic pcs, 1 mythic gm'ed pc, and 2 animal companions).
Can anyone suggest for consideration other disciplines and/or psychic archetypes? One thing I am doing to make him especially frightening/weird is the addition of a countenanced carbuncle (from the Vampire Hunter D pathfinder supplement that was only available through a Kickstarter last year, as far as I know) that was a gift from the Four Horsemen.
Thanks for reading and any recommendations you may have. Cheers!
CB

Canadian Bakka |

True, but his domain gradually expands over time (I think it does so naturally; will have to check the template again), which is the reason why (in-game) the Trust Score with the centaurs (a mod to Book 3 from DM_Dudemeister) erodes on a monthly basis. Basically at the start of the adventure Vordakai controls only 1 hex (the hex with his island) but every month afterwards his sphere of influence expands outwards by another hex in every direction. The Occulus can be the McGuffin behind the expanded influence, :)
CB

pennywit |
I suggest the Expanding Domain mcguffin in part because it creates a bit of urgency -- if your players don't move in due time to take out the Big V, then they will find his influence expanding over their territory.
On a suggestion elsewhere in this forum, I'm playing with a Cursed Lord or Dread Lord Nyrissa myself. In my case, the McGuffin is that a bloom turns a particular hex into her territory. It takes on planar characteristics of Fable and Nyrissa can manifest there at full power.

Canadian Bakka |

That's a thought. Originally I was thinking of having the stolen bracelet by Wilas be the physical memoir, with the Maestro unwittingly re-discovering bits and pieces of the lich's legend but still misinterpreting it (hence, reinforcing the notion that sometimes people meddle with forces beyond their ken).
The pcs have dealings already with the fey (including the Black Prince) and suspect that they are pawns in a game between the fey nobles so they are doing what they can to strengthen their nation (building all the necessary buildings to support different kinds of armies) and boosting their nation's Stability as high as possible, while diverting as much resources towards magical healing and reconstruction in case of attacks on the settlements.
CB

Canadian Bakka |

I have "Wilas" (the vilderavn in disguise) be the one who reads the physical memoir (thus "rediscovering" Vordakai's legend). The discovery of that fact will be part of Vordakai's monologue when he confronts the pcs for the first time in his lair.
Plus it gives another reason why the centaurs had forgotten about Vordakai; after killing him once, they had realized that by eliminating every solid information about him, it could weaken him enough so that he could be fully defeated in the future. That also explains why he lost so many class levels - he's just a shade of his former legend.
The trials that the pcs go through to earn the centaurs' trust culminates in giving them the knowledge of a ritual that allows them to confront Vordakai in his mindscape after they destroy his physical form in the Mortal Realm.
Did I miss anything? :)
CB

pennywit |
Although to be mean, I could have "Wilas" (the vilderavn in disguise) be the one who read the physical memoir (thus "red-discovering" Vordakai' legend). The discovery of that fact can be even part of Vordakai's monologue when he confronts the pcs for the first time in his lair.
Plus it gives another reason why the centaurs had forgotten about Vordakai; after killing him once, they had realized that by eliminating every solid information about him would weaken him enough so that he could be defeated. That also explains why he lost so many class levels - he's just a shade of his former legend.
CB
Incidentally, if you're looking for a "street boss" for the Big V, I had some success with Kerezar a while back.

pennywit |
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I haven't played with Occult Adventures, so it's hard for me to make specific recommendations on the lich. However, when I look at the occult classes, the Occultist really jumps out at me as an appropriate class story-wise. Vordakai's an ancient foe, so it makes sense that his power would be linked to specific historical artifacts. In his case, maybe as a DM-bippity, you make a couple significant magic items -- perhaps the stag helm, the Lonely Blade, and Nettles' ranseur -- "legendary implements" that would give Vordakai even more power. This gives him an immediate motive to go after the PCs as soon as he wakes up.
You could also tie this in to the Nyrissa metaplot. If the PCs can defeat Vordakai only by confronting him in a mindscape, you can turn that mindscape into a series of visions of the Big V's past and his battles with Nyrissa and/or other fey nobles.

Canadian Bakka |

That is a tempting thought but the pcs have sold a few of those thematically appropriate items.
I will do one more throughout search for any necromancy-themed stuff for a psychic. If I do find something, I will design one myself, :).
Thanks pennywit, as always, you helped me bounce some ideas around! :)
CB

pennywit |
Funny story. The first time my players fought Kerezar (a graveknight centaur), they took some losses, but "killed" him. They hauled his armor and his sword to Restov to sell them and to get the barbarian brought back to life. And then the graveknight regenerated, fled town (killing a few people along the way). He then waylaid a merchant, killed him, and took his sword back.
The following session, the PC baroness (player had been absent the previous session) came back to find a snippy letter from the Swordlords of Restov demanding she pay restitution. She turned to the others and said, "What did you do while I was gone?"

Canadian Bakka |

Heh. Nicely done. They did sell a cursed robe from the time I ran Tomb of the 4 Sorcerer Kings to a merchant in Restov. They didn't know it was cursed and the individual who bought it from the merchant they sold it to is looking into how to legally get compensation for damages suffered. He may end up petitioning a claim to the Brevoy crown to intercede on his behalf.