| Chromantic Durgon <3 |
So what are the best candidates you guys know for making a zombie and what are the best candidates for a Skeleton?
is it worth it make a fast Zombie/bloody skeleton? what do y'all think.
For Zombies it looks like bigger is better (more AC, more Damage, More hit die), stronger is better(more damage more accuracy) and more natural attacks is better(more damage), so amusingly Cthulu would make the best Zombie xD however making one is impossible xD so I think Mogaru is possibly the best option.
haven't looked at the criteria for Skeletons but I assume its probably similar, so what do you guys think?
might be interesting to see your candidates at every level/size, Storm Giant seems like a good one that people might actually kill and thus re-animate.
| Linea Lirondottir |
I'd say animals. They're a lot easier to get the corpses of, there are far fewer moral problems involved in animating animals, their ability scores tend to be higher for the same size/HD, and there are a great deal of variety to choose from.
I haven't studied the subject very much, but I'm fond of aurochs. (I'd probably go with non-bloody skeletons in general; they're cleaner and more pleasant to be around after all)
| avr |
There's no actual rule on creating fast zombies aside from noting that you need to cast haste or remove paralysis when creating them. If you assume they take double HD to create/control then you want something good. Gargoyles perhaps at lower levels, maybe a roc at higher levels? If not then whatever's convenient rather than spending too much time hunting down the perfect corpse.
| Garbage-Tier Waifu |
chickens make the best burning bloody skeletons raise an army send them into town and watch the chain reaction of dozens of little chicken bombs blow up when the town guard takes action.
Thr fact that they just get back up again is also hilarious and devastating due to the intense resource expenditures to put them down permanently. Not at all a bad way to soften a force or dungeon before marching in your actual forces/the party.
Personally though, my favourite creatures include zombie bats for blindsense, burning bloody rats for greater mobility and access to more difficult to reach places, and brain-eating fast zombie greensting scorpions or cats. Big undead usually include animals for their incredible baseline stats and quantity of natural attacks.
| Garbage-Tier Waifu |
If the base creature has a natural fly speed, so does the zombie. I loved my manticorpse...
Hence why I suggested the bat. It becomes an incredible enemy radar, and having only a single hit dice even for raising it, it is also really inexpensive and unimpactful on the total undead you can control.
| quibblemuch |
quibblemuch wrote:If the base creature has a natural fly speed, so does the zombie. I loved my manticorpse...Hence why I suggested the bat. It becomes an incredible enemy radar, and having only a single hit dice even for raising it, it is also really inexpensive and unimpactful on the total undead you can control.
Sure, bat's good. But you can't ride it around looking totally metal. Totally. Metal.
| Chromantic Durgon <3 |
Whilst the flying pegasus Idea is indeed very metal, it is also horrible because Pegasus only have like 4 Hit die if I remember correctly so being shot out of the sky is very much possible
If you wanna fly around a Roc is the way to go me thinks.
Can fly around on your Roc and carpet bomb an area with fiery bloody chickens as you fly over for most fun.
the biggest baddest of flying creatures is I suspect Agria or whatever that things name is but thats completely out of most peoples reach.
| Mighty Glacier |
Oh right, zombies (and fast zombies) add HD. Zombie Roc would have 22 HD (ie. requiring caster level 6th w/ desecrate, caster level 11 without). In 3.5e, you couldn't reanimate a creature of that much HD. In Pathfinder, that's not a problem, for a zombie at least. Skeletons are still limited to 20 HD, like in 3.5e.
If the creature has more than 20 Hit Dice, it can’t be made into a skeleton by the animate dead spell.
If the base creature has more than 10 Hit Dice (not counting those gained with experience), it can’t be made into a zombie with the animate dead spell.
If the creature has more than 20 Hit Dice, it can't be made into a skeleton by the animate dead spell.
The zombie template in Pathfinder makes no mention on maximum HD.
| SheepishEidolon |
The zombie template in Pathfinder makes no mention on maximum HD.
Skeletons are restricted to 20 HD of the base creature, but skeletal champions (also from B1) are not. Zombies lack the improved version within B1, so it makes sense that they get no HD restriction. Zombie lords were introduced in B4.