| Vidmaster7 |
| 5 people marked this as a favorite. |
I've heard tell that if enough people collectively pretend that any given fantasy world exists, they over-ride the current dominant Weltanschauung and replace it with the fantasy.
This, incidentally, also explains why rules arguments get so heated--we're talking future ontology here, people!
I am pretty sure that is how White Wolf's Mage the Awakening actually worked.
| quibblemuch |
| 1 person marked this as a favorite. |
quibblemuch wrote:I am pretty sure that is how White Wolf's Mage the Awakening actually worked.I've heard tell that if enough people collectively pretend that any given fantasy world exists, they over-ride the current dominant Weltanschauung and replace it with the fantasy.
This, incidentally, also explains why rules arguments get so heated--we're talking future ontology here, people!
There was also a great Sandman story about a cat who learns that house cats used to be the size of humans and humans the size of cats, and if enough felines dream of the Old Ways, they will return...
To the OP - sorry you can't see much purpose in the game. Have you read any research on the functions of play in mammals and select Corvidae? Fascinating stuff...
| quibblemuch |
| 23 people marked this as a favorite. |
To have fun.
Amusing anecdote:
I was once in a seminar on how to teach writing (that being the kind of thing I used to do). The seminar leader was going around the room soliciting answers to the question: "Why might someone write?" People would call out their answer (e.g., "To persuade others to their opinion") and she'd repeat it back with a "Yes, good" and firm head nod.
She gets to me last. I offer something that has hitherto gone unmentioned.
"To have fun."
Everyone looks at me like I'd grown a third eye. The seminar leader does a double take. She blinks. "Yes, good," she says, "to be part of a community."
Fun is, it seems, a suspect motive.
Rysky
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| 1 person marked this as a favorite. |
Rysky wrote:To have fun.Amusing anecdote:
I was once in a seminar on how to teach writing (that being the kind of thing I used to do). The seminar leader was going around the room soliciting answers to the question: "Why might someone write?" People would call out their answer (e.g., "To persuade others to their opinion") and she'd repeat it back with a "Yes, good" and firm head nod.
She gets to me last. I offer something that has hitherto gone unmentioned.
"To have fun."
Everyone looks at me like I'd grown a third eye. The seminar leader does a double take. She blinks. "Yes, good," she says, "to be part of a community."
Fun is, it seems, a suspect motive.
:(
| quibblemuch |
| 2 people marked this as a favorite. |
Vidmaster7 wrote:stop making me favorite all your posts Quibblemuch!How could you not favorite posts with that face, look at em!
Tatiana Vetrova rocks!
Rysky
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| 1 person marked this as a favorite. |
Rysky wrote:Tatiana Vetrova rocks!Vidmaster7 wrote:stop making me favorite all your posts Quibblemuch!How could you not favorite posts with that face, look at em!
*clicks on link*
Oooooo...
| Torbyne |
| 1 person marked this as a favorite. |
quibblemuch wrote:I am pretty sure that is how White Wolf's Mage the Awakening actually worked.I've heard tell that if enough people collectively pretend that any given fantasy world exists, they over-ride the current dominant Weltanschauung and replace it with the fantasy.
This, incidentally, also explains why rules arguments get so heated--we're talking future ontology here, people!
Basically yeah, and when your PCs ran into a RAW vs. RAI debate in teh setting reality, playing the part of the ineffectual GM, would just flip the table over on you.
0o0o0 O 0o0o0
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| 2 people marked this as a favorite. |
In several cultures dreams are as important as being awake. Even in the 21st century, stories are a shared experience and the ties that bind. Movies and video games have never been more popular, they are world we can inhabit together where we do not pay the rent or worry about parking spots or foreign policy or health or, or.
PF gives even more control of the avatar, much more than rooting for a cinema superhero. At the same time, it simplifies life into a battle system. There is a way to win and it is very capitalistic - more is more, and items and power are the way to succeed.
As an example, think of a 5th level Druid or Shaman as an elder of her village. In a life satisfaction way she has won the game of life, she is loved by her family and community and she is strong enough to defend her people from most relevant threats. Yet only the most placid of PF players would retire a character at this point. I know my PCs may start humble but the capitalistic power grind means they end up striving to be invincible, transcending their personhood. I have played a Void Wizard from levels 1 to 19, it was strange how his priorities changed in my mind, and I supposedly had a choice in his direction. In the end he became much like too many PF heroes - an unkillable monster, showing off with his largesse to the poor and homeless while at the same time spending most of his energy on wholesale, impassive and production-line slaughter of his enemies, in his case Demons.
He was learning nothing more, I was learning nothing. I sent him off into outer space (Desna worshipper).
| CrystalSeas |
| 7 people marked this as a favorite. |
kill, Kill, KILL!
A verse from my favorite Thanksgiving carol
I went up there, I said, "Shrink, I want to kill. I want to kill! I want to see
Blood and gore and guts and veins in my teeth! Eat dead, burnt bodies! I
Mean: Kill. Kill!"
And I started jumpin' up and down, yellin' "KILL! KILL!" and he started
Jumpin' up and down with me, and we was both jumpin' up and down, yellin',
"KILL! KILL! KILL! KILL!" and the sergeant came over, pinned a medal on me,
Sent me down the hall, said "You're our boy".
| Kobold Catgirl |
| 5 people marked this as a favorite. |
...and he said, "What'd ya get kicked from the group for?", an' I said, "Minmaxing."
And they ALL MOVED AWAY FROM ME on the bench there, givin' me the hairy eyeball and all kinds of mean nasty things, until I added, "...and annoying the GM," AND THEY ALL CAME BACK, SHOOK MY HAND, and we had a GREAT TIME talkin' about goblin stabbing and all the groovy things we was talkin' about on the bench there...
| Doomed Hero |
| Kobold Catgirl |
| 9 people marked this as a favorite. |
Our inspirations have turned from literature, to movies, to TV, and, finally, to video games.
Awesome! The more genres and mediums we embrace for our inspirations, the better. Let's see if we can't get "comics", "radio plays" and "music" on there.
Down with the snobbery! Vive la révolution artistique!
;)