| Danzibe1989 |
Plasma blade
Source Pathfinder #100: A Song of Silver pg. 105
Statistics
Cost 12,000 gp
Type one-handed melee; Proficiency exotic; Weight 3 lbs.
Damage 1d8 (small), 1d10 (medium); Damage Type E and F; Critical 19-20/x3
Range —; Capacity 10; Usage 1 charge/minute
Description
When activated, a plasma blade’s heavy, ornate handle projects a quantum field that contains energized plasma in a 2- to 3-foot-long “blade.” Attacks made with a plasma blade resolve as touch attacks. Half the damage it deals is electricity and the other half is fire. When the wielder attacks an object, damage from a plasma blade ignores the first 20 points of hardness and its damage is not halved (even though energy damage is usually halved when applied to objects). Thanks to its quantum containment, a plasma blade deals half damage against incorporeal creatures, despite not being a magical weapon.
Construction
Craft DC 0; Cost gp
N/A
IF you attack with this? Do you get your Str to damage? Its obviously not finessable.
YogoZuno
|
The GM can make whatever ruling he likes, it's his game. However, there is no rule or mechanic to prevent the addition of Str to the damage of a normal melee attack.
It would be different if we were discussing a touch attack spell, like Shocking Grasp - those are different, and have mechanics defining how they work. The Plasma Blade is mechanically a melee weapon, despite dealing energy damage with a touch attack. In fact, a weapon with the Brilliant Energy enchantment is also a melee weapon that uses a touch attack - should it also not get a Str bonus to damage? Why?
| Jeraa |
GM thinks otherwise because its a "touch" weapon that does energy damage.
Nothing in the rules about touch attack or energy damage says strength doesn't apply.
There are similar abilities that do specifically state that strength does not apply. The flame blade spell, for example. But it has to specifically say that your strength modifier does not apply. If that was the general rule, the spell wouldn't need to state it.
| Torbyne |
Also Magus has an arcana to resolve against touch AC as well, would he deny them their strength bonus on those attacks? Its not a common ability but its already in the game and there are no rules to remove other bonuses when you do so.
What is more in the air is if you can use Power Attack with it since it resolves as a touch but isnt exactly a touch attack.
Murdock Mudeater
|
The closest weapon I can find is the Laser Torch, from the Technology Guide (here). Laser Torch is a light melee weapon that resolves as melee touch and doesn't add Str mod to damage. Deals fire damage only.
Carnithia
|
From what I can find, there is no weapon thats base damage is energy that gets to add their strength modifier to damage. Kinetic Blade, warlock's mystic bolts, similar weapons don't do it. With this setting a presidence, I believe that it wouldn't get strength bonus added to damage. It makes sense. Hard to hit harder with something that has no mass. I'd rule the sane as your gm.
| Squiggit |
From what I can find, there is no weapon thats base damage is energy that gets to add their strength modifier to damage. Kinetic Blade, warlock's mystic bolts, similar weapons don't do it. With this setting a presidence, I believe that it wouldn't get strength bonus added to damage. It makes sense. Hard to hit harder with something that has no mass. I'd rule the sane as your gm.
Well, first of all none of the things you mentioned are weapons. They're magical effects you can wield like weapons.
Second, they all (and the laser torch mentioned upthread) go out of their way to mention that they don't add strength. "This weapon specifically says it doesn't add strength to damage, so this other vaguely similar weapon that does not mention any such thing obviously doesn't either" is a bit of a weak argument.
Plus Kinetic Blade just adds a different modifier instead.
Thirdly as Sauce said this ruling would make it absolutely abysmal. Not really a rules argument but still relevant when discussing potential ambiguities.
| Torbyne |
The laser torch has a specific call out that it does not add strength to damage however. Another example of this is the spell Flame Blade which also stipulate that you can not add ability modifiers to the damage. The Plasma blade does not include that limiting text in it however. Not mentioned yet is the Battle Poi which deals fire damage and would apparently add STR mod as extra fire damage. Based on this, i would say the precedence is that only weapons and weapon like effects that state they do not add a stat have that limit.
Mystic bolts and Kinetic blade are poor choices to compare against as they are class abilities, not weapons, and they scale or upgrade on specific and separate routes.
Murdock Mudeater
|
I feel like there isn't much of a point in using that weapon if you can't get modifiers with it. It's a touch attack, whoopdeedoo
Depends on your build, and that of the opponent. A Rogue would get decent use out of it.
I will note that this weapon lists a Charge/capacity, which at least implies that it's a Technological weapon, so comparing it to the Laser Torch does seem reasonable.
Murdock Mudeater
|
It's a mele weapon. The rule is you add Strength to damage with mele weapons unless they say otherwise.
Or you just ignore the weapon until Paizo FAQs it.
The other energy dealing melee weapon option is the Battle Poi, which as far as I know, still lacks an FAQ on this very question.
| Torbyne |
Sauce987654321 wrote:I feel like there isn't much of a point in using that weapon if you can't get modifiers with it. It's a touch attack, whoopdeedooDepends on your build, and that of the opponent. A Rogue would get decent use out of it.
I will note that this weapon lists a Charge/capacity, which at least implies that it's a Technological weapon, so comparing it to the Laser Torch does seem reasonable.
It is in every way a technology weapon that only gets listed in the Iron Gods campaign. but it is meant to be a weapon as opposed to the laser torch which was never intended to be one. plus while they were both made for the same campaign one clearly says it does not include strength and the other says nothing of the sort, so we shouldn't assume it does things that it does not include the rules for.
If you look at the two items side by side you will notice that the plasma blade is about twice as much, another tip off that perhaps its a better weapon than the torch.
I suppose in the end if you think the plasma blade shouldnt use strength than you would need to ask about the authors about it. i am not sure who wrote that particular item but since its only in that AP there isnt a venue for a proper FAQ on it.
| Torbyne |
Jurassic Pratt wrote:It's a mele weapon. The rule is you add Strength to damage with mele weapons unless they say otherwise.Or you just ignore the weapon until Paizo FAQs it.
The other energy dealing melee weapon option is the Battle Poi, which as far as I know, still lacks an FAQ on this very question.
I do not believe that Paizo has ever issued a FAQ on issues that come from outside their hardback books. There is no forum to ask for an official response on this.
| Chengar Qordath |
| 1 person marked this as a favorite. |
Thirdly as Sauce said this ruling would make it absolutely abysmal. Not really a rules argument but still relevant when discussing potential ambiguities.
Indeed. If the rule text could be read two different ways but one reading produces an absurd result, it's a pretty good indicator for how the rules should probably work.
Jurassic Pratt
|
Jurassic Pratt wrote:It's a mele weapon. The rule is you add Strength to damage with mele weapons unless they say otherwise.Or you just ignore the weapon until Paizo FAQs it.
The other energy dealing melee weapon option is the Battle Poi, which as far as I know, still lacks an FAQ on this very question.
I'd agree with this if there was a general rule stating that energy dealing mele weapons did not add strength to damage.
But just because a few other weapons that do energy damage have lines that say you don't add strength doesn't make that the default rule.
Also, it'd be utter garbage for the level you get it at if it just did 1d10 damage without any modifiers added in. Doubly so since it uses charges and won't work soon anyways. Though to be fair, that's not an argument for intent as we've had poor options published before.
Murdock Mudeater
|
In general, the bigger issue is regarding if the Strength mod is able to add energy damage. I would be down with it - if the strength mod would add slashing damage only (or bludgeoning), but having a stronger character deal more fire or electical damage seems iffy.
As an aside, any clue if the weapon above is considered "timeworn technology"? If so, that makes it unable to be reloaded, which makes this whole debate more iffy, as I really don't care what PCs do with an item they can only use for 10 minutes....
Anyway, if you are the GM, just pick what you want to do. I think it's totally up to the GM. If this is for PFS, you can probably get an official answer in their forums, but that makes it probably not up to the GM per say.
Murdock Mudeater
|
as far as the debate goes, i have seen nothing to suggest a general rule that energy based melee attacks cant add str as other melee attacks can, only specific exceptions for individual abilities.
Search through the books that paizo has FAQed. Find an example of a non-magical melee weapon that deals energy damage. Or even just find an example of a magical melee weapon that adds energy damage. Does your example mention anything regarding using your strength to add damage?
For example, the CRB, the Torch from the adventuring equipment section. Says that an improvised torch deals bludgeoning damage as a gauntlet of it's size, and 1 fire damage.
So, for a medium creature, that's D3 bludeoning+1 fire damage. When adding Strength to damage, do you really think your adding to the fire damage? It doesn't say, but I would venture to guess that you think adding your strength as fire damage is unreasonable in this example. So why is it reasonable on the Plasma Blade?
| Squiggit |
It doesn't say, but I would venture to guess that you think adding your strength as fire damage is unreasonable in this example. So why is it reasonable on the Plasma Blade?
Well for starters the plasma blade doesn't do bludgeoning damage. That makes it kind of obvious, really.
Murdock Mudeater
|
Murdock Mudeater wrote:It doesn't say, but I would venture to guess that you think adding your strength as fire damage is unreasonable in this example. So why is it reasonable on the Plasma Blade?Well for starters the plasma blade doesn't do bludgeoning damage. That makes it kind of obvious, really.
Avoiding the question, I figured you'd do that.
| Daw |
OK, here is something very close.
Description:
A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this blade-like beam as if it were a scimitar. Attacks with the flame blade are melee touch attacks. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Since the blade is immaterial, your Strength modifier does not apply to the damage. A flame blade can ignite combustible materials such as parchment, straw, dry sticks, and cloth.
This would tend support the don't add your strength at all interpretation.
The plus 3 damage points the other direction.Interesting thought though, would Dex to Damage work on a Melee attack that doesn't get a STR damage bonus?
| Dark Midian |
I would suggest asking Mark Seifter. This is usually his area of expertise. :v
I could go either way on it. On one hand, I could totally handwave why Strength shouldn't be added to the damage, much like how you can't use Power Attack on melee touch attacks ("If all you have to do is touch something for an effect to work, what good is more force going to do?")
Then again, it is a melee weapon and doesn't specifically say you can't add your Strength bonus. So you could use your natural Strength, but you can't swing forcefully and wildly with a plasma blade using Power Attack.
| Squiggit |
Avoiding the question, I figured you'd do that.
It's not avoiding it at all: It's reasonable to take a weapon that does bludgeoning damage and then conclude that your strength modifier does bludgeoning damage as well (because that's the kind of damage the weapon does).
It's not reasonable to take a weapon that does not do bludgeoning damage and then assume that if your strength score is high enough it suddenly does.
| Azten |
The closest weapon I can find is the Laser Torch, from the Technology Guide (here). Laser Torch is a light melee weapon that resolves as melee touch and doesn't add Str mod to damage. Deals fire damage only.
This gives me all I'd need to allow a Plasma Blade to add Strength to damage. It doesn't have the same restrictive wording Laser Torch does.
| Quantum Steve |
Murdock Mudeater wrote:The closest weapon I can find is the Laser Torch, from the Technology Guide (here). Laser Torch is a light melee weapon that resolves as melee touch and doesn't add Str mod to damage. Deals fire damage only.This gives me all I'd need to allow a Plasma Blade to add Strength to damage. It doesn't have the same restrictive wording Laser Torch does.
Is that intended though or an oversight?
Is there any precedent for energy-type or touch weapons adding str? None of the weapons in the TG do.
Can you think of even one?
| Jeraa |
OK, here is something very close.
Flameblade Spell wrote:Description:
A 3-foot-long, blazing beam of red-hot fire springs forth from your hand. You wield this blade-like beam as if it were a scimitar. Attacks with the flame blade are melee touch attacks. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). Since the blade is immaterial, your Strength modifier does not apply to the damage. A flame blade can ignite combustible materials such as parchment, straw, dry sticks, and cloth.This would tend support the don't add your strength at all interpretation.
The plus 3 damage points the other direction.Interesting thought though, would Dex to Damage work on a Melee attack that doesn't get a STR damage bonus?
No, that does not tend to support the "don't add your strength at all" interpretation. Why? Because it specifically has to say you don't add your Strength modifier.
The plasma blade is a melee weapon. By default, you always add your strength modifier to the damage roll with a melee weapon. There has to be a specific rule to change that. There is no specific rule that says weapons doing energy damage, or touch attacks, do not get to add your strength modifier. Individual weapons do have that specific rule written in, but nothing that applies to all such weapons. It might be an oversight, but as written the plasma blade gets your strength modifier to damage.
Is there any precedent for energy-type or touch weapons adding str? None of the weapons in the TG do.
Can you think of even one?
The barbarians hurling rage power?
Hurling, Lesser (Ex): As a full-round action while raging, the barbarian can lift and hurl an object up to one size category smaller than herself with both hands or two size categories smaller with one hand as an improvised weapon with a range increment of 10 feet. This inflicts damage as a falling object (Core Rulebook 443) plus the barbarian's Strength bonus. This damage is halved if the object is not made of stone, metal, or similar material. This is a ranged touch attack, and the target may attempt a Reflex save (DC 10 + 1/2 the barbarian's level + the barbarian's Strength modifier) for half damage. The barbarian may apply Power Attack to this attack as a one- or two-handed weapon, as appropriate.
A physical attack with an improvised weapon, that is a touch attack. It adds the strength modifier to damage.
A mancatcher is a melee weapon that has a touch attack. It still adds your strength modifier to damage, because it doesn't say you don't get it.
A swashbucklers Perfect Thrust deed turns a normal weapon attack into a touch attack.
The Pinpoint Poisoner feat makes a blowgun dart attack into a touch attack, and you get to add any bonuses that would normally apply to your unarmed strikes damage to the dart damage, which would include your strength modifier.
So there are at least a few ways to have a touch attack weapon that adds your strength modifier to damage. I can't find an example for energy attacks, but all such attacks that would normally get your strength modifier to damage have to have a specific line stating you don't get it. That at least implies that even an energy-based melee weapon touch attack would get your strength modifier to damage unless it specifically said otherwise.
| Poison Dusk |
| 1 person marked this as a favorite. |
From the stat block that the plasma blade was printed with:
A Song of Silver wrote:I went over the stat block a couple times and couldn't find anything else that might be adding to it, so it appears that Strength is indeed in play.Melee plasma blade +17/+12/+7 (1d10+3/19–20/×3)
Str 17
I think this is all the evidence that is really needed. If the NPC using it adds STR, then the PC who kills him and takes it uses STR.
| Jeraa |
Kalindlara wrote:I think this is all the evidence that is really needed. If the NPC using it adds STR, then the PC who kills him and takes it uses STR.From the stat block that the plasma blade was printed with:
A Song of Silver wrote:I went over the stat block a couple times and couldn't find anything else that might be adding to it, so it appears that Strength is indeed in play.Melee plasma blade +17/+12/+7 (1d10+3/19–20/×3)
Str 17
To be fair, stat blocks aren't always correct. A number of them have potions listed of spells that can't be made into potions.
I believe it is correct in this case, but just because it is in a statblock doesn't make it automatically correct.
| Torbyne |
Torbyne wrote:as far as the debate goes, i have seen nothing to suggest a general rule that energy based melee attacks cant add str as other melee attacks can, only specific exceptions for individual abilities.Search through the books that paizo has FAQed. Find an example of a non-magical melee weapon that deals energy damage. Or even just find an example of a magical melee weapon that adds energy damage. Does your example mention anything regarding using your strength to add damage?
For example, the CRB, the Torch from the adventuring equipment section. Says that an improvised torch deals bludgeoning damage as a gauntlet of it's size, and 1 fire damage.
So, for a medium creature, that's D3 bludeoning+1 fire damage. When adding Strength to damage, do you really think your adding to the fire damage? It doesn't say, but I would venture to guess that you think adding your strength as fire damage is unreasonable in this example. So why is it reasonable on the Plasma Blade?
You example does not apply in this situation, you have a weapon that deals 1D3 Bludgeoning as its base damage, this is the value affected by ability modifiers. the +1 Fire damage is a rider effect.
My point is that, while extremely rare (i can think of only three directly energy based weapons, the Battle Poi, the Laser Torch and the Plasma Blade) there is not a general rule that states anything like "when a melee weapon deals energy damage as its primary damage type do not add any ability modifiers to that damage roll." What we do have is out of those three weapons, one says it can not add ability modifiers.
It would be useful if anyone knows of other energy based melee weapons and if they have similar exceptions as the laser torch does.
As it stand though, we have the general rule of "melee attacks add ability mods to damage rolls." and then there are some weapons that have specific exceptions to this rule in their entries. You could assume there was a typo in the write up and try asking the author about it but the default is they follow the rule until there is clarification that they dont.
| Derklord |
Sauce987654321 wrote:I feel like there isn't much of a point in using that weapon if you can't get modifiers with it. It's a touch attack, whoopdeedooDepends on your build, and that of the opponent. A Rogue would get decent use out of it.
A lot of characters can abuse the hell out of such a weapon. Go TWF and anything with bonus damage. It's like TWF pistols without reloading problems!
Weapon Master Fighter with (Greater) Weapon Spec, Bard with Arcane Strike, UnBarbarian with Reckless Rage and Powerful Stance, cBarbarian Elemental Rage (and rage cycled Lesser Elemental Rage), Wyrm Singer Skald with Reckless Rage, Arcane Strike and Elemental Rage, Warpriest with the regular stuff, the list goes on.
| Talonhawke |
I feel like there isn't much of a point in using that weapon if you can't get modifiers with it. It's a touch attack, whoopdeedoo.
Guns I mean really that's all the reason anyone needs to see why it might be limited. The outrage over gun touch attacks led to having a weapon group that needs to break the laws of time and space to be competitive a lot of the time. And other modifiers would apply i mean if your a low str Finesse build then this could be great.
On the other hand Brilliant Energy turns the weapon in light and still gets STR so it's still anybody's game.
| Jeraa |
On the other hand Brilliant Energy turns the weapon in light and still gets STR so it's still anybody's game.
Brilliant energy weapons aren't totally energy, but only a "significant portion", though weight isn't changed. So it is still partly physical. They also aren't a touch attack.
| Talonhawke |
Talonhawke wrote:On the other hand Brilliant Energy turns the weapon in light and still gets STR so it's still anybody's game.Brilliant energy weapons aren't totally energy, but only a "significant portion", though weight isn't changed. So it is still partly physical. They also aren't a touch attack.
Just going off the massless theory. And while not a touch attack it's pretty close.
| Quantum Steve |
The barbarians hurling rage power?A physical attack with an improvised weapon, that is a touch attack. It adds the strength modifier to damage.
A swashbucklers Perfect Thrust deed turns a normal weapon attack into a touch attack.
The Pinpoint Poisoner feat makes a blowgun dart attack into a touch attack, and you get to add any bonuses that would normally apply to your unarmed strikes damage to the dart damage, which would include your strength modifier.
Interesting. The hurling rage power is one example, although it does specifically state it adds str (it wouldn't have added it otherwise since falling objects don't normally add str).
I don't know what you mean by "a physical attack with an improvised weapon ," could you elaborate please?
The other two are both special cases of attacks with weapons that already have their own rules. There are a quite few other special abilities like this that change some of the normal rules for normal weapons, but don't really have any bearing on attacks not using these special abilities.
It's hard to draw any inferences from Hurling since, like flame blade, it specifically states whether or not str damage is applied.
| Quantum Steve |
Jeraa wrote:Just going off the massless theory. And while not a touch attack it's pretty close.Talonhawke wrote:On the other hand Brilliant Energy turns the weapon in light and still gets STR so it's still anybody's game.Brilliant energy weapons aren't totally energy, but only a "significant portion", though weight isn't changed. So it is still partly physical. They also aren't a touch attack.
It's pretty close for someone wearing full plate and a heavy shield, but against a creature with natural armor, mage armor, and shield, Brilliant Energy doesn't ignore any of it, but none of these adds to touch AC.
| Jeraa |
Interesting. The hurling rage power is one example, although it does specifically state it adds str (it wouldn't have added it otherwise since falling objects don't normally add str).
I don't know what you mean by "a physical attack with an improvised weapon ," could you elaborate please?
It is in regards to the hurling ability. It is a physical attack, not an energy attack. It attacks as an improvised weapon. Therefore, it is a weapon attack as a touch attack that still gets your Strength modifier to damage.
All of that was in response to the question:
Is there any precedent for energy-type or touch weapons adding str? None of the weapons in the TG do.
Can you think of even one?
All of what I posted were examples of touch attacks adding strength. So there is precedent for touch attacks that add strength.
It's pretty close for someone wearing full plate and a heavy shield, but against a creature with natural armor, mage armor, and shield, Brilliant Energy doesn't ignore any of it, but none of these adds to touch AC.
Mage armor and shield actually do add to touch attacks, but only against incorporeal touch attacks.
| Torbyne |
Sauce987654321 wrote:I feel like there isn't much of a point in using that weapon if you can't get modifiers with it. It's a touch attack, whoopdeedoo.Guns I mean really that's all the reason anyone needs to see why it might be limited. The outrage over gun touch attacks led to having a weapon group that needs to break the laws of time and space to be competitive a lot of the time. And other modifiers would apply i mean if your a low str Finesse build then this could be great.
On the other hand Brilliant Energy turns the weapon in light and still gets STR so it's still anybody's game.
The outrage over guns is not just the touch attacks, its the touch attacks with the modifiers like DEX to damage that got to people. This is a melee weapon that allows the same, even down to consumption of resources to but it also has a vastly higher cost and rarity.