
Dragonchess Player |
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The all tools vest is more expensive and takes up a body slot.
As far as other items that can be made from a traveler's any-tool (listed in Ultimate Equipment):
Astrolabe (probably)
Bell (probably)
Block and tackle (explicitly mentioned in description)
Bucket (or at least a container of some sort)
Candle stick
Drill
Ear trumpet (probably)
Glass cutter
Grappling hook
Inkpen
Iron spike
Miner's pick
Mirror
Periscope (using metal mirrors)
Piton
Pot (as with bucket)
Saw
Shovel (explicitly mentioned in description)
Signal horn (probably)
Signal whistle (probably)
Skillet
Snorkel (probably)
Also, "the any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset)," which makes it superior to the all tools vest (as the tools created by the vest are not masterwork).

Fuzzy-Wuzzy |
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Rajnish Umbra, Shadow Caller |
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Also, "the any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset)," which makes it superior to the all tools vest (as the tools created by the vest are not masterwork).
On the other hand, there's nothing preventing the All Tools Vest from creating the tools for very specialist crafts such as alchemy, making it *possibly* useful for such skills.

Java Man |
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Chisel, woodsman's axe, pitchfork, scythe, skinning knife, bone saw, whetstone, hand mill (maybe), trowel, rake, pruning hook, treetap ( for syrup), plow, anvil, bellows, crucuble, kiln, frying pan, mortar OR pestle, sewing needle, splitting maul, hoof knife, leather awl, ice pick, ice axe, branding iron.
A few ideas to broaden your thinking, I don't see any size restrictions, a honkin anvil could have multiple uses outside of smithing...

Fuzzy-Wuzzy |
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Good point, on that note could you make hammer and chisel? Mallet and stake?
I don't see why not.
Less controversial, adze, plane, razor, marlin spike, keg tap, file, clock winding spanner, sextant, tea kettle, brazier, brick oven, butter churn.
So if you find one of the above (or any of the other things people have come up with) in, say, somebody's house, how do you tell it's actually an Any-Tool? Spellcraft check? But how do you know to even examine it? Does it still have little plates and spikes sticking out of it as in its original form? Are you just SOL unless you habitually examine absolutely everything you come across?

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Chisel, woodsman's axe, pitchfork, scythe, skinning knife, bone saw, whetstone, hand mill (maybe), trowel, rake, pruning hook, treetap ( for syrup), plow, anvil, bellows, crucuble, kiln, frying pan, mortar OR pestle, sewing needle, splitting maul, hoof knife, leather awl, ice pick, ice axe, branding iron.
A few ideas to broaden your thinking, I don't see any size restrictions, a honkin anvil could have multiple uses outside of smithing...
Not to mention that anvil is one of the things that has uses defined under the Equipment Trick feat (in, I believe, Adventurer's Armory) so it would open up all of *those* possibilities.
Probably worth checking that feat to see what other equipment possibilities there are.

bitter lily |
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So I have a question:
Is this fabulously useful and cheap device a one-shot? But then it's a sickle or pair of scissors or ladder or whatever, and loses its magic?
This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.
The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.
I don't see anything about one-shot there, but it costs only 250 gp!

Rennaivx |
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So I have a question:
Is this fabulously useful and cheap device a one-shot? But then it's a sickle or pair of scissors or ladder or whatever, and loses its magic?
Ultimate Equipment wrote:I don't see anything about one-shot there, but it costs only 250 gp!This implement at first seems to be nothing but a 12-inch iron bar lined with small plates and spikes. It can be folded, twisted, hinged, and bent, to form almost any known tool. Hammers, shovels, even a block and tackle (without rope) are possible. It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts, such as a pair of scissors, but not a handloom. It cannot be used to replace missing or broken parts of machines or vehicles unless a mundane tool would have done the job just as well.
The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills (although very specialist crafts such as alchemy still require their own unique toolset). It is an ineffective weapon, always counting as an improvised weapon and never granting any masterwork bonus on attack rolls.
Generally one-use items say they're one-use, so my guess would be that it's unlimited, sort of a magical Swiss army knife. That's how I've always understood it. With the limitations on the types of tools you can create, I don't think it's overly powerful being multi-use.

zainale |
i am not sure, what i am sure of is that people on forums can never agree.
" It can duplicate any tool the wielder can clearly visualize that contains only limited moving parts"
"The any-tool counts as a set of masterwork artisan's tools for most Craft or Profession skills"
maybe but they would have to be all attacked to the main part of the tool in some way.
lockpicks would be a Profession skills for a burglar his lock picks his artisan's tools. and disable device is a trained skill only.
but really i don't know.

Bloodrealm |
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Bloodrealm wrote:Zipcuffs? I suppose so, but the wearer could make a UMD check to try to activate the Any-Tool blindly and remove it.First they have to blindly realize the thing binding them is an Any-Tool....
I'm not sure if Activate Blindly requires you to know what magic item it is or just that it is, in fact, a magic item.

Fuzzy-Wuzzy |
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Fuzzy-Wuzzy wrote:I'm not sure if Activate Blindly requires you to know what magic item it is or just that it is, in fact, a magic item.Bloodrealm wrote:Zipcuffs? I suppose so, but the wearer could make a UMD check to try to activate the Any-Tool blindly and remove it.First they have to blindly realize the thing binding them is an Any-Tool....
Oh, I'm sure it doesn't require it. But in general, if someone slaps magical manacles on you, I don't think you're too likely to decide to activate them, because that isn't likely to go well for you. Magical manacles' function is rarely good for the manacled person.