Kalindlara
Contributor
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Well... I like investigator. ^_^
I built a psychic detective investigator, using the Mostly Human alternate racial trait from Inner Sea Races with the Harrow Chosen trait (from Varisia, Birthplace of Legends) to wield powerful mind thrusts. The Student of Philosophy trait (Quests and Campaigns) keeps my social skills strong.
Alternatively, you could check out the sylph-only options from the Advanced Race Guide. Try out a sky druid, perhaps?
| Saldiven |
An Investigator focusing more on ranged combat would fit the race fairly well. There are a couple of Sylph alternate race traits that would work along those lines (slight increase to movement for staying out of melee, a once per day bonus to AC vs mundane ranged attacks, and a bonus to Stealth).
edit: Argh. Got ninja'd.
Bigdaddyjug
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Well... I like investigator. ^_^
I built a psychic detective investigator, using the Mostly Human alternate racial trait from Inner Sea Races with the Harrow Chosen trait (from Varisia, Birthplace of Legends) to wield powerful mind thrusts. The Student of Philosophy trait (Quests and Campaigns) keeps my social skills strong.
Alternatively, you could check out the sylph-only options from the Advanced Race Guide. Try out a sky druid, perhaps?
I already have a wayang investigator, but the class is so varied I could easily make another one.
I have a grippli druid, so I'd rather not make another one, although the sky druid does sound fun. I may end up making a rash of Sylphs at the end of the season to get them all grandfathered in.
Murdock Mudeater
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Kalindlara wrote:At the moment (presumably until the end of the season), it's not required. I'd hold onto it and just make whatever sylph you want. ^_^Got any suggestions for what a Sylph would be good at? I've got every class available to me other than the Unchained stuff.
There's a cool sylph feat that allows them to see through fog and mist really well. I've been thinking that a build around that could be very practical.
Other than that, Sylphs are basically elves in stats, so anything an elf would be decent at, the slyph would also probably be decent at.
| Saldiven |
Bigdaddyjug wrote:Kalindlara wrote:At the moment (presumably until the end of the season), it's not required. I'd hold onto it and just make whatever sylph you want. ^_^Got any suggestions for what a Sylph would be good at? I've got every class available to me other than the Unchained stuff.There's a cool sylph feat that allows them to see through fog and mist really well. I've been thinking that a build around that could be very practical.
Other than that, Sylphs are basically elves in stats, so anything an elf would be decent at, the slyph would also probably be decent at.
Cloud Gazer is the feat.
Hrm. Here's a silly idea. Probably not particularly good until mid-levels for PFS.
(Yeah, I know the OP doesn't own Unchained, but give it a chance.)
Unchained Rogue using a whip with the Major Magic Talent granting Obscuring Mist. Whip has 15' reach, and Cloud Gazer would grant a 15' vision range within the Mist and removes the miss chance.
1st lvl Exotic Weapon: Whip
2nd Combat Trick: Weapon Focus Whip
3rd lvl Whip Mastery
4th lvl Minor Magic: whatever you want
5th lvl Cloud Gazer
6th lvl Major Magic: Obscuring Mist
Level 1 and 2, use ranged attacks or a simple weapon for combat and do Rogue stuff otherwise. At third, start adding your dex to damage with the whip doing lethal damage. The reach of the whip will give you more opportunities to flank without being in position to get pasted yourself. Fourth level brings Debilitating Injury debuffing from 15' away. By 6th, you'll have a 3/day cloud effect that doesn't negatively impact your performance at all.
And, it's kinda cool.
| CraziFuzzy |
I actually HAVE a kapenia dancer sylph as my lone PFS character... that I played once, and failed miserably with (bad rolls, not the character, and a very ill suited party to the scenario). I still like the idea, and the race and class/archetype just seem to go together so very well.
I ended up trading away air affinity for Breeze-Kissed, and actually trading away the Feather Fall SLA for the Whispering Wind trait (thinking I'll end up taking Airy Step anyway, which would in many cases replace the need for feather fall). Both of these, I actually chose for flavor reasons, not really mechanics, it just seemed appropriate.
For traits, I took A Sure Thing, and Cross-Disciplined. For feat, Weapon Finesse.
1st level, in silk armor, she's got a 15 AC (17 vs mundane ranged attacks). that ain't bad, and she can still hit pretty hard when she needs to. Having only a single 1st level spell at 1st level is limiting, but that's okay - at 1st level she's more a rogue/scout than a combatant.
I think I spent more time making a mini for her than I did building and actually playing with her. PFS didn't really suit me well in my first go round, and I honestly haven't pushed hard to get myself back out there yet.