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So because I like versatility, good saves and I'm a glutton for punishment, I want to forgo the 1 - 20 full level track and full level spellcasting for something interesting and fun to play. I play characters of all types so don't limit yourself when you post.
I'm hoping to make a principally SAD Charisma-based with at least 1 - 4 class levels in sorcerer leveled up to 15. Also, I'm not averse to taking levels in a third class as long as whatever combination is fun, interesting and is halfway decent as a contributing party member.
And, as I've said, I'm not averse to different playstyles. I've played a tank (cavalier), DPS (various classes), Support (oracle), swiss army magic-user (Wizard and alchemist), etc.

avr |

There's a few sorcerer builds here, though mostly single-classed.
Rakshasa bloodline Sorcerer 5 / Veiled Illusionist 10 is a really good illusionist.
Paladin 2 / Sorcerer 3 / Dragon Disciple 4 / Eldritch Knight X can be a solid fighter-type. Swashbuckler 1 / Eldritch Scrapper Psychic Sorcerer 6 / Eldritch Knight X also works.
Spellslinger Wizard 1 / Sorcerer X could be an excellent blaster.

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There's a few sorcerer builds here, though mostly single-classed.
Rakshasa bloodline Sorcerer 5 / Veiled Illusionist 10 is a really good illusionist.
Paladin 2 / Sorcerer 3 / Dragon Disciple 4 / Eldritch Knight X can be a solid fighter-type. Swashbuckler 1 / Eldritch Scrapper Psychic Sorcerer 6 / Eldritch Knight X also works.
Spellslinger Wizard 1 / Sorcerer X could be an excellent blaster.
I like the first one. Illusionist magic gets a lot of love in PF. The PrC has some versatility too.
The Paladin/Sorc/DD/EK combo sounds fun an playable. The rest of the party might think you have an role identity issue for the first little while. Then, come level 6, you grow scales and a few muscles and BOOM, you're suddenly filling several party roles and becoming everyone's scary BFF.
No. 3 is cool. There would be issues with your low BAB, however, when you start running out of spells. Also, one level from full spellcasting lost. :(

UnArcaneElection |

To mitigate spellcasting loss (including spellcasting progression) from a prestige class, you can get Prestigious Spellcaster (requires Favored Prestige Class, so only worth it if you are eventually taking all 10 levels of a prestige class that actually has 10 levels; can be taken more than once, so gets better if you actually have to mitigate more than 1 lost level of spellcasting progression; does nothing about spellcasting loss caused by non-prestige multiclassing).
To mitigate caster level loss (but not spellcasting progression) for any reason, you can get Magical Knack (Magic Trait, so may clash with something else you need; also only worth it if you need to mitigate 2 levels of caster level loss).
Some recently introduced feat exists (that I can't remember the name of) that mitigates 1 level of caster level loss (can't remember whether it included spellcasting progression) in each of 2 spellcasting classes. This would be more for a Mystic Theurge type, not a Sorcerer-focused type (unless you are planning to incorporate Sorcerer into a Mystic Theurge build, which takes some shenanigans to make viable before the really high levels).
PFS has one or more PFS-specific feats (that I can't remember the name of) to mitigate spellcasting loss.

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To mitigate spellcasting loss (including spellcasting progression) from a prestige class, you can get Prestigious Spellcaster (requires Favored Prestige Class, so only worth it if you are eventually taking all 10 levels of a prestige class that actually has 10 levels; can be taken more than once, so gets better if you actually have to mitigate more than 1 lost level of spellcasting progression; does nothing about spellcasting loss caused by non-prestige multiclassing).
That's really powerful. This means you could potentially make DD a full level spellcaster. However, I'm too tempted to splice some Paladin in there for divine grace. He'd come up short just due to personal preference ... still ...
To mitigate caster level loss (but not spellcasting progression) for any reason, you can get Magical Knack (Magic Trait, so may clash with something else you need; also only worth it if you need to mitigate 2 levels of caster level loss).
I'd say it'd be worth it if progressions came along with it. Good suggestion if you want to keep up your caster level checks for SR or dispel.
Some recently introduced feat exists (that I can't remember the name of) that mitigates 1 level of caster level loss (can't remember whether it included spellcasting progression) in each of 2 spellcasting classes. This would be more for a Mystic Theurge type, not a Sorcerer-focused type (unless you are planning to incorporate Sorcerer into a Mystic Theurge build, which takes some shenanigans to make viable before the really high levels).
I'm trying to find this feat. If it's as good as you say, MT might actually be viable (edit: MORE viable).

Texas Snyper |

I'm currently playing an Sorcerer Eldrich Knight and having some good fun with it. I focuses my spell choice with utility and buff spells for the party with a few blasting options like scorching ray and vampiric touch. Combined with a decently good STR and a spell storing weapon, you can pack a punch if they try to go after you.
Or you could go Evangelist. Only lose 1 spell level progression, but then fully progress sorcerer while also getting some small boosts as well as some potentially powerful deity boons. Nethys and Desna could be a good pick for that.

Ancient Dragon Master |

Ancient Dragon Master wrote:There are probably some interesting ones in ravingsorks character emporiumI checked out a rather old thread of his:
http://paizo.com/threads/rzs2p5wm?Ravingdorks-Crazy-Character-Emporium
Seems like most of the links to his characters are dead, though. :(
Read further!!!! There is a master link somewhere

Ierox |
2 people marked this as a favorite. |
To mitigate spellcasting loss (including spellcasting progression) from a prestige class, you can get Prestigious Spellcaster (requires Favored Prestige Class, so only worth it if you are eventually taking all 10 levels of a prestige class that actually has 10 levels; can be taken more than once, so gets better if you actually have to mitigate more than 1 lost level of spellcasting progression; does nothing about spellcasting loss caused by non-prestige multiclassing).
Holy shit, how have I never heard of this feat? That's incredible.

Ierox |
Some recently introduced feat exists (that I can't remember the name of) that mitigates 1 level of caster level loss (can't remember whether it included spellcasting progression) in each of 2 spellcasting classes. This would be more for a Mystic Theurge type, not a Sorcerer-focused type (unless you are planning to incorporate Sorcerer into a Mystic Theurge build, which takes some shenanigans to make viable before the really high levels).PFS has one or more PFS-specific feats (that I can't remember the name of) to mitigate spellcasting loss.
They're not feats, and they're not allowed in PFS.
If you're part of a guild, and you acquire fame for that guild, you can get the following benefits:
Eclectic Training (5 Fame): Guilds often require members to master and train in different subjects. When your Fame score in a guild reaches 5, choose one spellcasting class you have at least 1 level in—you increase your effective caster level in that class (including the number of spells you know and can cast per day) by +1, to a maximum caster level equal to your total Hit Dice. Single-classed spellcasters should still pick a class to which this bonus applies, since this bonus is retroactive.
Esoteric Training (35 Fame): The bonus to caster level you gain from Eclectic Training increases to +3 (but is still limited by your total Hit Dice). You may select a second spellcasting class to gain a +1 bonus to effective caster level.
It's super specific, and you have to earn the shitty fame points as part of the game.

Reduku |
you can go for a dip in scaled Fist monk archetype for some socererous fists of furry fun. combo with a draconic linnorm/Infernal pit-touch crossblooded wildblooed archetype to get access to DD prestige class and a cool eventual +6 innate bonus to con, combo with eldritch heritage feat chain (abyssal) for an additional +6 innate bonus to str for the strongest socerer. ends up with +6 to strength from DD and +6 innate bonus to str from abyssal bloodline and +6 innate bonus to con for a very tanky sorcerer monk and gives roughly 2 maybe 3 levels to to multi class in more monk or other classes, depending on magic item load out.

Meirril |
UnArcaneElection wrote:
Some recently introduced feat exists (that I can't remember the name of) that mitigates 1 level of caster level loss (can't remember whether it included spellcasting progression) in each of 2 spellcasting classes. This would be more for a Mystic Theurge type, not a Sorcerer-focused type (unless you are planning to incorporate Sorcerer into a Mystic Theurge build, which takes some shenanigans to make viable before the really high levels).PFS has one or more PFS-specific feats (that I can't remember the name of) to mitigate spellcasting loss.
They're not feats, and they're not allowed in PFS.
If you're part of a guild, and you acquire fame for that guild, you can get the following benefits:
Quote:It's super specific, and you have to earn the s*~@ty fame points as part of the game.Eclectic Training (5 Fame): Guilds often require members to master and train in different subjects. When your Fame score in a guild reaches 5, choose one spellcasting class you have at least 1 level in—you increase your effective caster level in that class (including the number of spells you know and can cast per day) by +1, to a maximum caster level equal to your total Hit Dice. Single-classed spellcasters should still pick a class to which this bonus applies, since this bonus is retroactive.
Esoteric Training (35 Fame): The bonus to caster level you gain from Eclectic Training increases to +3 (but is still limited by your total Hit Dice). You may select a second spellcasting class to gain a +1 bonus to effective caster level.
Ugh. That whole school/guild/fame system is not something that one character in a game can decide to just pick up. The GM has to be fully on board and it changes the entire nature of the game. While it is interesting, no GM in his right mind is going to adopt it for a single player's benefit.