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So for well over two years now, Clinton Boomer and I have been brainstorming and designing (in our free time) a dark, new modern campaign setting for the Pathfinder Roleplaying Game. We call it, Bloodlines & Black Magic. If you've been itching for some modern Pathfinder, you should really check out what we're building!
Bloodlines & Black Magic is a campaign setting based on our modern world that pits rich political elites, desperate cultists, supernatural horrors, celestial powers, secret magical orders, and ancient bloodlines in a clandestine war against one another over a reality which nearly all of humanity can neither see, nor comprehend.
Hidden from the mundane world, only a rare few individuals ever gain a glimpse of this dimension of horrors, this realm of human tragedy and desperation, learning secrets that – if spoken in public – would mark most of them as insane (or worse). Aligned with secret organizations or working as individual agents, Bloodlines & Black Magic gives these modern heroes a dark universe to explore, painting the canvas of the modern world an even dimmer, decaying grey than it already is.
Bloodlines & Black Magic draws liberally from the lore of our modern world, weaving historical facts, modern myths, and secret conspiracies into a supernatural world that could be, if only we had the eyes and patience to pierce the neon-stained billboards which hides it from our view. Steeped in esoteric lore, popular culture, current events, and a connected, global culture, Bloodlines & Black Magic pushes the boundaries of what we think we know, delving through the mirror and into the deeper parts of the human abyss.
Want to learn more? Check out the Bloodlines & Black Magic KS page!
Bloodlines & Black Magic has an excellent team that includes:
Matt Banach has been a freelance writer and game designer ever since he entered the fray by making the Top 16 in Paizo's RPG Superstar 2009. Over the years Matt has also contributed to Darkness Without Form: Secrets of the Mimic, Kobold Ecologies, Adventure Quarterly, multiple short works of fiction, and some soon-to-be-released stuff for Rogue Genius Games.
Clinton Boomer is a playwright, screenwriter, short-story author, novelist and ENnie-award-winning game-designer who began writing professionally after placing in the Top 4 of Paizo Publishing’s inaugural RPG Superstar competition in 2008. He's worked on the Pathfinder Chronicles Campaign Setting, Horror Adventures, Ultimate Intrigue, Splintered Godhood (from Legendary Games), and his the author of his own novel, The Hole Behind Midnight.
Stephen M. DiPesa has been working on RPGs and game-related fiction for close to 20 years, now, having written (and periodically developed and play tested) for such lines as Mage: The Ascension, Mage: The Awakening, Vampire: The Requiem, Werewolf: The Forsaken, Changeling: The Lost, Hunter: The Vigil, Mummy: The Curse, Dark Ages, Aberrant, Curse the Darkness, as well as several others that he’s not allowed to talk about, just yet.
Erik Frankhouse has been a freelance game designer since 2003. He started in the video game industry with THQ and later became lead designer and art director at Forever Interactive. He went on to start his own video game company, Sunder Studios. In 2011 his heart brought him back to tabletop as a designer and cartographer. You can find his work within the pages of TPK games, five time ENnie nominated and silver awarded Razor Coast, and now here with Bloodlines & Black Magic.
Ben McFarland is a multi ENnie award winning designer. Ben cut his teeth on Open Design and has since gone on to design material for Paizo Publishing, Wizards of the Coast, Kobold Press, Rite Publishing, Atlas Games, Storm Bunny Studios, and many others. Ben has worked on three Kickstarter projects for Kobold Press -- Deep Magic (2014 Judge's Choice Ennie), Midgard Tales, and Southlands (2016 Silver Ennie for Best Setting).
Jaye Sonia is the owner of Storm Bunny Studios, the creator of Rhune: Dawn of Twilight, and the co-creator of Bloodlines & Black Magic (with lots of help from his friend, Clinton Boomer). While Jaye focuses primarily on his own campaign settings, he has worked on numerous other products since he started designing RPG material well over a decade ago.
Brian Suskind A professional screenwriter in his day job, Brian Suskind is the ENnie award winning designer of numerous RPG projects. His work has appeared under the banners of Kobold Press, Zombie Sky Press, Storm Bunny Studios and Legendary Games.

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It sounds appealing indeed.
I like Pathfinder a lot but I've always liked classic WoD and I can see some points in common with it.
I'm intrigued to see what you have there.
Thanks Kileanna! We're all old school fans of White Wolf's WoD, so this was definitely a project we're all very passionate about. And honestly, who isn't a little interested in seeing some Pathfinder modern?