Ratfolk "Class Deck": Ninniz


Homebrew and House Rules


About two years ago, I made a couple of Homebrew characters, of which one I will link here:

Ninniz

Back then, I really put a lot of thought in to Ninniz and her 5 fellow characters. Now, 2 years later, and after playing a bit with my characters around, I decided to make 3 characters. Some based on the ideas I had back then, some based on the 2 year experience I've done up in this time with PACG. But most of all; I've decided to turn all of them in to Ratfolk! In the RPG's I mostly play as Ratfolk, because I have a soft spot for them!

So, without further talking, here is the first Ratfolk PACG Character I designed, the other 2 will get there own seperate post:

Ninniz:
Male Ratfolk Alchemist

Strength d4 []+1
Dexterity d10 []+1 []+2 []+3 []+4
- Disable: Dexterity +3
- Ranged: Dexterity +1
Constitution d6 []+1 []+2 []+3
Intelligence d10 []+1 []+2 []+3 []+4
- Craft: Intelligence +2
Wisdom d6 []+1 []+2
Charisma d6 []+1

Favored Card Type: Item
Weapon: 2 []3 []4
Spell: - []1 []2
Armor: 1 []2
Item: 6 []7 []8 []9
Ally: 3 []4
Blessing: 3 []4

Powers:
Hand Size: 6 []7
Proficient with: Light Armors []Weapons
You may discard a card to add 1d6 to your combat check; if the discarded card has the Alchemical ([]or Poison or Acid) trait, you may add an additional 1d6 ([] and ignore a non-villain monster's immunities.)
When you would banish a card with the Alchemical trait, you may instead attempt a Craft 8 check. If you succeed, instead recharge the card, otherwise discard it.

Demoman:
Hand Size: 6 []7 []8
Proficient with: Light Armors []Weapons
You may discard a card to add 1d6 to your combat check; if the discarded card has the Alchemical ([]or Poison or Acid) trait, you may add an additional 1d6 ([] and ignore a non-villain monster's immunities.)
When you would banish a card with the Alchemical trait, you may instead attempt a Craft 8 check. If you succeed, instead recharge the card, otherwise discard it. ([] When you recharge a card this way, you may draw a spell or item from the box that shares a trait with the recharged card)
[] Add 2 ([]4) to your checks to acquire a boon with the Alchemical trait.
[] You may bury a card with the Alchemical ([]or Poison or Acid) trait to automatically succeed at a check to defeat a bane with the Cache ([] or Lock) trait.
[] Whenever you would banish or play a spell with the Acid or Poison trait, gain the skill Arcane equal to your Craft skill.

"When out of stuff to explode, make new stuff to explode."

Plague-Doctor:
Hand Size: 6 []7 []8
Proficient with: Light Armors []Heavy Armors []Weapons
You may discard a card to add 1d6 to your combat check; if the discarded card has the Alchemical ([]or Poison or Acid)([]or Animal) trait, you may add an additional 1d6 ([] and ignore a non-villain monster's immunities.)
When you would banish a card with the Alchemical trait, you may instead attempt a Craft 8 check. If you succeed, instead recharge the card, otherwise discard it.
[] Add 2 to your checks that invoke the Animal or Vermin trait
[] You gain the skill Survival: Wisdom +2
[] Whenever you defeat a Monster with the Animal or Vermin trait, you may add it to your hand. You may banish a card with the Animal or Vermin trait from you hand to shuffle 1d4 random cards from your discard pile in to your deck ([] or to add 1d6 to any check that invokes the Acid or Poison trait).
[] Reduce Acid and Poison dealt to you by 2.

"What's that smell? Oh, it's me!"


Ratfolk are part of my top 5 for favorite races.

Overall looks good, just a few though.

Quote:
When you would banish a card with the Alchemical trait, you may instead attempt a Craft 8 check. If you succeed, instead recharge the card, otherwise discard it.

Doubled up on the instead. Don't need to have the second one in there.

For the Plague-Doctor, just curious on them getting heavy armors.

Otherwise, I think they look good.


I really like this guy, and not just because he's a ratfolk (though that definitely helps!) There's only one power I'm concerned about: [] When you recharge a card this way, you may draw a spell or item from the box that shares a trait with the recharged card. Getting that many free cards in a scenario might be op. If you're attached to it, you might require a notably higher DC, like this:

When you would banish a card with the Alchemical trait, you may instead attempt a Craft 8 check. If you succeed, instead recharge the card, otherwise discard it. ([] If the result of the check was more than 12, you may additionally draw a spell or item from the box that shares a trait with the recharged card)

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