What should I build to fill in this party.


Advice


So, I was brought into the game, and the DM basically told me to fill in what role he thought the party needed. We already have a Two handed Face Paladin, a support focused Bard w/ stealth, disguise, bluff, a intelligence based sorc, and a skill focused rogue. I don't have access to there character sheets, and the campaign is planned up to level 7-10 in a Urban area.

We are given
25 Point Buy
Races limited to core
No summoners
No Gunslingers or guns
No occult or third party
No regional, faith, religion, family, or campaign traits
No drawbacks
Level 2
No OP feats
No Evil
No Chaotic Neutral

So any suggestions for what I should do to fill in the dynamic?

Also leaving gold out, sense I've basic decided what needs to be bought while saving money for weapons if needed.


Etruis wrote:

So, I was brought into the game, and the DM basically told me to fill in what role he thought the party needed. We already have a Two handed Face Paladin, a support focused Bard w/ stealth, disguise, bluff, a intelligence based sorc, and a skill focused rogue. I don't have access to there character sheets, and the campaign is planned up to level 7-10 in a Urban area.

We are given
25 Point Buy
Races limited to core
No summoners
No Gunslingers or guns
No occult or third party
No regional, faith, religion, family, or campaign traits
No drawbacks
Level 2
No OP feats
No Evil
No Chaotic Neutral

So any suggestions for what I should do to fill in the dynamic?

Also leaving gold out, sense I've basic decided what needs to be bought while saving money for weapons if needed.

A cleric (preferably healer) is the obvious answer and it will be the biggest mistake you made. Don't build to fill the party.


They have a paladin and a bard, there's no need to build a dedicated healer. If your rogue is melee the party's non spell ranged game is kind of weak. A martial archer could be useful.

Alternately you could make another full caster but go the debuffer route. Bard buffing with witch/bad touch cleric debuffing swings fights pretty quickly.


It seems like they have filled the traditional roles so you can do what you want. If it was me I would probably go with archer Ranger or melee Druid.


what about bolt ace gunslingers are they allowed they don't use guns? also what besides paragon surge qualifys as a OP feat? and why are half the traits baned?


war priest


Alni wrote:
A cleric (preferably healer) is the obvious answer and it will be the biggest mistake you made. Don't build to fill the party.

I do like this advice, but mainly I was looking for more of suggestions on what might be good.


Boomerang Nebula wrote:
It seems like they have filled the traditional roles so you can do what you want. If it was me I would probably go with archer Ranger or melee Druid.

GM said, it was to fit in with the setting.


I vote for an inquisitor archer. It matures a little bit slower than the ranger, fighter or zen archer, but by level 5 you will be tearing through enemies with bane. Inspired courage and haste support, which you should be getting from the bard, makes this strategy that much more deadly. The fact that you have a bard on your team alone makes me want to suggest some kind of archer, as they are just so good at supporting archers.

You'll add another partial healer to the group, meaning any one of three team members can help out in a pinch. I like this approach to team healing much more than one dedicated healer. If you go human with the elf domain you can even have rapid shot at level 1 like the human fighters, and with divine favor you're just as accurate. Scratch what I said about maturing slower.

It may seem redundant to add yet another roguish class to the team but I actually love what that would do for your synergy. Having three very capable stealthy types makes for a very fun game of intrigue.

Oh and Inquisitors are actually very respectable divine casters, which your team lacks. you're not going to blow the socks off people like the sorcerer, but that's fine, that's not really what divine casting is best at anyways.

Dark Archive

Half-elf Zen archer monk 8/empyreal sorcerer 1, arcane archer 1.


Etruis wrote:
Alni wrote:
A cleric (preferably healer) is the obvious answer and it will be the biggest mistake you made. Don't build to fill the party.

I do like this advice, but mainly I was looking for more of suggestions on what might be good.

Personally I enjoy clerics and there's a lot of different types you can play. Human would be a good option for the additional first level feat. So assuming the Paladin is a damage dealer, a Battle Cleric / Tank maybe?

The Exchange

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Cleric of Erastil, stick everyone full of arrows. Bard buffs are very very nice for archers.


I personally like the Druid option as I think it's a very versatile one. Also, without having to be the healer you'll have access to many status recovery spells and healing that will be useful to your party. As it is such a versatile class it won't be difficult to make a concept/build that both fits your game style and the party needs.


Just a Mort wrote:
Cleric of Erastil, stick everyone full of arrows. Bard buffs are very very nice for archers.

I'd grab the animal domain too if I went with this, get yourself an animal companion. Also... I just love Erastil :D


So, to the OP, is there a general type of character you like to play? Knowing that would help us give better suggestions. Like others have said, the party pretty much has the traditional bases covered, so there are lots of options that would mesh well with the party.


How about a frontline melee guy? You have a paladin, but someone really focused on fighting would be fun in most parties. No one will turn down an extra fighter type; barbarian, fighter, even a ranger.

That said, yeah, everything's covered, so play what sounds fun to you.


I'll second Druid. Plenty of fun archetypes to make it optimal. Druids easily make great melee builds but also just primary spellcasters.

I would agree you'd probably need another melee build. Two Front-Liners really helps out. Maybe an Urban Barbarian or something.

Scarab Sages

Race Elven - Class Alchemist (Chirurgeon) (or even Crypt Braker/Chirurgeon).

AOE damage, Healing, "Spells", Skills - and very good in an Urban environment. He'd be able to back up most of the other PCs - even the Rogues trap abilitie if you did Crypt Braker/Chirurgeon.

Plus built in crafting abilities if you want/need them.

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