
Wheldrake |
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Bonjour,
I just found this forum and am crossposting here in hopes of getting a dev comment or two.
I posted this to the rules forum: http://paizo.com/threads/rzs2txxa?Surreptitious-casting-AP110
I can imagine a lot of possibilities with this sort of surreptitious casting, maybe using bluff to pull off the spell without anyone noticing a spell being cast. But as per the recent faq on arcane manifestations, there would presumably be a magic lightshow of floating glyphs and runes accompanying said casting... unless one of the tricky feats intended to disguise spellcasting were used. And D. on p37 of AP#110 has no such feat.
So is her attempt to "surreptitiously cast" doomed to failure? Or is there some other game mechanic going on that I've missed somehow?
The "Conceal Spell" feat would be perfect here, though D. doesn't have all the prerequisites. Still, it would be pretty easy for her to have them... are we simply to conclude that the designer of AP#110 didn't take into account the recent faq on arcane manifestations?

Wheldrake |
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OK, Rysky, I'll bite.
So yeah, it doesn't specifically say there is an arcane light show, but the art strongly suggests it. What is does say is that "these manifestations are obviously magic of some kind, even to the uninitiated" and then mentions "special abilities" which do allow surreptitious casting. The strong inference is that without such "special abilities" there is no game mechanic allowing it.
I like the new bluff usage from the Spymaster's Handbook, but even that doesn't appear to address arcane manifestations.

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Pathfinder art strongly suggests plenty of things.
None of which is outright rules.
And you are inferring way too strongly, since the bit afterwards says "but they will always provide an onlooker" as in someone watching them.
Just because the art, being, ya'know, art, shows a lot of effects for the viewer's benefit doesn't mean an actual caster causes a whole cutscene every time they want to cast a spell in game.

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Hi there! Sorry I missed this thread (and the previous one that prompted you to post this here).
First I want to say that the inclusion of the NPC in question and the encounter were totally me adding to the adventure Tito wrote, and I don't want him getting blamed for my mistake.
I admit that I wasn't aware of the FAQ in question when I designed this encounter. It slipped past me and I'm sorry if it caused any confusion for you or any other readers. You got a ton of great advice from folks in the longer thread about how to deal with the situation, and I support the good suggestions there.
All that said, unless you're running this adventure for something that absolutely needs to be by the letter of the law, the encounter is frankly more fun (and kinda unnervingly creepy) the way it's presented, so if you need an "ignore the FAQ" card for this one encounter...
it's sitting on the table.
Don't you want to pick it up?
Are you sure?

Wheldrake |

The thing I take away from all this is:
- surreptitious casting is a thing, but it's locked behind a special feat or two.
- the NPC in question could easily be modified to have one of these feats, in which case there is a mechanic in place to determine whether or not the "attempt" is successful.
- without one of those tricky feats, you have to look much further to find a feasable scenario where the NPC could cast suggestion without automatically being flagged as casting a spell, like through a slightly-ajar door leading to another room, so that the arcane manifestations aren't visible as such to the PCs.
Saying "it's magic" doesn't deal with the situation, because there has been this FAQ on arcane manifestations specifically designed to prevent non-magic-users from being walked all over by spellcasters. I'll agree that it makes a great story for the NPCs to be able to cast "suggestion" and not be immediately identified as using magic, but if you do that, then you also have to allow PCs to do similar shenanigans to hapless NPCs. It seems the FAQ was specifically designed to prevent that from happening.
Given that spellcasters already outshine martial characters by several orders of magnitude, it's certainly not unreasonable to disallow surreptitious casting. Personally, I'd prefer to have some internally consistent ruling to deal with such situations. As things stand, only one of the two special feats allows it. I would have prefered a base system for surreptitious casting *without* a feat, and have the feat give a bonus of some kind.
As a house rule, one could easily imagine using the new bluff usage called "perform inconspicuous action" apply in these cases, with the feat giving a bonus on success. Without such a rule, it's use the feat or... fail. Or have tricky terrain advantages to make it possible.
This example from AP#110 shows just how problematic the recent FAQ on arcane manifestations can be. The bottom line is, if it's good for the DM, it's good for the players. So discerning DMs need to decide how they're going to run it, and stick by that ruling.
YMMV.

Wheldrake |

1) Minor nitpick, Manifestations apply for all casting, not just arcane.
2) casting through a cracked door is one option, simply casting when no one is looking is another.
Ah, but how do you really determine that nobody is looking? PF doesn't use facing, so that doesn't help. Is it just DM fiat?
The new "perform inconspicuous action" usage of the bluff skill seems to suggest exactly that: you use misdirection (a classic maneuver of real-life stage magicians) to avoid anyone noticing what you're doing.
Again, Rysky, I speak of "arcane manifestations" not to limit it to arcane spellcasters, but simply to refer to any use of magic, whether arcane, divine, psionic, spell-like or whatever. Doesn't change the gist of the problem.
It would be nice to have a baseline mechanic for this sort of thing.