What to do with a Sylph boon in PFS


Advice

Silver Crusade

Heck, I'm not even sure if the boon is still required I've been away so long, but if it is I got one.

I just don't know what to build with it. Anything other than a wizard would be fine. I already have 2 PFS wizards and I don't really want a third.

Silver Crusade Contributor

At the moment (presumably until the end of the season), it's not required. I'd hold onto it and just make whatever sylph you want. ^_^

Silver Crusade

Kalindlara wrote:
At the moment (presumably until the end of the season), it's not required. I'd hold onto it and just make whatever sylph you want. ^_^

Got any suggestions for what a Sylph would be good at? I've got every class available to me other than the Unchained stuff.


Magus.

Silver Crusade

Havoq wrote:

Magus.

What's a fun kind of magus to play other than the standard shocking grasp crit fisher?

Silver Crusade Contributor

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Well... I like investigator. ^_^

I built a psychic detective investigator, using the Mostly Human alternate racial trait from Inner Sea Races with the Harrow Chosen trait (from Varisia, Birthplace of Legends) to wield powerful mind thrusts. The Student of Philosophy trait (Quests and Campaigns) keeps my social skills strong.

Alternatively, you could check out the sylph-only options from the Advanced Race Guide. Try out a sky druid, perhaps?

Grand Lodge

I'm in the same boat. The boon is currently not required to build one this season. I'm holding it until I hear if they'll be required next Season. But there are people looking to trade for them in order to combo them with the other elemental race boons to make a Suli.


An Investigator focusing more on ranged combat would fit the race fairly well. There are a couple of Sylph alternate race traits that would work along those lines (slight increase to movement for staying out of melee, a once per day bonus to AC vs mundane ranged attacks, and a bonus to Stealth).

edit: Argh. Got ninja'd.


This might help you decide.

Silver Crusade

Kalindlara wrote:

Well... I like investigator. ^_^

I built a psychic detective investigator, using the Mostly Human alternate racial trait from Inner Sea Races with the Harrow Chosen trait (from Varisia, Birthplace of Legends) to wield powerful mind thrusts. The Student of Philosophy trait (Quests and Campaigns) keeps my social skills strong.

Alternatively, you could check out the sylph-only options from the Advanced Race Guide. Try out a sky druid, perhaps?

I already have a wayang investigator, but the class is so varied I could easily make another one.

I have a grippli druid, so I'd rather not make another one, although the sky druid does sound fun. I may end up making a rash of Sylphs at the end of the season to get them all grandfathered in.

Silver Crusade

The Kapenia Dancer magus archetype looks fun. I'll just need to get an agile enchantment on it as soon as possible.


Yeah, and kudos's to whomever wrote that guide. Sylph is one of those boons that it seems everyone struggles to make work.


Occultist is another class that works well with Sylphs.

Scarab Sages

Bigdaddyjug wrote:
Kalindlara wrote:
At the moment (presumably until the end of the season), it's not required. I'd hold onto it and just make whatever sylph you want. ^_^
Got any suggestions for what a Sylph would be good at? I've got every class available to me other than the Unchained stuff.

There's a cool sylph feat that allows them to see through fog and mist really well. I've been thinking that a build around that could be very practical.

Other than that, Sylphs are basically elves in stats, so anything an elf would be decent at, the slyph would also probably be decent at.


Murdock Mudeater wrote:
Bigdaddyjug wrote:
Kalindlara wrote:
At the moment (presumably until the end of the season), it's not required. I'd hold onto it and just make whatever sylph you want. ^_^
Got any suggestions for what a Sylph would be good at? I've got every class available to me other than the Unchained stuff.

There's a cool sylph feat that allows them to see through fog and mist really well. I've been thinking that a build around that could be very practical.

Other than that, Sylphs are basically elves in stats, so anything an elf would be decent at, the slyph would also probably be decent at.

Cloud Gazer is the feat.

Hrm. Here's a silly idea. Probably not particularly good until mid-levels for PFS.

(Yeah, I know the OP doesn't own Unchained, but give it a chance.)

Unchained Rogue using a whip with the Major Magic Talent granting Obscuring Mist. Whip has 15' reach, and Cloud Gazer would grant a 15' vision range within the Mist and removes the miss chance.

1st lvl Exotic Weapon: Whip
2nd Combat Trick: Weapon Focus Whip
3rd lvl Whip Mastery
4th lvl Minor Magic: whatever you want
5th lvl Cloud Gazer
6th lvl Major Magic: Obscuring Mist

Level 1 and 2, use ranged attacks or a simple weapon for combat and do Rogue stuff otherwise. At third, start adding your dex to damage with the whip doing lethal damage. The reach of the whip will give you more opportunities to flank without being in position to get pasted yourself. Fourth level brings Debilitating Injury debuffing from 15' away. By 6th, you'll have a 3/day cloud effect that doesn't negatively impact your performance at all.

And, it's kinda cool.


Bomber Alchemists can work


There is also the trait 'Thunderborn' that allows the character to convert half the damage of an electricity spell to sonic damage once per day...I find that rather cool, myself.


I actually HAVE a kapenia dancer sylph as my lone PFS character... that I played once, and failed miserably with (bad rolls, not the character, and a very ill suited party to the scenario). I still like the idea, and the race and class/archetype just seem to go together so very well.

I ended up trading away air affinity for Breeze-Kissed, and actually trading away the Feather Fall SLA for the Whispering Wind trait (thinking I'll end up taking Airy Step anyway, which would in many cases replace the need for feather fall). Both of these, I actually chose for flavor reasons, not really mechanics, it just seemed appropriate.

For traits, I took A Sure Thing, and Cross-Disciplined. For feat, Weapon Finesse.

1st level, in silk armor, she's got a 15 AC (17 vs mundane ranged attacks). that ain't bad, and she can still hit pretty hard when she needs to. Having only a single 1st level spell at 1st level is limiting, but that's okay - at 1st level she's more a rogue/scout than a combatant.

I think I spent more time making a mini for her than I did building and actually playing with her. PFS didn't really suit me well in my first go round, and I honestly haven't pushed hard to get myself back out there yet.

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