Expanding the Lesser Known Deities


Homebrew and House Rules


After making a small thread here giving my own interpretation of Haggakal, the patron deity of ogres, I was thinking of making more expanded details, as well as giving them obediences and boons from the evangelist, exalted and senitel prestige classes, on top of giving statistics of their heralds and servitor races.

Here's an example of the servitor race that I designed for Haggakal, a new type of ogre-like demon that I've called ogroci.

Demon, Ogroci Statistics:

This large creature resembles an ogre, but with burning eyes of bloodlust and rage.

CR 4 XP 1,200
CE Large outsider (chaotic, demon, evil, extraplanar)
Init +0; Senses darkvision 60 ft; Perception +13
DEFENSE
AC 17, touch 9, ff 17 (+8 natural, -1 size)
hp 42 (5d10 (27) + 10 (Con) + 5 (Toughness)
Fort +6, Ref +3, Will +5
Defensive Abilities improved uncanny dodge
DR 5/cold iron; Immune electricity, fear effects, poison; Resist acid 10, cold 10, fire 10
OFFENSE
Speed 30 ft, raging swiftness
Melee mwk greatclub +9 (2d8 + 6/19-20), bite +9 (1d8 + 4) or bite +9 (1d8 + 4), 2 slams +9 (1d6 + 4)
Space 10 ft; Reach 5 ft
Special Attacks rage (18 rounds/day), rage powers (superstition +3, witch hunter +2), raging magic
Spell-Like Abilities (CL 5th; concentration +6)
At will-detect magic
3/day-hold person (DC 13), mage armor
TACTICS
While raging, an ogroci's statistics are as followed: AC 15, touch 7, ff 15 (+8 natural, -2 rage, -1 size); hp 52 (5d10 (27) + 10 (Con) + 5 (Toughness) + 10 (rage); Will +7; Special on Saves: +3 vs spells & spell-like abilities (i.e. superstition); Speed 40 ft; Melee mwk greatclub +11 (2d6 + 8/19-20), bite +11 (1d8 + 6) or bite +11 (1d8 + 6), 2 slams +11 (1d6 + 6); Special on Attacks: +2 on damage rolls vs creatures possessing spells or spell-like abilities (i.e. witch hunter); Spell-Like Abilities 3/day-hold person (DC 15)
STATISTICS
Str 18, Dex 10, Con 14, Int 8, Wis 13, Cha 13
Base ATK +5; CMB +10; CMD 20
Feats Extra Rage, Improved Critical (greatclub), Toughness (bonus), Lightning Reflexes
Skills Bluff +9 (5 [ranks] + 1 [Cha modifier] + 3 [class skill bonus]), Intimidate +13 (5 [ranks] + 1 [Cha modifier] + 3 [class skill bonus] + 4 [racial modifier]), Knowledge (planes and religion) +7 (5 [ranks] - 1 [Int modifier] + 3 [class skill bonus]), Perception +13 (5 [ranks] + 1 [Wis modifier] + 3 [class skill bonus] + 4 [racial modifier]), Racial Modifiers +4 Intimidate, +4 Perception
Languages Abyssal, Aklo, Giant; telepathy 100 ft
SQ beserker
ECOLOGY
Environment any (Abyss)
Organization solitary
Treasure standard (mwk Large greatclub)[/statistics]
SPECIAL ABILITIES
Berserker An ogroci has the rage ability and the improved uncanny dodge ability as if it was a 5th-level unchained barbarian.
Rage Powers An ogroci has the superstition and witch hunter rage powers, with the bonuses as if it was a 5th-level unchained barbarian.
Raging Magic While an ogroci is raging, it can still use it's hold person spell-like ability, and the save DC for that spell-like ability gains a +2 bonus while raging. It still must make saves against any spells targeted on it while raging due to the superstition rage power.
Raging Swiftness While an ogroci is raging, it's base speed is increased by 10 ft if it is wearing either light or medium armor or it is not under encumbrance due to its carrying load, functioning as the fast movement ability of the barbarian class.

Demon, Ogroci Details:

Unholy servitors of Haggakal, the ogre-like ogroci are true terrors to the foes of Father Moon, forming from the souls of those who sinned for willing acts of cannibalism, genocide, manslaughter, and inflicting physical abuse to the opposite sex while they were mortal. They serve as the very proof of Father Moon's trust in his devoted, as ogroci who feel that the faithful of Haggakal are either losing faith or ignoring his commands will turn on them easily.

They can often be mistaken for actual ogres, but key differences lie with the ogroci's dull grey-black skin and eyes that burn with pure fury. A single ogroci can decimate an unprepared village, as harnessing their primal anger can make them even more dangerous. Worse still, they are quite capable of utilizing their hold person spell-like ability in different ways; some may keep their targets still as they force the helpless enemies to watch a town of innocent people get slaughtered, or to stop a healer from saving their team. Ogroci have an unusual hatred for those who cast arcane spells, and more often then not will target them first above all others, knocking away others who stand in their way.

Ogroci are large, standing near 11 feet tall and weighing over 3,000 pounds.

If anyone wants to either comment on this, or make suggestions for how they would expand some lesser known deities, feel free to do so.

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