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Boomerang Nebula wrote:
It seems like they have filled the traditional roles so you can do what you want. If it was me I would probably go with archer Ranger or melee Druid.

GM said, it was to fit in with the setting.


Alni wrote:
A cleric (preferably healer) is the obvious answer and it will be the biggest mistake you made. Don't build to fill the party.

I do like this advice, but mainly I was looking for more of suggestions on what might be good.


So, I was brought into the game, and the DM basically told me to fill in what role he thought the party needed. We already have a Two handed Face Paladin, a support focused Bard w/ stealth, disguise, bluff, a intelligence based sorc, and a skill focused rogue. I don't have access to there character sheets, and the campaign is planned up to level 7-10 in a Urban area.

We are given
25 Point Buy
Races limited to core
No summoners
No Gunslingers or guns
No occult or third party
No regional, faith, religion, family, or campaign traits
No drawbacks
Level 2
No OP feats
No Evil
No Chaotic Neutral

So any suggestions for what I should do to fill in the dynamic?

Also leaving gold out, sense I've basic decided what needs to be bought while saving money for weapons if needed.


Now, one of my players is having a stroke over this specific problem and I need help on determining it myself, a lot of people have said it was one or the other but I haven't seen any real evidence of the correct answer, this problem came about when the feat Mounted Onslaught and I would really prefer if this was just done and over.

Thanks for the help if I can get any.


We started a new game about a few weeks ago, and everything has been going pretty well, but my DM has gone back into doing something that made all of his players (including me) quit his last game, and we've brought it up to him a few times, but he hasn't really changed anything, so I need some advice on what to say to him.

His problem is that, even though we are suppose to be the people who save the world (Really we just got hired on to do a job and got brought into it), he introduces characters that are around 4-5 levels higher then us as our allies. But the issue is they do nothing, either they just don't do anything and stay behind us the entire time, or we ask them to do something, during which they go off and die to a single enemy that we basically just steam roll over. It has come to a point, that we as the characters don't even feel the need to help the world, because even though we are lvl 8, there is a lvl 12 mage, a lvl 10 fighter, and a CR 13 Angel that are working for the same thing we are, but don't do anything at all. Mind everyone, that the problems happening are suppose to 'destroy the world' if people don't do something about them.

But as I said earlier, I would like some suggestions to him, or how me and my friends should handle it as a party.


One of the players in our Gestalt game is trying to run a natural weapon Monk/Ranger with Fighting Style it states.

"use abilities and attacks that normally work
with unarmed attacks, such as Stunning fist
and Punishing Kick, with these weapons).
The monk may also deal lethal or nonlethal
damage with any weapons in a group he
has selected without penalty."

I was wondering, if he could combo that to use his feat Rending Fury, with the Boar Style feat. He says with the Fighting style listed above it would allow him to use his natural attacks to be considered as unarmed strikes for activating Boar Styles special.

Links -
http://www.d20pfsrd.com/feats/combat-feats/boar-style-combat-style
http://www.d20pfsrd.com/feats/combat-feats/rending-fury-combat


It confuses me how Mythic Lunge's "...gain a +2 bonus of attacks of opportunity you make while Lunge is in effect." but lunge states "You can increase the reach of your melee attacks by 5 feet until the end of your turn." main words being till the end of your turn, so how is this suppose to work?