Are there additional quests in Turtleback Ferry?


Rise of the Runelords


Hi guys, I was wondering if there are any modules settles in the Hook Mountain region in order to incorporate one of them in our campaign.

My PCs have already defeated the Grauls and they're going to make up plans for retaking Rannick but, before doing that, I would like to incorporate 1 or 2 side quests.

I was thinking on pushing them to investigate the Paradise's Wreck, do you have any other ideas or someone else came up with something else? If so feel free to point me to a thread where this is already discussed.
Thanks in advance for the help!


You can push the encounters in Whitewillow ahead of Retaking Rannick, or at least foreshadow them; Perhaps a party of gnomes who came up the Old Sanos Trail have encountered Myriana or the fallout from her death.

In my game, the PCs never ventured into the swamp; They went directly from Rannick to Hook Mountain, and I regret not getting to run that bit. Of course, now it gives me a hook for a side-game where the players get to play their side PCs, on a mission to reinforce the depleted garrison at Fort Rannick and deal with Myriana in full "The Grudge" mode.


Check out Wayfinder #7.
There is a section on "Ruling Rannick" that represents the area as in the Kingdom rules (from Kingmaker at the time, now updated in Ultimate Campaign). There is no "module", but there are several suggested encounters in the area (you will need to actually write them up, however).

There is a lot of good stuff in that Wayfinder for RotRL.


http://paizo.com/threads/rzs2u6mb?Turtleback-Ferry-Alternative-Events
I really like ky idea with the haunt filled, Flying Dutchman-esque Paradise and have to admit, I'm a little sad my group never cared for the wreck of the sunken ship


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Might I ask why you want to add side quests? If the pc's defeated the Grauls...

Spoiler:

Then they rescued the Black Arrows? Those guys should be pretty committed to dealing with Rannick and not any diversions - well, at least two of them. And finding out what happened to Rannick is why the pc's were sent to the area in the first place. At least as-written in the AP.

I'm always reluctant to derail pc's if they are properly focused on and engaged with the main story.


I had my players swing by Bitter Hollow and deal with various bandits that had sprung up since the Black Arrows had been absent. They rescued a family on the road from a bandit attack to kick things off.

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