| Tarantula |
Ioun stone isn't fast healing.
Druids wild shaping into plants can get regeneration at level 12.
Or greater mask of giants lets them wild shape into a troll (or mountain druid archtype) to get regeneration.
Blessing of the salamander (druid 5/ranger 4) gives you fast healing 5 1 round per level. Extend it for 2 per level.
Inquisitors can use the healing judgement to get fast healing for the duration of a fight.
Spelleater bloodragers get fast healing while raging.
Infernal healing is fast healing 1 for a minute. Could extend to get 2 minutes out of it.
| Melkiador |
The skald also has the advantage of being available at level 1. It's not exactly a ton of healing though. You have to spend one round of song before the healing starts. And you have what will probably be 5 to 7 rounds of song per day at level 1. The fast healing will be at 2 per round. So, you could use up all of your song in one go and get almost 10 healing, but it won't usually be your best use of resources.
| lemeres |
I am mostly interested in getting Fast Healing 1 (or better) so I don't have to fuss about healing with a wand after combat.
Boots of the earth are a 5,000 gp pair of boots that give fast healing 1 as long as you root yourself to the ground (move action and stand in place).
So pretty much what you asked for. It needs you to stop though, so you re still fussing over healing after fight... but at least you don't need to invest in UMD skill and wiggle your fingers. The wand is faster, but consumable. Better for when you have to go fast (such as a dungeon crawl and people have 10 min/lvl buffs).
Divvox2
|
Boots of the Earth gives you Fast Healing 1 while you have your feet planted, and can be used whenever. So it's kinda permanent, though not perfect.
It's important to note that (because it isn't clear) these only have a 1/day use in PFS, and both in and out of PFS you could argue you have to be touching natural earth, not worked flooring/stone. Maybe stone. It's sorta open to interpretation as far as I'm aware.
If you drop money on the expensive version of the Pearly White Spindle, it can increase the healing to 1/10min, so you'll heal full between days for the most part. At that point though, unless you're itching to get this early, you can probably save up for the ring of regeneration.
| Chess Pwn |
fast healing is way worse than using a few CLW charges after a fight. CLW is one of the fastest/cheapest ways to heal. Also there's almost always someone that can use the wand in a party.
Plus the others will still need to heal with the wand, so you not getting that healing doesn't do much for your guy.
| Chess Pwn |
But the ring's healing is no where fast enough to cover out of combat healing.
Guys we're raiding this cultist base. Okay, fight 1 go. End. Okay who needs healing? "Not me, I just need to sit for a few hours and I'll be good to go" but... we don't want to wait a few hours for the next fight. Here let me use a wand to heal you in under a minute.
| lemeres |
But the ring's healing is no where fast enough to cover out of combat healing.
Guys we're raiding this cultist base. Okay, fight 1 go. End. Okay who needs healing? "Not me, I just need to sit for a few hours and I'll be good to go" but... we don't want to wait a few hours for the next fight. Here let me use a wand to heal you in under a minute.
I wouldn't say hours. Even the beefiest high level builds likely only need 20 minutes if you have fast healing 1.
Nice for kingmaker, where you have 5 minute work days... not so nice for dungeon crawls, no. It tends to work best in campaigns where you might wander for an hour in the woods between events.
It often comes off more as a gimmick, such as giving an eidolon the fast healing ability because you had left over evo points (a real possibility on a biped build that uses weapons, or the 'give me a great sword and let me use AoOs' build). Serious use usually is reserved for undead or construct users, who might rely upon fast healing as their primary way of repairing their literal meat shields.
Admittedly, the 5 of the alchemist discovery is large enough to take note of (since it could potentially give 20 hp over a fight), and fast healing is always nice for when you face bleed effects (since it auto applies healing, negating the effect). Outside of higher fast healing and side benefits... yeah, not really worth pursuing too much.
| ginganinja |
It sounds like the Bramble Brewer Alchemist is right up your alley. You get the Fast Healing 1 at level 1, which gradually reaches Fast Healing 5 with Grand Mutagen. The cool(er) thing about it in relation to something like a Skald (which is also a good option), is that your fast healing is connected to your mutagen, which usually as a fairly decent duration meaning you can fast heal out of combat a bit easier.
Main drawback though is that the Fast Healing only functions in area's of sunlight or say, a Daylight Spell. There are probable ways to make the light problem a permanent solution, but its going to be there at early levels.
Just thought I'd mention the archetype, since it sounds close to what you would be after.