
Dragonchess Player |
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Pages 10-11: "Any firsthand examination of a bloom combined with a DC 25 Knowledge (planes) check is enough to confirm that the incident is caused by a planar breach between the Material Plane and the First World, although the breach is not large or stable enough to allow creatures from the Material Plane to actually enter the First World...
Fortunately, as blooms manifest, the PCs can defeat them. The method of defeating each bloom is different for each one. Once a bloom is defeated, the PCs can harvest special trophies (see sidebar) that allow them to enter and navigate Thousandbreaths with increasing ease (note that they’ll need at least three such trophies before they can even enter the realm of Thousandbreaths)."
See also Entering Thousandbreaths on page 24.

Canadian Bakka |

That's an interesting take. Are you thinking of mass combat battles between the Black Prince's soldiers and the PCs' soldiers?
I was thinking of using the Blooms to introduce different planar traits for the areas that the blooms are manifesting in. For example, erratic time in one area, enhanced nature magic in another area, or weird things like everyone can only speak a given language or unable to say certain words (which makes for interesting social encounters on trying to learn what is going on).
Wouldn't using the blooms as mass combat though might be too expensive for the PCs though? I mean in regards to paying the armies' upkeep over such long distances for so long. Still, mass combat with the fey sounds wickedly cool. :)
Cheers!

pennywit |
I was thinking of using the Blooms to introduce different planar traits for the areas that the blooms are manifesting in. For example, erratic time in one area, enhanced nature magic in another area, or weird things like everyone can only speak a given language or unable to say certain words (which makes for interesting social encounters on trying to learn what is going on).
That's a good idea.
Wouldn't using the blooms as mass combat though might be too expensive for the PCs though? I mean in regards to paying the armies' upkeep over such long distances for so long. Still, mass combat with the fey sounds wickedly cool. :)
Well, first, my players have their armies stashed in reserve, and they break them out into "official" action and thus pay full upkeep only when they're in action.
Second, my players have a few allies they can call on for additional assistance.
Third ... the Black Prince is the distraction. I'm taking a slightly different approach. I'm stealing part of the climax of Memory, Sorrow, and Thorn for the endgame. Basically, Nyrissa is going to try to control several places of power within the Stolen Lands and Pitax if she wants to bottle the place. Hence, the armies.

Curghann |
Quote:I was thinking of using the Blooms to introduce different planar traits for the areas that the blooms are manifesting in. For example, erratic time in one area, enhanced nature magic in another area, or weird things like everyone can only speak a given language or unable to say certain words (which makes for interesting social encounters on trying to learn what is going on).That's a good idea.
Quote:Wouldn't using the blooms as mass combat though might be too expensive for the PCs though? I mean in regards to paying the armies' upkeep over such long distances for so long. Still, mass combat with the fey sounds wickedly cool. :)Well, first, my players have their armies stashed in reserve, and they break them out into "official" action and thus pay full upkeep only when they're in action.
Second, my players have a few allies they can call on for additional assistance.
Third ... the Black Prince is the distraction. I'm taking a slightly different approach. I'm stealing part of the climax of Memory, Sorrow, and Thorn for the endgame. Basically, Nyrissa is going to try to control several places of power within the Stolen Lands and Pitax if she wants to bottle the place. Hence, the armies.
Per the Bolded section, isnt that basically counter to how the army system works? I mean, if you've got something specific for you game going that's cool but having an "army" in "reserve" would mean you're paying for them and if not then you'd have to spend whatever normal time to put an army together. I havent gotten to the Mass Combat part of my game yet so I havent gone over the rules with a fine-toothed comb so maybe gathering an army doesnt really take any time and disbanding them after use doesnt have any ramifications.

pennywit |
Per the Bolded section, isnt that basically counter to how the army system works? I mean, if you've got something specific for you game going that's cool but having an "army" in "reserve" would mean you're paying for them and if not then you'd have to spend whatever normal time to put an army together.
From the SRD
Reserve Army
The costs in this section assume an active, deployed army. You may instead convert an army into a reserve army, placing it in a settlement. This reduces the Consumption cost for the army to once per month (or kingdom turn) instead of once per week. A commander has to spend only 3 days per month with a reserve army to remain active with it. The Morale penalty for an absent commander happens every month instead of every week.The size of an army you can put in reserve depends on the buildings you have available in the settlement. A Watchtower can hold a Small or smaller reserve army, a Barracks can hold Medium or smaller, a Castle can hold Large or smaller, and a Garrison Huge or smaller. A Gargantuan or Colossal army can't be put in reserve—it must remain deployed (though it can be indefinitely deployed in one of your own hexes). A Temple counts as a Watchtower for the purpose of holding special religious troops (clerics, druids, inquisitors, or paladins), and a Cathedral counts as a Barracks in those cases. You may split an army (see Splitting an Army) to allow you to divide its units among several buildings.
If you move the army outside the settlement, it immediately counts as an active army and the costs must be paid per week as normal.